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authorShawn Hoffman <godisgovernment@gmail.com>2012-03-18 02:33:03 -0700
committerShawn Hoffman <godisgovernment@gmail.com>2012-03-18 02:33:03 -0700
commitff63c689d6f3ea0a896d1905e5b2d13877a601e1 (patch)
tree7236da8b62c1c925d639a07b6959e409f8f564aa /Source/Core
parentc3d13b048c40b9df99d401939bd747e1de5c878e (diff)
wxMSW no longer allows overriding OnPaintDrawImages, so remove the msw-specific drawing code from the GameListCtrl (it's rendered correctly by default)
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/DolphinWX/Src/GameListCtrl.cpp51
-rw-r--r--Source/Core/DolphinWX/Src/GameListCtrl.h1
2 files changed, 0 insertions, 52 deletions
diff --git a/Source/Core/DolphinWX/Src/GameListCtrl.cpp b/Source/Core/DolphinWX/Src/GameListCtrl.cpp
index 3717ed4367..20322673a1 100644
--- a/Source/Core/DolphinWX/Src/GameListCtrl.cpp
+++ b/Source/Core/DolphinWX/Src/GameListCtrl.cpp
@@ -149,9 +149,6 @@ BEGIN_EVENT_TABLE(wxEmuStateTip, wxTipWindow)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(CGameListCtrl, wxListCtrl)
-#ifdef _WIN32
- EVT_PAINT(CGameListCtrl::OnPaintDrawImages)
-#endif
EVT_SIZE(CGameListCtrl::OnSize)
EVT_RIGHT_DOWN(CGameListCtrl::OnRightClick)
EVT_LEFT_DOWN(CGameListCtrl::OnLeftClick)
@@ -384,48 +381,6 @@ std::string CGameListCtrl::GetGameNames() const
return m_gameList;
}
-#ifdef _WIN32
-// This draws our icons on top of the gamelist, it's only used on Windows
-void CGameListCtrl::OnPaintDrawImages(wxPaintEvent& event)
-{
- wxPaintDC dc(this);
-
- // Calls the default drawing code
- wxControl::OnPaint(event);
-
- // Draw the flags, platform icons and emustate icons on top if there's games to show
- if (m_ISOFiles.empty())
- return;
-
- // Retrieve the topmost shown item and get drawing offsets
- const long
- top_item = GetTopItem(),
- bottom_item = std::min(top_item + GetCountPerPage() + 2, (long)GetItemCount());
-
- int flagOffset = GetColumnWidth(0) + GetColumnWidth(1) +
- GetColumnWidth(2) + GetColumnWidth(3);
- int stateOffset = flagOffset + GetColumnWidth(4) + GetColumnWidth(5);
-
- // Only redraw shown lines
- for (long i = top_item; i != bottom_item; ++i)
- {
- wxRect itemRect;
- if (GetItemRect(i, itemRect))
- {
- const int itemY = itemRect.GetTop();
- const GameListItem& rISOFile = *m_ISOFiles[GetItemData(i)];
-
- m_imageListSmall->Draw(m_PlatformImageIndex[rISOFile.GetPlatform()],
- dc, itemRect.GetX()+3, itemY);
- m_imageListSmall->Draw(m_FlagImageIndex[rISOFile.GetCountry()],
- dc, flagOffset, itemY);
- m_imageListSmall->Draw(m_EmuStateImageIndex[rISOFile.GetEmuState()],
- dc, stateOffset, itemY);
- }
- }
-}
-#endif
-
void CGameListCtrl::InsertItemInReportView(long _Index)
{
// When using wxListCtrl, there is no hope of per-column text colors.
@@ -455,12 +410,8 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
m_gamePath.append(rISOFile.GetFileName() + '\n');
// Insert a first row with the platform image, that will be used as the Index
-#ifndef _WIN32
long ItemIndex = InsertItem(_Index, wxEmptyString,
m_PlatformImageIndex[rISOFile.GetPlatform()]);
-#else
- long ItemIndex = InsertItem(_Index, wxEmptyString, -1);
-#endif
if (rISOFile.GetImage().IsOk())
ImageIndex = m_imageListSmall->Add(rISOFile.GetImage());
@@ -516,13 +467,11 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
SetItem(_Index, COLUMN_TITLE, name, -1);
SetItem(_Index, COLUMN_NOTES, description, -1);
-#ifndef _WIN32
// Emulation state
SetItemColumnImage(_Index, COLUMN_EMULATION_STATE, m_EmuStateImageIndex[rISOFile.GetEmuState()]);
// Country
SetItemColumnImage(_Index, COLUMN_COUNTRY, m_FlagImageIndex[rISOFile.GetCountry()]);
-#endif
// File size
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
diff --git a/Source/Core/DolphinWX/Src/GameListCtrl.h b/Source/Core/DolphinWX/Src/GameListCtrl.h
index 8fca14f632..274cfdb7ee 100644
--- a/Source/Core/DolphinWX/Src/GameListCtrl.h
+++ b/Source/Core/DolphinWX/Src/GameListCtrl.h
@@ -99,7 +99,6 @@ private:
DECLARE_EVENT_TABLE()
// events
- void OnPaintDrawImages(wxPaintEvent& event);
void OnLeftClick(wxMouseEvent& event);
void OnRightClick(wxMouseEvent& event);
void OnMouseMotion(wxMouseEvent& event);