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authorhrydgard <hrydgard@gmail.com>2009-06-21 08:39:21 +0000
committerhrydgard <hrydgard@gmail.com>2009-06-21 08:39:21 +0000
commitaecaf271f1fe98cba1ebc8228ff9eff3e39e72c5 (patch)
tree4c82001793b35149ae81fcb483f13b22d3b6fa11 /Source/DSPTool
parent80217a6ed718d15c75784090340cd3ddd9432f96 (diff)
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/DSPTool')
-rw-r--r--Source/DSPTool/Src/main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/DSPTool/Src/main.cpp b/Source/DSPTool/Src/main.cpp
index b1ab0e827c..dc89544777 100644
--- a/Source/DSPTool/Src/main.cpp
+++ b/Source/DSPTool/Src/main.cpp
@@ -23,6 +23,7 @@
// Stub out the dsplib host stuff, since this is just a simple cmdline tools.
u8 DSPHost_ReadHostMemory(u32 addr) { return 0; }
+void DSPHost_WriteHostMemory(u8 value, u32 addr) {}
bool DSPHost_OnThread() { return false; }
bool DSPHost_Running() { return true; }
u32 DSPHost_CodeLoaded(const u8 *ptr, int size) {return 0x1337c0de;}