diff options
| author | hrydgard <hrydgard@gmail.com> | 2010-06-03 18:05:08 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2010-06-03 18:05:08 +0000 |
| commit | a3c96ac42c4c2ce4a4cf2f5ca09a5ae9dd4bd303 (patch) | |
| tree | da7ca1f64fce704934d581c82a9533fe38b103f1 /Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp | |
| parent | 3236aa9e73cf6d0bc798cce6f5224cff40eb6955 (diff) | |
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp')
| -rw-r--r-- | Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp | 928 |
1 files changed, 928 insertions, 0 deletions
diff --git a/Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp b/Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp new file mode 100644 index 0000000000..fa6e490c3b --- /dev/null +++ b/Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp @@ -0,0 +1,928 @@ + +#include "ConfigDiag.h" + +#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s ); + +static Plugin* g_plugin; + +void GamepadPage::ConfigExtension( wxCommandEvent& event ) +{ + ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension; + + // show config diag, if "none" isn't selected + if ( ex->switch_extension ) + { + wxDialog* const dlg = new wxDialog( this, -1, wxString::FromAscii(ex->attachments[ex->switch_extension]->GetName().c_str()), wxDefaultPosition ); + wxPanel* const pnl = new wxPanel( dlg, -1, wxDefaultPosition ); + wxBoxSizer* const pnl_szr = new wxBoxSizer( wxHORIZONTAL ); + + const std::size_t orig_size = control_groups.size(); + + ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension], pnl, this, &control_groups ); + pnl->SetSizerAndFit( szr ); // needed + pnl_szr->Add( pnl, 0, wxLEFT, 5 ); + dlg->SetSizerAndFit( pnl_szr ); // needed + + dlg->Center(); + + dlg->ShowModal(); + dlg->Destroy(); + + // remove the new groups that were just added, now that the window closed + control_groups.resize( orig_size ); + } +} + +PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext ) + : wxChoice( parent, -1 ) + , extension(ext) +{ + + std::vector<ControllerEmu*>::const_iterator + i = extension->attachments.begin(), + e = extension->attachments.end(); + + for ( ; i!=e; ++i ) + Append( wxString::FromAscii( (*i)->GetName().c_str() ) ); + + UpdateGUI(); +} + +void PadSettingExtension::UpdateGUI() +{ + Select( extension->switch_extension ); +} + +void PadSettingExtension::UpdateValue() +{ + extension->switch_extension = GetSelection(); +} + +PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label ) + : wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition ) + , value(_value) +{ + UpdateGUI(); +} + +void PadSettingCheckBox::UpdateGUI() +{ + SetValue( value > 0 ); +} + +void PadSettingCheckBox::UpdateValue() +{ + // 0.01 so its saved to the ini file as just 1. :( + value = 0.01 * GetValue(); +} + +PadSettingChoice::PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting ) + : wxChoice( parent, -1, wxDefaultPosition, wxSize( 54, -1 ) ) + , value(setting->value) +{ + Append( wxT("0") ); + for ( unsigned int i = setting->low; i<=setting->high; ++i ) + { + std::ostringstream ss; + ss << i; + Append( wxString::FromAscii( ss.str().c_str() ) ); + } + + UpdateGUI(); +} + +void PadSettingChoice::UpdateGUI() +{ + std::ostringstream ss; + ss << int(value * 100); + SetSelection( FindString( wxString::FromAscii( ss.str().c_str() ) ) ); +} + +void PadSettingChoice::UpdateValue() +{ + value = float( atoi( GetStringSelection().mb_str() ) ) / 100; +} + +ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs ) + :wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition ) + ,control_reference(ref) +{ + + device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER ); + + _connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this ); + _connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this ); + + std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(), + e = devs.end(); + ControllerInterface::DeviceQualifier dq; + for ( ; i!=e; ++i ) + { + dq.FromDevice( *i ); + device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) ); + } + + control_chooser = new ControlChooser( this, ref, parent ); + + wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") ); + d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 ); + + wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL ); + szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 ); + szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 ); + + SetSizerAndFit( szr ); // needed + +} + +ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label ) +: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) ) +, control_reference( _ref ) +{ + if ( label.empty() ) + SetLabel( wxString::FromAscii( _ref->control_qualifier.name.c_str() ) ); + else + SetLabel( wxString::FromAscii( label.c_str() ) ); +} + +void ConfigDialog::UpdateProfileComboBox() +{ + std::string pname( File::GetUserPath(D_CONFIG_IDX) ); + pname += PROFILES_PATH; pname += g_plugin->profile_name; + + CFileSearch::XStringVector exts; + exts.push_back("*.ini"); + CFileSearch::XStringVector dirs; + dirs.push_back( pname ); + CFileSearch cfs( exts, dirs ); + const CFileSearch::XStringVector& sv = cfs.GetFileNames(); + + wxArrayString strs; + CFileSearch::XStringVector::const_iterator si = sv.begin(), + se = sv.end(); + for ( ; si!=se; ++si ) + { + std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ; + strs.push_back( wxString::FromAscii( str.c_str() ) ); + } + + std::vector< GamepadPage* >::iterator i = m_padpages.begin(), + e = m_padpages.end(); + for ( ; i != e; ++i ) + { + (*i)->profile_cbox->Clear(); + (*i)->profile_cbox->Append(strs); + } +} + +void ConfigDialog::UpdateControlReferences() +{ + std::vector< GamepadPage* >::iterator i = m_padpages.begin(), + e = m_padpages.end(); + for ( ; i != e; ++i ) + (*i)->controller->UpdateReferences( g_plugin->controller_interface ); +} + +void ConfigDialog::ClickSave( wxCommandEvent& event ) +{ + g_plugin->SaveConfig(); + Close(); +} + +void ControlChooser::UpdateListContents() +{ + control_lbox->Clear(); + + // make sure it's a valid device + if ( control_reference->device ) + { + if ( control_reference->is_input ) + { + // for inputs + std::vector<ControllerInterface::Device::Input*>::const_iterator + i = control_reference->device->Inputs().begin(), + e = control_reference->device->Inputs().end(); + for ( ; i!=e; ++i ) + control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) ); + } + else + { + // for outputs + std::vector<ControllerInterface::Device::Output*>::const_iterator + i = control_reference->device->Outputs().begin(), + e = control_reference->device->Outputs().end(); + for ( ; i!=e; ++i ) + control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) ); + } + } + + UpdateListSelection(); +} + +void ControlChooser::UpdateListSelection() +{ + UpdateGUI(); + + wxArrayString control_names = control_lbox->GetStrings(); + const std::string cname = control_reference->control_qualifier.name; + + control_lbox->DeselectAll(); + + // if text starts and ends with '|' it's multiple controls, otherwise just single one + if (cname.size() ? ((*cname.rbegin()=='|') && (*cname.begin()=='|')) : false) + { + for (int i = int(control_names.size()) - 1; i >= 0; --i) + if (cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii()) != cname.npos) + control_lbox->Select( i ); + } + else + { + const int n = control_lbox->FindString(wxString::FromAscii(cname.c_str())); + if (n >= 0) + control_lbox->Select(n); + } +} + +void ControlChooser::UpdateGUI() +{ + // update textbox + textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str())); + + // updates the "bound controls:" label + size_t bound = control_reference->controls.size(); + std::ostringstream ss; + ss << "Bound Controls: "; + if ( bound ) ss << bound; else ss << "None"; + m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) ); +}; + +void GamepadPage::UpdateGUI() +{ + device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) ); + + std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(), + ge = control_groups.end(); + for ( ; g!=ge; ++g ) + { + // buttons + std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin() + , e = (*g)->control_buttons.end(); + for ( ; i!=e; ++i ) + (*i)->SetLabel( wxString::FromAscii( (*i)->control_reference->control_qualifier.name.c_str() ) ); + + // cboxes + std::vector<PadSetting*>::const_iterator si = (*g)->options.begin() + , se = (*g)->options.end(); + for ( ; si!=se; ++si ) + (*si)->UpdateGUI(); + } +} + +void GamepadPage::ClearAll( wxCommandEvent& event ) +{ + g_plugin->controls_crit.Enter(); // enter + + // just load an empty ini section to clear everything :P + IniSection section; + controller->LoadConfig( section ); + + // no point in using the real ControllerInterface i guess + ControllerInterface face; + controller->UpdateReferences( face ); + + UpdateGUI(); + + g_plugin->controls_crit.Leave(); // leave +} + +void ControlDialog::SetControl( wxCommandEvent& event ) +{ + control_reference->control_qualifier.name = + std::string( control_chooser->textctrl->GetValue().ToAscii() ); + + g_plugin->controls_crit.Enter(); // enter + control_reference->UpdateControls(); + g_plugin->controls_crit.Leave(); // leave + + control_chooser->UpdateListSelection(); +} + +void GamepadPage::SetDevice( wxCommandEvent& event ) +{ + controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) ); + + // show user what it was validated as + device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) ); + + // this will set all the controls to this default device + controller->UpdateDefaultDevice(); + + // update references + g_plugin->controls_crit.Enter(); // enter + controller->UpdateReferences( g_plugin->controller_interface ); + g_plugin->controls_crit.Leave(); // leave +} + +void ControlDialog::SetDevice( wxCommandEvent& event ) +{ + control_reference->device_qualifier.FromString( std::string( device_cbox->GetValue().ToAscii() ) ); + + // show user what it was validated as + device_cbox->SetValue( wxString::FromAscii( control_reference->device_qualifier.ToString().c_str() ) ); + + // update references + g_plugin->controls_crit.Enter(); // enter + g_plugin->controller_interface.UpdateReference( control_reference ); + g_plugin->controls_crit.Leave(); // leave + + // update gui + control_chooser->UpdateListContents(); +} + +void ControlDialog::ClearControl( wxCommandEvent& event ) +{ + control_reference->control_qualifier.name.clear(); + + g_plugin->controls_crit.Leave(); // enter + control_reference->UpdateControls(); + g_plugin->controls_crit.Leave(); // leave + + control_chooser->UpdateListSelection(); +} + +void GamepadPage::AdjustSetting( wxCommandEvent& event ) +{ + g_plugin->controls_crit.Enter(); // enter + + // updates the setting value from the GUI control + (dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue(); + + g_plugin->controls_crit.Leave(); // leave +} + +void GamepadPage::AdjustControlOption( wxCommandEvent& event ) +{ + g_plugin->controls_crit.Enter(); // enter + + m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT; + + if ( m_control_dialog->control_reference->is_input ) + ((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode = + m_control_dialog->control_chooser->mode_cbox->GetSelection(); + + g_plugin->controls_crit.Leave(); // leave +} + +void GamepadPage::ConfigControl( wxCommandEvent& event ) +{ + m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, g_plugin->controller_interface.Devices() ); + m_control_dialog->ShowModal(); + m_control_dialog->Destroy(); + + // update changes that were made in the dialog + UpdateGUI(); +} + +void ControlDialog::DetectControl( wxCommandEvent& event ) +{ + // some hacks + wxChar num = ((wxButton*)event.GetEventObject())->GetLabel()[0]; + if ( num > '9' ) + num = 1; + else + num -= 0x30; + + g_plugin->controls_crit.Enter(); // enter + if ( control_reference->Detect( DETECT_WAIT_TIME, num ) ) // if we got input, update gui + control_chooser->UpdateListSelection(); + g_plugin->controls_crit.Leave(); // leave +} + +void GamepadPage::DetectControl( wxCommandEvent& event ) +{ + ControlButton* btn = (ControlButton*)event.GetEventObject(); + + g_plugin->controls_crit.Enter(); // enter + + btn->control_reference->Detect( DETECT_WAIT_TIME ); + btn->SetLabel( wxString::FromAscii( btn->control_reference->control_qualifier.name.c_str() ) ); + + g_plugin->controls_crit.Leave(); // leave +} + +void ControlDialog::SelectControl( wxCommandEvent& event ) +{ + // needed for linux + if (IsBeingDeleted()) + return; + + wxListBox* const lb = (wxListBox*)event.GetEventObject(); + + wxArrayInt sels; + lb->GetSelections( sels ); + wxArrayString names = lb->GetStrings(); + + wxString final_label; + + if (sels.GetCount() == 1) + final_label = names[ sels[0] ]; + else + { + final_label = wxT('|'); + for ( unsigned int i=0; i<sels.GetCount(); ++i ) + final_label += names[ sels[i] ] + wxT('|'); + } + + control_reference->control_qualifier.name = + std::string( final_label.ToAscii() ); + + g_plugin->controls_crit.Enter(); // enter + control_reference->UpdateControls(); + g_plugin->controls_crit.Leave(); // leave + + control_chooser->UpdateGUI(); +} + +ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink ) +: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") ) + , control_reference(ref) +{ + textctrl = new wxTextCtrl( parent, -1, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER ); + _connect_macro_( textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent); + + wxButton* const detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") ); + wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition ); + wxButton* const set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ ); + + + control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED ); + _connect_macro_( control_lbox, ControlDialog::SelectControl, wxEVT_COMMAND_LISTBOX_SELECTED, parent); + + wxBoxSizer* const button_sizer = new wxBoxSizer( wxHORIZONTAL ); + button_sizer->Add( detect_button, 1, 0, 5 ); + if ( ref->is_input ) + for ( unsigned int i = 2; i<5; ++i ) + { + wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(20,-1) ); + _connect_macro_( d_btn, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); + button_sizer->Add( d_btn ); + } + button_sizer->Add( clear_button, 1, 0, 5 ); + button_sizer->Add( set_button, 1, 0, 5 ); + + range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ ); + + range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT ); + + _connect_macro_( detect_button, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); + _connect_macro_( clear_button, ControlDialog::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); + _connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); + + _connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink); + wxStaticText* const range_label = new wxStaticText( parent, -1, wxT("Range")); + m_bound_label = new wxStaticText( parent, -1, wxT("") ); + + wxBoxSizer* const range_sizer = new wxBoxSizer( wxHORIZONTAL ); + range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 ); + range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 ); + + wxBoxSizer* const txtbox_szr = new wxBoxSizer( wxHORIZONTAL ); + + txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 ); + + + Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 ); + if ( control_reference->is_input ) + { + mode_cbox = new wxChoice( parent, -1 ); + mode_cbox->Append( wxT("OR") ); + mode_cbox->Append( wxT("AND") ); + mode_cbox->Append( wxT("NOT") ); + mode_cbox->Select( ((ControllerInterface::InputReference*)control_reference)->mode ); + + _connect_macro_( mode_cbox, GamepadPage::AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED, eventsink ); + + wxBoxSizer* const mode_szr = new wxBoxSizer( wxHORIZONTAL ); + mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 ); + mode_szr->Add( mode_cbox, 0, wxLEFT, 5 ); + + Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 ); + } + Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 ); + Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 ); + Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 ); + Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 ); + + UpdateListContents(); +} + +void GamepadPage::LoadProfile( wxCommandEvent& event ) +{ + // TODO: check for dumb characters maybe + if ( profile_cbox->GetValue().empty() ) + return; + + g_plugin->controls_crit.Enter(); + + std::ifstream file; + std::string fname( File::GetUserPath(D_CONFIG_IDX) ); + fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/'; + fname += profile_cbox->GetValue().ToAscii(); fname += ".ini"; + + if ( false == File::Exists( fname.c_str() ) ) + return; + + file.open( fname.c_str() ); + IniFile inifile; + inifile.Load( file ); + controller->LoadConfig( inifile["Profile"] ); + file.close(); + + controller->UpdateReferences( g_plugin->controller_interface ); + + g_plugin->controls_crit.Leave(); + + UpdateGUI(); +} + +void GamepadPage::SaveProfile( wxCommandEvent& event ) +{ + // TODO: check for dumb characters + if ( profile_cbox->GetValue().empty() ) + return; + + // don't need lock + IniFile inifile; + controller->SaveConfig( inifile["Profile"] ); + std::ofstream file; + std::string fname( File::GetUserPath(D_CONFIG_IDX) ); + fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/'; + + if ( false == File::Exists( fname.c_str() ) ) + File::CreateFullPath( fname.c_str() ); + + fname += profile_cbox->GetValue().ToAscii(); fname += ".ini"; + + file.open( fname.c_str() ); + inifile.Save( file ); + file.close(); + + m_config_dialog->UpdateProfileComboBox(); +} + +void GamepadPage::DeleteProfile( wxCommandEvent& event ) +{ + // TODO: check for dumb characters maybe + if ( profile_cbox->GetValue().empty() ) + return; + + // don't need lock + std::string fname( File::GetUserPath(D_CONFIG_IDX) ); + fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/'; + fname += profile_cbox->GetValue().ToAscii(); fname += ".ini"; + if ( File::Exists( fname.c_str() ) ) + File::Delete( fname.c_str() ); + + m_config_dialog->UpdateProfileComboBox(); +} + +void ConfigDialog::UpdateDeviceComboBox() +{ + std::vector< GamepadPage* >::iterator i = m_padpages.begin(), + e = m_padpages.end(); + ControllerInterface::DeviceQualifier dq; + for ( ; i != e; ++i ) + { + (*i)->device_cbox->Clear(); + std::vector<ControllerInterface::Device*>::const_iterator di = g_plugin->controller_interface.Devices().begin(), + de = g_plugin->controller_interface.Devices().end(); + for ( ; di!=de; ++di ) + { + dq.FromDevice( *di ); + (*i)->device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) ); + } + (*i)->device_cbox->SetValue( wxString::FromAscii( (*i)->controller->default_device.ToString().c_str() ) ); + } +} + +void GamepadPage::RefreshDevices( wxCommandEvent& event ) +{ + g_plugin->controls_crit.Enter(); // enter + + // refresh devices + g_plugin->controller_interface.DeInit(); + g_plugin->controller_interface.Init(); + + // update all control references + m_config_dialog->UpdateControlReferences(); + + // update device cbox + m_config_dialog->UpdateDeviceComboBox(); + + g_plugin->controls_crit.Leave(); // leave +} + +ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink ) +: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) ) +{ + + control_group = group; + static_bitmap = NULL; + + wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); + for ( unsigned int c = 0; c < group->controls.size(); ++c ) + { + + wxStaticText* const label = new wxStaticText( parent, -1, wxString::FromAscii( group->controls[c]->name )/*.append(wxT(" :"))*/ ); + + ControlButton* const control_button = new ControlButton( parent, group->controls[c]->control_ref, 80 ); + control_button->SetFont(m_SmallFont); + ControlButton* adv_button = new ControlButton( parent, group->controls[c]->control_ref, 18, "+" ); + adv_button->SetFont(m_SmallFont); + + controls.push_back( control_button ); + control_buttons.push_back( control_button ); + + _connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink ); + _connect_macro_( adv_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink ); + + wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL ); + control_sizer->AddStretchSpacer( 1 ); + control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 5 ); + control_sizer->Add( control_button, 0, 0, 0 ); + control_sizer->Add( adv_button, 0, 0, 5 ); + + Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 ); + + } + + switch ( group->type ) + { + case GROUP_TYPE_STICK : + case GROUP_TYPE_TILT : + case GROUP_TYPE_CURSOR : + case GROUP_TYPE_FORCE : + { + wxBitmap bitmap(64, 64); + wxMemoryDC dc; + dc.SelectObject(bitmap); + dc.Clear(); + dc.SelectObject(wxNullBitmap); + + static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP ); + + std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator + i = group->settings.begin(), + e = group->settings.end(); + + wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL ); + for ( ; i!=e; ++i ) + { + PadSettingChoice* cbox = new PadSettingChoice( parent, *i ); + _connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink ); + options.push_back( cbox ); + szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) ); + szr->Add( cbox, 0, wxLEFT, 0 ); + } + + wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL ); + h_szr->Add( szr, 1, 0, 5 ); + h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 5 ); + + Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 5 ); + } + break; + case GROUP_TYPE_BUTTONS : + { + wxBitmap bitmap(int(12*group->controls.size()+1), 12); + wxMemoryDC dc; + dc.SelectObject(bitmap); + dc.Clear(); + dc.SelectObject(wxNullBitmap); + static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP ); + + PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] ); + _connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink ); + + options.push_back( threshold_cbox ); + + wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL ); + szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 ); + szr->Add( threshold_cbox, 0, wxRIGHT, 5 ); + + Add( szr, 0, wxALL|wxCENTER, 5 ); + Add( static_bitmap, 0, wxALL|wxCENTER, 5 ); + } + break; + case GROUP_TYPE_MIXED_TRIGGERS : + case GROUP_TYPE_TRIGGERS : + { + int height = (int)(6 * group->controls.size()); + int width = 64+12+1; + if (GROUP_TYPE_TRIGGERS == group->type) + { + height *= 2; + width = 64; + } + wxBitmap bitmap(width, height+1); + wxMemoryDC dc; + dc.SelectObject(bitmap); + dc.Clear(); + dc.SelectObject(wxNullBitmap); + static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP ); + + std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator + i = group->settings.begin(), + e = group->settings.end(); + for ( ; i!=e; ++i ) + { + PadSettingChoice* cbox = new PadSettingChoice( parent, *i ); + _connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink ); + options.push_back( cbox ); + wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL ); + szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 5 ); + szr->Add( cbox, 0, wxRIGHT, 5 ); + Add( szr, 0, wxALL|wxCENTER, 5 ); + } + + Add( static_bitmap, 0, wxALL|wxCENTER, 5 ); + } + break; + case GROUP_TYPE_EXTENSION : + { + PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group ); + wxButton* const configure = new ExtensionButton( parent, (ControllerEmu::Extension*)group ); + + options.push_back( attachments ); + + _connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink ); + _connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink ); + + Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 5 ); + Add( configure, 0, wxALL|wxEXPAND, 5 ); + } + break; + default : + { + //options + + std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator + i = group->settings.begin(), + e = group->settings.end(); + for ( ; i!=e; ++i ) + { + PadSettingCheckBox* setting_cbox = new PadSettingCheckBox( parent, (*i)->value, (*i)->name ); + _connect_macro_( setting_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink ); + options.push_back( setting_cbox ); + + Add( setting_cbox, 0, wxALL|wxLEFT, 5 ); + + } + } + break; + } + + //AddStretchSpacer( 0 ); +} + +ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* groups ) + : wxBoxSizer( wxHORIZONTAL ) +{ + + wxBoxSizer* stacked_groups = NULL; + for ( unsigned int i = 0; i < controller->groups.size(); ++i ) + { + ControlGroupBox* control_group = new ControlGroupBox( controller->groups[i], parent, eventsink ); + + if ( control_group->control_buttons.size() > 1 ) + { + if ( stacked_groups ) + Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 ); + + stacked_groups = new wxBoxSizer( wxVERTICAL ); + stacked_groups->Add( control_group, 0, wxEXPAND ); + } + else + stacked_groups->Add( control_group, 0, wxEXPAND ); + + if ( groups ) + groups->push_back( control_group ); + } + + if ( stacked_groups ) + Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 ); + +} + +GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog ) + : wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize ) + ,controller(g_plugin->controllers[pad_num]) + ,m_config_dialog(config_dialog) +{ + + wxBoxSizer* control_group_sizer = new ControlGroupsSizer( g_plugin->controllers[pad_num], this, this, &control_groups ); + + wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") ); + + // device chooser + + wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") ); + + device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER ); + + wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) ); + + _connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this ); + _connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this ); + _connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this ); + + device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 5 ); + device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 5 ); + + wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") ); + wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) ); + clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 5 ); + + _connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this); + + profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) ); + + wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) ); + wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) ); + wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) ); + + _connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); + _connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); + _connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); + + profile_sbox->Add( profile_cbox, 1, wxLEFT, 5 ); + profile_sbox->Add( pload_btn, 0, wxLEFT, 5 ); + profile_sbox->Add( psave_btn, 0, 0, 5 ); + profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 5 ); + + wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL ); + dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 ); + dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 ); + dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 ); + + wxBoxSizer* const mapping = new wxBoxSizer( wxVERTICAL ); + + mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 ); + mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 ); + + UpdateGUI(); + + SetSizerAndFit( mapping ); // needed + Layout(); +}; + +ConfigDialog::~ConfigDialog() +{ + m_update_timer->Stop(); +} + +ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running ) + : wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize ) + , is_game_running(_is_game_running) + , m_plugin(plugin) +{ + g_plugin = &plugin; + + m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT ); + for ( unsigned int i = 0; i < plugin.controllers.size(); ++i ) + { + GamepadPage* gp = new GamepadPage( m_pad_notebook, i, this ); + m_padpages.push_back( gp ); + m_pad_notebook->AddPage( gp, wxString::FromAscii( g_plugin->gui_name ) + wxT(' ') + wxChar('1'+i) ); + } + + UpdateDeviceComboBox(); + UpdateProfileComboBox(); + + wxButton* const close_button = new wxButton( this, -1, wxT("Save")); + _connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this); + _connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this); + + wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL ); + //btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 ); + btns->AddStretchSpacer(); + btns->Add( close_button, 0, 0, 0 ); + + wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL ); + szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 ); + szr->Add( btns, 0, wxEXPAND|wxALL, 5 ); + + SetSizerAndFit( szr ); // needed + + // not needed here it seems, but it cant hurt + //Layout(); + + Center(); + + // live preview update timer + m_update_timer = new wxTimer( this, -1 ); + Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( ConfigDialog::UpdateBitmaps ), (wxObject*)0, this ); + m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS); + + +} |
