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authorhrydgard <hrydgard@gmail.com>2010-06-03 18:05:08 +0000
committerhrydgard <hrydgard@gmail.com>2010-06-03 18:05:08 +0000
commita3c96ac42c4c2ce4a4cf2f5ca09a5ae9dd4bd303 (patch)
treeda7ca1f64fce704934d581c82a9533fe38b103f1 /Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp
parent3236aa9e73cf6d0bc798cce6f5224cff40eb6955 (diff)
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp')
-rw-r--r--Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp928
1 files changed, 928 insertions, 0 deletions
diff --git a/Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp b/Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp
new file mode 100644
index 0000000000..fa6e490c3b
--- /dev/null
+++ b/Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp
@@ -0,0 +1,928 @@
+
+#include "ConfigDiag.h"
+
+#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s );
+
+static Plugin* g_plugin;
+
+void GamepadPage::ConfigExtension( wxCommandEvent& event )
+{
+ ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
+
+ // show config diag, if "none" isn't selected
+ if ( ex->switch_extension )
+ {
+ wxDialog* const dlg = new wxDialog( this, -1, wxString::FromAscii(ex->attachments[ex->switch_extension]->GetName().c_str()), wxDefaultPosition );
+ wxPanel* const pnl = new wxPanel( dlg, -1, wxDefaultPosition );
+ wxBoxSizer* const pnl_szr = new wxBoxSizer( wxHORIZONTAL );
+
+ const std::size_t orig_size = control_groups.size();
+
+ ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension], pnl, this, &control_groups );
+ pnl->SetSizerAndFit( szr ); // needed
+ pnl_szr->Add( pnl, 0, wxLEFT, 5 );
+ dlg->SetSizerAndFit( pnl_szr ); // needed
+
+ dlg->Center();
+
+ dlg->ShowModal();
+ dlg->Destroy();
+
+ // remove the new groups that were just added, now that the window closed
+ control_groups.resize( orig_size );
+ }
+}
+
+PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext )
+ : wxChoice( parent, -1 )
+ , extension(ext)
+{
+
+ std::vector<ControllerEmu*>::const_iterator
+ i = extension->attachments.begin(),
+ e = extension->attachments.end();
+
+ for ( ; i!=e; ++i )
+ Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
+
+ UpdateGUI();
+}
+
+void PadSettingExtension::UpdateGUI()
+{
+ Select( extension->switch_extension );
+}
+
+void PadSettingExtension::UpdateValue()
+{
+ extension->switch_extension = GetSelection();
+}
+
+PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label )
+ : wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition )
+ , value(_value)
+{
+ UpdateGUI();
+}
+
+void PadSettingCheckBox::UpdateGUI()
+{
+ SetValue( value > 0 );
+}
+
+void PadSettingCheckBox::UpdateValue()
+{
+ // 0.01 so its saved to the ini file as just 1. :(
+ value = 0.01 * GetValue();
+}
+
+PadSettingChoice::PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting )
+ : wxChoice( parent, -1, wxDefaultPosition, wxSize( 54, -1 ) )
+ , value(setting->value)
+{
+ Append( wxT("0") );
+ for ( unsigned int i = setting->low; i<=setting->high; ++i )
+ {
+ std::ostringstream ss;
+ ss << i;
+ Append( wxString::FromAscii( ss.str().c_str() ) );
+ }
+
+ UpdateGUI();
+}
+
+void PadSettingChoice::UpdateGUI()
+{
+ std::ostringstream ss;
+ ss << int(value * 100);
+ SetSelection( FindString( wxString::FromAscii( ss.str().c_str() ) ) );
+}
+
+void PadSettingChoice::UpdateValue()
+{
+ value = float( atoi( GetStringSelection().mb_str() ) ) / 100;
+}
+
+ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
+ :wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
+ ,control_reference(ref)
+{
+
+ device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER );
+
+ _connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
+ _connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
+
+ std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(),
+ e = devs.end();
+ ControllerInterface::DeviceQualifier dq;
+ for ( ; i!=e; ++i )
+ {
+ dq.FromDevice( *i );
+ device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
+ }
+
+ control_chooser = new ControlChooser( this, ref, parent );
+
+ wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
+ d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
+
+ wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
+ szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
+ szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 );
+
+ SetSizerAndFit( szr ); // needed
+
+}
+
+ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label )
+: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) )
+, control_reference( _ref )
+{
+ if ( label.empty() )
+ SetLabel( wxString::FromAscii( _ref->control_qualifier.name.c_str() ) );
+ else
+ SetLabel( wxString::FromAscii( label.c_str() ) );
+}
+
+void ConfigDialog::UpdateProfileComboBox()
+{
+ std::string pname( File::GetUserPath(D_CONFIG_IDX) );
+ pname += PROFILES_PATH; pname += g_plugin->profile_name;
+
+ CFileSearch::XStringVector exts;
+ exts.push_back("*.ini");
+ CFileSearch::XStringVector dirs;
+ dirs.push_back( pname );
+ CFileSearch cfs( exts, dirs );
+ const CFileSearch::XStringVector& sv = cfs.GetFileNames();
+
+ wxArrayString strs;
+ CFileSearch::XStringVector::const_iterator si = sv.begin(),
+ se = sv.end();
+ for ( ; si!=se; ++si )
+ {
+ std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
+ strs.push_back( wxString::FromAscii( str.c_str() ) );
+ }
+
+ std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
+ e = m_padpages.end();
+ for ( ; i != e; ++i )
+ {
+ (*i)->profile_cbox->Clear();
+ (*i)->profile_cbox->Append(strs);
+ }
+}
+
+void ConfigDialog::UpdateControlReferences()
+{
+ std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
+ e = m_padpages.end();
+ for ( ; i != e; ++i )
+ (*i)->controller->UpdateReferences( g_plugin->controller_interface );
+}
+
+void ConfigDialog::ClickSave( wxCommandEvent& event )
+{
+ g_plugin->SaveConfig();
+ Close();
+}
+
+void ControlChooser::UpdateListContents()
+{
+ control_lbox->Clear();
+
+ // make sure it's a valid device
+ if ( control_reference->device )
+ {
+ if ( control_reference->is_input )
+ {
+ // for inputs
+ std::vector<ControllerInterface::Device::Input*>::const_iterator
+ i = control_reference->device->Inputs().begin(),
+ e = control_reference->device->Inputs().end();
+ for ( ; i!=e; ++i )
+ control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
+ }
+ else
+ {
+ // for outputs
+ std::vector<ControllerInterface::Device::Output*>::const_iterator
+ i = control_reference->device->Outputs().begin(),
+ e = control_reference->device->Outputs().end();
+ for ( ; i!=e; ++i )
+ control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
+ }
+ }
+
+ UpdateListSelection();
+}
+
+void ControlChooser::UpdateListSelection()
+{
+ UpdateGUI();
+
+ wxArrayString control_names = control_lbox->GetStrings();
+ const std::string cname = control_reference->control_qualifier.name;
+
+ control_lbox->DeselectAll();
+
+ // if text starts and ends with '|' it's multiple controls, otherwise just single one
+ if (cname.size() ? ((*cname.rbegin()=='|') && (*cname.begin()=='|')) : false)
+ {
+ for (int i = int(control_names.size()) - 1; i >= 0; --i)
+ if (cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii()) != cname.npos)
+ control_lbox->Select( i );
+ }
+ else
+ {
+ const int n = control_lbox->FindString(wxString::FromAscii(cname.c_str()));
+ if (n >= 0)
+ control_lbox->Select(n);
+ }
+}
+
+void ControlChooser::UpdateGUI()
+{
+ // update textbox
+ textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str()));
+
+ // updates the "bound controls:" label
+ size_t bound = control_reference->controls.size();
+ std::ostringstream ss;
+ ss << "Bound Controls: ";
+ if ( bound ) ss << bound; else ss << "None";
+ m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
+};
+
+void GamepadPage::UpdateGUI()
+{
+ device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
+
+ std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(),
+ ge = control_groups.end();
+ for ( ; g!=ge; ++g )
+ {
+ // buttons
+ std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
+ , e = (*g)->control_buttons.end();
+ for ( ; i!=e; ++i )
+ (*i)->SetLabel( wxString::FromAscii( (*i)->control_reference->control_qualifier.name.c_str() ) );
+
+ // cboxes
+ std::vector<PadSetting*>::const_iterator si = (*g)->options.begin()
+ , se = (*g)->options.end();
+ for ( ; si!=se; ++si )
+ (*si)->UpdateGUI();
+ }
+}
+
+void GamepadPage::ClearAll( wxCommandEvent& event )
+{
+ g_plugin->controls_crit.Enter(); // enter
+
+ // just load an empty ini section to clear everything :P
+ IniSection section;
+ controller->LoadConfig( section );
+
+ // no point in using the real ControllerInterface i guess
+ ControllerInterface face;
+ controller->UpdateReferences( face );
+
+ UpdateGUI();
+
+ g_plugin->controls_crit.Leave(); // leave
+}
+
+void ControlDialog::SetControl( wxCommandEvent& event )
+{
+ control_reference->control_qualifier.name =
+ std::string( control_chooser->textctrl->GetValue().ToAscii() );
+
+ g_plugin->controls_crit.Enter(); // enter
+ control_reference->UpdateControls();
+ g_plugin->controls_crit.Leave(); // leave
+
+ control_chooser->UpdateListSelection();
+}
+
+void GamepadPage::SetDevice( wxCommandEvent& event )
+{
+ controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
+
+ // show user what it was validated as
+ device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
+
+ // this will set all the controls to this default device
+ controller->UpdateDefaultDevice();
+
+ // update references
+ g_plugin->controls_crit.Enter(); // enter
+ controller->UpdateReferences( g_plugin->controller_interface );
+ g_plugin->controls_crit.Leave(); // leave
+}
+
+void ControlDialog::SetDevice( wxCommandEvent& event )
+{
+ control_reference->device_qualifier.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
+
+ // show user what it was validated as
+ device_cbox->SetValue( wxString::FromAscii( control_reference->device_qualifier.ToString().c_str() ) );
+
+ // update references
+ g_plugin->controls_crit.Enter(); // enter
+ g_plugin->controller_interface.UpdateReference( control_reference );
+ g_plugin->controls_crit.Leave(); // leave
+
+ // update gui
+ control_chooser->UpdateListContents();
+}
+
+void ControlDialog::ClearControl( wxCommandEvent& event )
+{
+ control_reference->control_qualifier.name.clear();
+
+ g_plugin->controls_crit.Leave(); // enter
+ control_reference->UpdateControls();
+ g_plugin->controls_crit.Leave(); // leave
+
+ control_chooser->UpdateListSelection();
+}
+
+void GamepadPage::AdjustSetting( wxCommandEvent& event )
+{
+ g_plugin->controls_crit.Enter(); // enter
+
+ // updates the setting value from the GUI control
+ (dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue();
+
+ g_plugin->controls_crit.Leave(); // leave
+}
+
+void GamepadPage::AdjustControlOption( wxCommandEvent& event )
+{
+ g_plugin->controls_crit.Enter(); // enter
+
+ m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT;
+
+ if ( m_control_dialog->control_reference->is_input )
+ ((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode =
+ m_control_dialog->control_chooser->mode_cbox->GetSelection();
+
+ g_plugin->controls_crit.Leave(); // leave
+}
+
+void GamepadPage::ConfigControl( wxCommandEvent& event )
+{
+ m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, g_plugin->controller_interface.Devices() );
+ m_control_dialog->ShowModal();
+ m_control_dialog->Destroy();
+
+ // update changes that were made in the dialog
+ UpdateGUI();
+}
+
+void ControlDialog::DetectControl( wxCommandEvent& event )
+{
+ // some hacks
+ wxChar num = ((wxButton*)event.GetEventObject())->GetLabel()[0];
+ if ( num > '9' )
+ num = 1;
+ else
+ num -= 0x30;
+
+ g_plugin->controls_crit.Enter(); // enter
+ if ( control_reference->Detect( DETECT_WAIT_TIME, num ) ) // if we got input, update gui
+ control_chooser->UpdateListSelection();
+ g_plugin->controls_crit.Leave(); // leave
+}
+
+void GamepadPage::DetectControl( wxCommandEvent& event )
+{
+ ControlButton* btn = (ControlButton*)event.GetEventObject();
+
+ g_plugin->controls_crit.Enter(); // enter
+
+ btn->control_reference->Detect( DETECT_WAIT_TIME );
+ btn->SetLabel( wxString::FromAscii( btn->control_reference->control_qualifier.name.c_str() ) );
+
+ g_plugin->controls_crit.Leave(); // leave
+}
+
+void ControlDialog::SelectControl( wxCommandEvent& event )
+{
+ // needed for linux
+ if (IsBeingDeleted())
+ return;
+
+ wxListBox* const lb = (wxListBox*)event.GetEventObject();
+
+ wxArrayInt sels;
+ lb->GetSelections( sels );
+ wxArrayString names = lb->GetStrings();
+
+ wxString final_label;
+
+ if (sels.GetCount() == 1)
+ final_label = names[ sels[0] ];
+ else
+ {
+ final_label = wxT('|');
+ for ( unsigned int i=0; i<sels.GetCount(); ++i )
+ final_label += names[ sels[i] ] + wxT('|');
+ }
+
+ control_reference->control_qualifier.name =
+ std::string( final_label.ToAscii() );
+
+ g_plugin->controls_crit.Enter(); // enter
+ control_reference->UpdateControls();
+ g_plugin->controls_crit.Leave(); // leave
+
+ control_chooser->UpdateGUI();
+}
+
+ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink )
+: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") )
+ , control_reference(ref)
+{
+ textctrl = new wxTextCtrl( parent, -1, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER );
+ _connect_macro_( textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent);
+
+ wxButton* const detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
+ wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
+ wxButton* const set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
+
+
+ control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED );
+ _connect_macro_( control_lbox, ControlDialog::SelectControl, wxEVT_COMMAND_LISTBOX_SELECTED, parent);
+
+ wxBoxSizer* const button_sizer = new wxBoxSizer( wxHORIZONTAL );
+ button_sizer->Add( detect_button, 1, 0, 5 );
+ if ( ref->is_input )
+ for ( unsigned int i = 2; i<5; ++i )
+ {
+ wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(20,-1) );
+ _connect_macro_( d_btn, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
+ button_sizer->Add( d_btn );
+ }
+ button_sizer->Add( clear_button, 1, 0, 5 );
+ button_sizer->Add( set_button, 1, 0, 5 );
+
+ range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
+
+ range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
+
+ _connect_macro_( detect_button, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
+ _connect_macro_( clear_button, ControlDialog::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
+ _connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
+
+ _connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink);
+ wxStaticText* const range_label = new wxStaticText( parent, -1, wxT("Range"));
+ m_bound_label = new wxStaticText( parent, -1, wxT("") );
+
+ wxBoxSizer* const range_sizer = new wxBoxSizer( wxHORIZONTAL );
+ range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
+ range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
+
+ wxBoxSizer* const txtbox_szr = new wxBoxSizer( wxHORIZONTAL );
+
+ txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 );
+
+
+ Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
+ if ( control_reference->is_input )
+ {
+ mode_cbox = new wxChoice( parent, -1 );
+ mode_cbox->Append( wxT("OR") );
+ mode_cbox->Append( wxT("AND") );
+ mode_cbox->Append( wxT("NOT") );
+ mode_cbox->Select( ((ControllerInterface::InputReference*)control_reference)->mode );
+
+ _connect_macro_( mode_cbox, GamepadPage::AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
+
+ wxBoxSizer* const mode_szr = new wxBoxSizer( wxHORIZONTAL );
+ mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 );
+ mode_szr->Add( mode_cbox, 0, wxLEFT, 5 );
+
+ Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
+ }
+ Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
+ Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 );
+ Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 );
+ Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 );
+
+ UpdateListContents();
+}
+
+void GamepadPage::LoadProfile( wxCommandEvent& event )
+{
+ // TODO: check for dumb characters maybe
+ if ( profile_cbox->GetValue().empty() )
+ return;
+
+ g_plugin->controls_crit.Enter();
+
+ std::ifstream file;
+ std::string fname( File::GetUserPath(D_CONFIG_IDX) );
+ fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
+ fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
+
+ if ( false == File::Exists( fname.c_str() ) )
+ return;
+
+ file.open( fname.c_str() );
+ IniFile inifile;
+ inifile.Load( file );
+ controller->LoadConfig( inifile["Profile"] );
+ file.close();
+
+ controller->UpdateReferences( g_plugin->controller_interface );
+
+ g_plugin->controls_crit.Leave();
+
+ UpdateGUI();
+}
+
+void GamepadPage::SaveProfile( wxCommandEvent& event )
+{
+ // TODO: check for dumb characters
+ if ( profile_cbox->GetValue().empty() )
+ return;
+
+ // don't need lock
+ IniFile inifile;
+ controller->SaveConfig( inifile["Profile"] );
+ std::ofstream file;
+ std::string fname( File::GetUserPath(D_CONFIG_IDX) );
+ fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
+
+ if ( false == File::Exists( fname.c_str() ) )
+ File::CreateFullPath( fname.c_str() );
+
+ fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
+
+ file.open( fname.c_str() );
+ inifile.Save( file );
+ file.close();
+
+ m_config_dialog->UpdateProfileComboBox();
+}
+
+void GamepadPage::DeleteProfile( wxCommandEvent& event )
+{
+ // TODO: check for dumb characters maybe
+ if ( profile_cbox->GetValue().empty() )
+ return;
+
+ // don't need lock
+ std::string fname( File::GetUserPath(D_CONFIG_IDX) );
+ fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
+ fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
+ if ( File::Exists( fname.c_str() ) )
+ File::Delete( fname.c_str() );
+
+ m_config_dialog->UpdateProfileComboBox();
+}
+
+void ConfigDialog::UpdateDeviceComboBox()
+{
+ std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
+ e = m_padpages.end();
+ ControllerInterface::DeviceQualifier dq;
+ for ( ; i != e; ++i )
+ {
+ (*i)->device_cbox->Clear();
+ std::vector<ControllerInterface::Device*>::const_iterator di = g_plugin->controller_interface.Devices().begin(),
+ de = g_plugin->controller_interface.Devices().end();
+ for ( ; di!=de; ++di )
+ {
+ dq.FromDevice( *di );
+ (*i)->device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
+ }
+ (*i)->device_cbox->SetValue( wxString::FromAscii( (*i)->controller->default_device.ToString().c_str() ) );
+ }
+}
+
+void GamepadPage::RefreshDevices( wxCommandEvent& event )
+{
+ g_plugin->controls_crit.Enter(); // enter
+
+ // refresh devices
+ g_plugin->controller_interface.DeInit();
+ g_plugin->controller_interface.Init();
+
+ // update all control references
+ m_config_dialog->UpdateControlReferences();
+
+ // update device cbox
+ m_config_dialog->UpdateDeviceComboBox();
+
+ g_plugin->controls_crit.Leave(); // leave
+}
+
+ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
+: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
+{
+
+ control_group = group;
+ static_bitmap = NULL;
+
+ wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
+ for ( unsigned int c = 0; c < group->controls.size(); ++c )
+ {
+
+ wxStaticText* const label = new wxStaticText( parent, -1, wxString::FromAscii( group->controls[c]->name )/*.append(wxT(" :"))*/ );
+
+ ControlButton* const control_button = new ControlButton( parent, group->controls[c]->control_ref, 80 );
+ control_button->SetFont(m_SmallFont);
+ ControlButton* adv_button = new ControlButton( parent, group->controls[c]->control_ref, 18, "+" );
+ adv_button->SetFont(m_SmallFont);
+
+ controls.push_back( control_button );
+ control_buttons.push_back( control_button );
+
+ _connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
+ _connect_macro_( adv_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
+
+ wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL );
+ control_sizer->AddStretchSpacer( 1 );
+ control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 5 );
+ control_sizer->Add( control_button, 0, 0, 0 );
+ control_sizer->Add( adv_button, 0, 0, 5 );
+
+ Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
+
+ }
+
+ switch ( group->type )
+ {
+ case GROUP_TYPE_STICK :
+ case GROUP_TYPE_TILT :
+ case GROUP_TYPE_CURSOR :
+ case GROUP_TYPE_FORCE :
+ {
+ wxBitmap bitmap(64, 64);
+ wxMemoryDC dc;
+ dc.SelectObject(bitmap);
+ dc.Clear();
+ dc.SelectObject(wxNullBitmap);
+
+ static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
+
+ std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
+ i = group->settings.begin(),
+ e = group->settings.end();
+
+ wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
+ for ( ; i!=e; ++i )
+ {
+ PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
+ _connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
+ options.push_back( cbox );
+ szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) );
+ szr->Add( cbox, 0, wxLEFT, 0 );
+ }
+
+ wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL );
+ h_szr->Add( szr, 1, 0, 5 );
+ h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
+
+ Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 5 );
+ }
+ break;
+ case GROUP_TYPE_BUTTONS :
+ {
+ wxBitmap bitmap(int(12*group->controls.size()+1), 12);
+ wxMemoryDC dc;
+ dc.SelectObject(bitmap);
+ dc.Clear();
+ dc.SelectObject(wxNullBitmap);
+ static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
+
+ PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] );
+ _connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
+
+ options.push_back( threshold_cbox );
+
+ wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
+ szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
+ szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
+
+ Add( szr, 0, wxALL|wxCENTER, 5 );
+ Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
+ }
+ break;
+ case GROUP_TYPE_MIXED_TRIGGERS :
+ case GROUP_TYPE_TRIGGERS :
+ {
+ int height = (int)(6 * group->controls.size());
+ int width = 64+12+1;
+ if (GROUP_TYPE_TRIGGERS == group->type)
+ {
+ height *= 2;
+ width = 64;
+ }
+ wxBitmap bitmap(width, height+1);
+ wxMemoryDC dc;
+ dc.SelectObject(bitmap);
+ dc.Clear();
+ dc.SelectObject(wxNullBitmap);
+ static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
+
+ std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
+ i = group->settings.begin(),
+ e = group->settings.end();
+ for ( ; i!=e; ++i )
+ {
+ PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
+ _connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
+ options.push_back( cbox );
+ wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
+ szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 5 );
+ szr->Add( cbox, 0, wxRIGHT, 5 );
+ Add( szr, 0, wxALL|wxCENTER, 5 );
+ }
+
+ Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
+ }
+ break;
+ case GROUP_TYPE_EXTENSION :
+ {
+ PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group );
+ wxButton* const configure = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
+
+ options.push_back( attachments );
+
+ _connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
+ _connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
+
+ Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 5 );
+ Add( configure, 0, wxALL|wxEXPAND, 5 );
+ }
+ break;
+ default :
+ {
+ //options
+
+ std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
+ i = group->settings.begin(),
+ e = group->settings.end();
+ for ( ; i!=e; ++i )
+ {
+ PadSettingCheckBox* setting_cbox = new PadSettingCheckBox( parent, (*i)->value, (*i)->name );
+ _connect_macro_( setting_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink );
+ options.push_back( setting_cbox );
+
+ Add( setting_cbox, 0, wxALL|wxLEFT, 5 );
+
+ }
+ }
+ break;
+ }
+
+ //AddStretchSpacer( 0 );
+}
+
+ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* groups )
+ : wxBoxSizer( wxHORIZONTAL )
+{
+
+ wxBoxSizer* stacked_groups = NULL;
+ for ( unsigned int i = 0; i < controller->groups.size(); ++i )
+ {
+ ControlGroupBox* control_group = new ControlGroupBox( controller->groups[i], parent, eventsink );
+
+ if ( control_group->control_buttons.size() > 1 )
+ {
+ if ( stacked_groups )
+ Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
+
+ stacked_groups = new wxBoxSizer( wxVERTICAL );
+ stacked_groups->Add( control_group, 0, wxEXPAND );
+ }
+ else
+ stacked_groups->Add( control_group, 0, wxEXPAND );
+
+ if ( groups )
+ groups->push_back( control_group );
+ }
+
+ if ( stacked_groups )
+ Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
+
+}
+
+GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog )
+ : wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
+ ,controller(g_plugin->controllers[pad_num])
+ ,m_config_dialog(config_dialog)
+{
+
+ wxBoxSizer* control_group_sizer = new ControlGroupsSizer( g_plugin->controllers[pad_num], this, this, &control_groups );
+
+ wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
+
+ // device chooser
+
+ wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
+
+ device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
+
+ wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
+
+ _connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
+ _connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
+ _connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this );
+
+ device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 5 );
+ device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 5 );
+
+ wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
+ wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
+ clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 5 );
+
+ _connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
+
+ profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
+
+ wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
+ wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
+ wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) );
+
+ _connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
+ _connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
+ _connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
+
+ profile_sbox->Add( profile_cbox, 1, wxLEFT, 5 );
+ profile_sbox->Add( pload_btn, 0, wxLEFT, 5 );
+ profile_sbox->Add( psave_btn, 0, 0, 5 );
+ profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 5 );
+
+ wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL );
+ dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
+ dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 );
+ dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 );
+
+ wxBoxSizer* const mapping = new wxBoxSizer( wxVERTICAL );
+
+ mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 );
+ mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 );
+
+ UpdateGUI();
+
+ SetSizerAndFit( mapping ); // needed
+ Layout();
+};
+
+ConfigDialog::~ConfigDialog()
+{
+ m_update_timer->Stop();
+}
+
+ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running )
+ : wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
+ , is_game_running(_is_game_running)
+ , m_plugin(plugin)
+{
+ g_plugin = &plugin;
+
+ m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
+ for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
+ {
+ GamepadPage* gp = new GamepadPage( m_pad_notebook, i, this );
+ m_padpages.push_back( gp );
+ m_pad_notebook->AddPage( gp, wxString::FromAscii( g_plugin->gui_name ) + wxT(' ') + wxChar('1'+i) );
+ }
+
+ UpdateDeviceComboBox();
+ UpdateProfileComboBox();
+
+ wxButton* const close_button = new wxButton( this, -1, wxT("Save"));
+ _connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
+ _connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
+
+ wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
+ //btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );
+ btns->AddStretchSpacer();
+ btns->Add( close_button, 0, 0, 0 );
+
+ wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
+ szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
+ szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
+
+ SetSizerAndFit( szr ); // needed
+
+ // not needed here it seems, but it cant hurt
+ //Layout();
+
+ Center();
+
+ // live preview update timer
+ m_update_timer = new wxTimer( this, -1 );
+ Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( ConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
+ m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
+
+
+}