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authorJordan Woyak <jordan.woyak@gmail.com>2010-04-22 07:11:49 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2010-04-22 07:11:49 +0000
commit7c22b83f668c9f5f8eebf4bab85359f10271b6c4 (patch)
tree37b8971d2b16eebe4b0e9a9fae7e1d211073f49f /Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
parent140332c02ea905de29de1870c384174dda41303b (diff)
Improvements to new emulated wiimote plugin: IR cursor works with mouse or analog stick control. Wiimote mii data is saved/loaded to "User/Wii/mii.bin". Background input checkbox works properly. All reporting modes except the interleaved one should work. Fixed a rumble prob with multiple XInput devices.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5396 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp')
-rw-r--r--Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp95
1 files changed, 93 insertions, 2 deletions
diff --git a/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp b/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
index b97aecca04..8d4fad8813 100644
--- a/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
+++ b/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
@@ -211,7 +211,7 @@ ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGrou
controls.push_back( new Input( modifier ) );
- settings.push_back( new Setting("Dead Zone", 0 ) );
+ settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
settings.push_back( new Setting("Square Stick", 0 ) );
}
@@ -253,6 +253,97 @@ ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROU
controls.push_back( new Input( modifier ) );
- settings.push_back( new Setting("Dead Zone", 0 ) );
+ settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
settings.push_back( new Setting("Circle Stick", 0 ) );
}
+
+ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize )
+ : ControlGroup( _name, GROUP_TYPE_CURSOR )
+ //, z(0)
+ , wiimote_initialize(_wiimote_initialize)
+{
+ for ( unsigned int i = 0; i < 4; ++i )
+ controls.push_back( new Input( named_directions[i] ) );
+
+ settings.push_back( new Setting("Width", 0.5f ) );
+ settings.push_back( new Setting("Height", 0.5f ) );
+ settings.push_back( new Setting("Top", 0.5f ) );
+
+}
+
+//void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
+//{
+//#ifdef _WIN32
+// // Get the cursor position for the entire screen
+// POINT point;
+// GetCursorPos(&point);
+// // Get the cursor position relative to the upper left corner of the rendering window
+// ScreenToClient(wiimote_initialize->hWnd, &point);
+//
+// // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
+// RECT Rect;
+// GetClientRect(wiimote_initialize->hWnd, &Rect);
+// // Width and height is the size of the rendering window
+// float WinWidth = (float)(Rect.right - Rect.left);
+// float WinHeight = (float)(Rect.bottom - Rect.top);
+// float XOffset = 0, YOffset = 0;
+// float PictureWidth = WinWidth, PictureHeight = WinHeight;
+//#endif
+//
+// x = ((float)point.x - XOffset) / PictureWidth;
+// y = ((float)point.y - YOffset) / PictureHeight;
+// x *=2; x-=1;
+// y *=2; y-=1;
+//}
+
+void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
+{
+ unsigned int win_width = 2, win_height = 2;
+
+#ifdef _WIN32
+ // Get the cursor position for the entire screen
+ POINT point = { 1, 1 };
+ GetCursorPos(&point);
+ // Get the cursor position relative to the upper left corner of the rendering window
+ ScreenToClient(wiimote_initialize->hWnd, &point);
+
+ // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
+ RECT Rect;
+ GetClientRect(wiimote_initialize->hWnd, &Rect);
+ // Width and height is the size of the rendering window
+ win_width = Rect.right - Rect.left;
+ win_height = Rect.bottom - Rect.top;
+
+#elif defined(HAVE_X11) && HAVE_X11
+ int root_x, root_y;
+ struct
+ {
+ int x, y;
+ } point = { 1, 1 };
+
+ // i think this if can be taken out, the plugin will handle that
+ if (IsFocus())
+ {
+ Display* const wm_display = (Display*)wiimote_initialize->hWnd;
+ Window glwin = *(Window *)wiimote_initialize->pXWindow;
+
+ XWindowAttributes win_attribs;
+ XGetWindowAttributes (wm_display, glwin, &win_attribs);
+ win_width = win_attribs.width;
+ win_height = win_attribs.height;
+ Window root_dummy, child_win;
+ unsigned int mask;
+ XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
+ }
+#endif
+
+#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
+ // Return the mouse position as a range from -1 to 1
+ x = (float)point.x / (float)win_width * 2 - 1;
+ y = (float)point.y / (float)win_height * 2 - 1;
+#else
+ x = 0;
+ y = 0;
+#endif
+
+}