summaryrefslogtreecommitdiff
path: root/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
diff options
context:
space:
mode:
authorhrydgard <hrydgard@gmail.com>2010-06-03 18:05:08 +0000
committerhrydgard <hrydgard@gmail.com>2010-06-03 18:05:08 +0000
commita3c96ac42c4c2ce4a4cf2f5ca09a5ae9dd4bd303 (patch)
treeda7ca1f64fce704934d581c82a9533fe38b103f1 /Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
parent3236aa9e73cf6d0bc798cce6f5224cff40eb6955 (diff)
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp')
-rw-r--r--Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp344
1 files changed, 344 insertions, 0 deletions
diff --git a/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp b/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
new file mode 100644
index 0000000000..6422f59eb4
--- /dev/null
+++ b/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
@@ -0,0 +1,344 @@
+#include "ControllerEmu.h"
+
+#if defined(HAVE_X11) && HAVE_X11
+#include <X11/Xlib.h>
+#endif
+
+ControllerEmu::~ControllerEmu()
+{
+ // control groups
+ std::vector<ControlGroup*>::const_iterator
+ i = groups.begin(),
+ e = groups.end();
+ for ( ; i!=e; ++i )
+ delete *i;
+}
+
+ControllerEmu::ControlGroup::~ControlGroup()
+{
+ // controls
+ std::vector<Control*>::const_iterator
+ ci = controls.begin(),
+ ce = controls.end();
+ for ( ; ci!=ce; ++ci )
+ delete *ci;
+
+ // settings
+ std::vector<Setting*>::const_iterator
+ si = settings.begin(),
+ se = settings.end();
+ for ( ; si!=se; ++si )
+ delete *si;
+}
+
+ControllerEmu::Extension::~Extension()
+{
+ // attachments
+ std::vector<ControllerEmu*>::const_iterator
+ ai = attachments.begin(),
+ ae = attachments.end();
+ for ( ; ai!=ae; ++ai )
+ delete *ai;
+}
+ControllerEmu::ControlGroup::Control::~Control()
+{
+ delete control_ref;
+}
+
+void ControllerEmu::UpdateReferences( ControllerInterface& devi )
+{
+ std::vector<ControlGroup*>::const_iterator
+ i = groups.begin(),
+ e = groups.end();
+ for ( ; i!=e; ++i )
+ {
+ std::vector<ControlGroup::Control*>::const_iterator
+ ci = (*i)->controls.begin(),
+ ce = (*i)->controls.end();
+ for ( ; ci!=ce; ++ci )
+ devi.UpdateReference( (*ci)->control_ref );
+
+ // extension
+ if ( GROUP_TYPE_EXTENSION == (*i)->type )
+ {
+ std::vector<ControllerEmu*>::const_iterator
+ ai = ((Extension*)*i)->attachments.begin(),
+ ae = ((Extension*)*i)->attachments.end();
+ for ( ; ai!=ae; ++ai )
+ (*ai)->UpdateReferences( devi );
+ }
+ }
+}
+
+void ControllerEmu::UpdateDefaultDevice()
+{
+ std::vector<ControlGroup*>::const_iterator
+ i = groups.begin(),
+ e = groups.end();
+ for ( ; i!=e; ++i )
+ {
+ std::vector<ControlGroup::Control*>::const_iterator
+ ci = (*i)->controls.begin(),
+ ce = (*i)->controls.end();
+ for ( ; ci!=ce; ++ci )
+ (*ci)->control_ref->device_qualifier = default_device;
+
+ // extension
+ if ( GROUP_TYPE_EXTENSION == (*i)->type )
+ {
+ std::vector<ControllerEmu*>::const_iterator
+ ai = ((Extension*)*i)->attachments.begin(),
+ ae = ((Extension*)*i)->attachments.end();
+ for ( ; ai!=ae; ++ai )
+ {
+ (*ai)->default_device = default_device;
+ (*ai)->UpdateDefaultDevice();
+ }
+ }
+ }
+}
+
+void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base )
+{
+ std::string group( base + name ); group += "/";
+
+ // settings
+ std::vector<ControlGroup::Setting*>::const_iterator
+ si = settings.begin(),
+ se = settings.end();
+ for ( ; si!=se; ++si )
+ (*si)->value = sec.Get(group+(*si)->name, (*si)->default_value*100) / 100;
+
+ // controls
+ std::vector<ControlGroup::Control*>::const_iterator
+ ci = controls.begin(),
+ ce = controls.end();
+ for ( ; ci!=ce; ++ci )
+ {
+ // control and dev qualifier
+ (*ci)->control_ref->control_qualifier.name = sec[group + (*ci)->name];
+ (*ci)->control_ref->device_qualifier.FromString( sec.Get( group+(*ci)->name+"/Device", defdev ) );
+
+ // range
+ (*ci)->control_ref->range = sec.Get( group+(*ci)->name+"/Range", 100.0f ) / 100;
+
+ // input mode
+ if ( (*ci)->control_ref->is_input )
+ ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode
+ = sec.Get( group+(*ci)->name+"/Mode", 0 );
+ }
+
+ // extensions
+ if ( GROUP_TYPE_EXTENSION == type )
+ {
+ Extension* const ex = ((Extension*)this);
+
+ ex->switch_extension = 0;
+ unsigned int n = 0;
+ const std::string extname = sec[ base + name ];
+
+ std::vector<ControllerEmu*>::const_iterator
+ ai = ((Extension*)this)->attachments.begin(),
+ ae = ((Extension*)this)->attachments.end();
+ for ( ; ai!=ae; ++ai,++n )
+ {
+ (*ai)->default_device.FromString( defdev );
+ (*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" );
+
+ if ( (*ai)->GetName() == extname )
+ ex->switch_extension = n;
+ }
+ }
+}
+
+void ControllerEmu::LoadConfig( IniFile::Section& sec, const std::string& base )
+{
+ std::string defdev = default_device.ToString();
+ if ( base.empty() )
+ {
+ defdev = sec[ base + "Device" ];
+ default_device.FromString( defdev );
+ }
+
+ std::vector<ControlGroup*>::const_iterator i = groups.begin(),
+ e = groups.end();
+ for ( ; i!=e; ++i )
+ (*i)->LoadConfig( sec, defdev, base );
+}
+
+void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base )
+{
+ std::string group( base + name ); group += "/";
+
+ // settings
+ std::vector<ControlGroup::Setting*>::const_iterator
+ si = settings.begin(),
+ se = settings.end();
+ for ( ; si!=se; ++si )
+ sec.Set( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 );
+
+ // controls
+ std::vector<ControlGroup::Control*>::const_iterator
+ ci = controls.begin(),
+ ce = controls.end();
+ for ( ; ci!=ce; ++ci )
+ {
+ // control and dev qualifier
+ sec.Set( group+(*ci)->name, (*ci)->control_ref->control_qualifier.name );
+ sec.Set( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), defdev );
+
+ // range
+ sec.Set( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 );
+
+ // input mode
+ if ( (*ci)->control_ref->is_input )
+ sec.Set( group+(*ci)->name+"/Mode",
+ ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, (unsigned int)0 );
+ }
+
+ // extensions
+ if ( GROUP_TYPE_EXTENSION == type )
+ {
+ Extension* const ext = ((Extension*)this);
+ sec.Set( base + name, ext->attachments[ext->switch_extension]->GetName(), std::string("None") );
+
+ std::vector<ControllerEmu*>::const_iterator
+ ai = ((Extension*)this)->attachments.begin(),
+ ae = ((Extension*)this)->attachments.end();
+ for ( ; ai!=ae; ++ai )
+ (*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" );
+ }
+}
+
+void ControllerEmu::SaveConfig( IniFile::Section& sec, const std::string& base )
+{
+ const std::string defdev = default_device.ToString();
+ if ( base.empty() )
+ sec.Set( std::string(" ") + base + "Device", defdev );
+
+ std::vector<ControlGroup*>::const_iterator i = groups.begin(),
+ e = groups.end();
+ for ( ; i!=e; ++i )
+ (*i)->SaveConfig( sec, defdev, base );
+}
+
+ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK )
+{
+ for ( unsigned int i = 0; i < 4; ++i )
+ controls.push_back( new Input( named_directions[i] ) );
+
+ controls.push_back( new Input( "Modifier" ) );
+
+ settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
+ settings.push_back( new Setting("Square Stick", 0 ) );
+
+}
+
+ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS )
+{
+ settings.push_back( new Setting("Threshold", 0.5f ) );
+}
+
+ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS )
+{
+ settings.push_back( new Setting("Threshold", 0.9f ) );
+}
+
+ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS )
+{
+ settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
+}
+
+ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
+{
+ controls.push_back( new Input( "Up" ) );
+ controls.push_back( new Input( "Down" ) );
+ controls.push_back( new Input( "Left" ) );
+ controls.push_back( new Input( "Right" ) );
+ controls.push_back( new Input( "Forward" ) );
+ controls.push_back( new Input( "Backward" ) );
+ controls.push_back( new Input( "Modifier" ) );
+
+ settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
+}
+
+ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TILT )
+{
+ //for ( unsigned int i = 0; i < 4; ++i )
+ //controls.push_back( new Input( named_directions[i] ) );
+ controls.push_back( new Input( "Forward" ) );
+ controls.push_back( new Input( "Backward" ) );
+ controls.push_back( new Input( "Left" ) );
+ controls.push_back( new Input( "Right" ) );
+
+ controls.push_back( new Input( "Modifier" ) );
+
+ settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
+ settings.push_back( new Setting("Circle Stick", 0 ) );
+}
+
+ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize )
+ : ControlGroup( _name, GROUP_TYPE_CURSOR )
+ //, z(0)
+ , wiimote_initialize(_wiimote_initialize)
+{
+ for ( unsigned int i = 0; i < 4; ++i )
+ controls.push_back( new Input( named_directions[i] ) );
+ controls.push_back( new Input( "Forward" ) );
+ controls.push_back( new Input( "Hide" ) );
+
+ settings.push_back( new Setting("Center", 0.5f ) );
+ settings.push_back( new Setting("Width", 0.5f ) );
+ settings.push_back( new Setting("Height", 0.5f ) );
+
+}
+
+void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
+{
+#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
+ unsigned int win_width = 2, win_height = 2;
+#endif
+
+#ifdef _WIN32
+ // Get the cursor position for the entire screen
+ POINT point = { 1, 1 };
+ GetCursorPos(&point);
+ // Get the cursor position relative to the upper left corner of the rendering window
+ ScreenToClient(wiimote_initialize->hWnd, &point);
+
+ // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
+ RECT Rect;
+ GetClientRect(wiimote_initialize->hWnd, &Rect);
+ // Width and height is the size of the rendering window
+ win_width = Rect.right - Rect.left;
+ win_height = Rect.bottom - Rect.top;
+
+#elif defined(HAVE_X11) && HAVE_X11
+ int root_x, root_y;
+ struct
+ {
+ int x, y;
+ } point = { 1, 1 };
+
+ Display* const wm_display = (Display*)wiimote_initialize->hWnd;
+ Window glwin = *(Window *)wiimote_initialize->pXWindow;
+
+ XWindowAttributes win_attribs;
+ XGetWindowAttributes (wm_display, glwin, &win_attribs);
+ win_width = win_attribs.width;
+ win_height = win_attribs.height;
+ Window root_dummy, child_win;
+ unsigned int mask;
+ XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
+#endif
+
+#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
+ // Return the mouse position as a range from -1 to 1
+ x = (float)point.x / (float)win_width * 2 - 1;
+ y = (float)point.y / (float)win_height * 2 - 1;
+#else
+ x = 0;
+ y = 0;
+#endif
+
+}