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authorhrydgard <hrydgard@gmail.com>2010-06-12 17:39:33 +0000
committerhrydgard <hrydgard@gmail.com>2010-06-12 17:39:33 +0000
commit1cd25e2406ea370cacfb82ec6dc164153052ca9d (patch)
tree29c06c64c49841b89a83f614c77fb59bda4f6008 /Source/Plugins/InputPluginCommon
parent3e3aa2364e4ed6c3fe3be9331b7d0827adf9042f (diff)
(cleanup) InputPluginCommon is dead. Long live InputCommon and InputUICommon.
I hope I didn't break the mac+linux builds - if i did, fixing it should be a simple matter of adjusting the sconscripts. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5661 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/InputPluginCommon')
-rw-r--r--Source/Plugins/InputPluginCommon/InputPluginCommon.vcproj442
-rw-r--r--Source/Plugins/InputPluginCommon/Src/Config.cpp70
-rw-r--r--Source/Plugins/InputPluginCommon/Src/Config.h53
-rw-r--r--Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp957
-rw-r--r--Source/Plugins/InputPluginCommon/Src/ConfigDiag.h244
-rw-r--r--Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp319
-rw-r--r--Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp375
-rw-r--r--Source/Plugins/InputPluginCommon/Src/ControllerEmu.h439
-rw-r--r--Source/Plugins/InputPluginCommon/Src/SConscript19
9 files changed, 0 insertions, 2918 deletions
diff --git a/Source/Plugins/InputPluginCommon/InputPluginCommon.vcproj b/Source/Plugins/InputPluginCommon/InputPluginCommon.vcproj
deleted file mode 100644
index 11642d9962..0000000000
--- a/Source/Plugins/InputPluginCommon/InputPluginCommon.vcproj
+++ /dev/null
@@ -1,442 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9,00"
- Name="InputPluginCommon"
- ProjectGUID="{660BB3F7-ED8F-4027-A460-8E4EDA8189BE}"
- RootNamespace="VideoCommon"
- Keyword="Win32Proj"
- TargetFrameworkVersion="131072"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- <Platform
- Name="x64"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory="$(PlatformName)\$(ConfigurationName)"
- IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
- ConfigurationType="4"
- CharacterSet="1"
- WholeProgramOptimization="0"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="../../Core/InputCommon/Src;../../Core/Common/Src;../../PluginSpecs;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\wxWidgets\lib\vc_lib\msw;..\..\..\Externals\wxWidgets\include\msvc"
- PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- BufferSecurityCheck="false"
- UsePrecompiledHeader="0"
- WarningLevel="3"
- DebugInformationFormat="4"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLibrarianTool"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Debug|x64"
- OutputDirectory="$(PlatformName)\$(ConfigurationName)"
- IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
- ConfigurationType="4"
- CharacterSet="1"
- WholeProgramOptimization="0"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- TargetEnvironment="3"
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="../../Core/InputCommon/Src;../../Core/Common/Src;../../PluginSpecs;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\wxWidgets\lib\vc_lib\msw;..\..\..\Externals\wxWidgets\include\msvc"
- PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_SECURE_SCL=0;_LIB;__WXMSW__;wxUSE_BASE=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- BufferSecurityCheck="false"
- UsePrecompiledHeader="0"
- WarningLevel="3"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLibrarianTool"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="$(PlatformName)\$(ConfigurationName)"
- IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
- ConfigurationType="4"
- CharacterSet="1"
- WholeProgramOptimization="0"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- EnableIntrinsicFunctions="true"
- AdditionalIncludeDirectories="../../Core/InputCommon/Src;../../Core/Common/Src;../../PluginSpecs;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\wxWidgets\lib\vc_lib\msw;..\..\..\Externals\wxWidgets\include\msvc"
- PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
- StringPooling="true"
- RuntimeLibrary="0"
- BufferSecurityCheck="false"
- EnableEnhancedInstructionSet="2"
- FloatingPointModel="0"
- UsePrecompiledHeader="0"
- WarningLevel="3"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLibrarianTool"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Release|x64"
- OutputDirectory="$(PlatformName)\$(ConfigurationName)"
- IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
- ConfigurationType="4"
- CharacterSet="1"
- WholeProgramOptimization="0"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- TargetEnvironment="3"
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- EnableIntrinsicFunctions="true"
- FavorSizeOrSpeed="1"
- OmitFramePointers="false"
- AdditionalIncludeDirectories="../../Core/InputCommon/Src;../../Core/Common/Src;../../PluginSpecs;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\wxWidgets\lib\vc_lib\msw;..\..\..\Externals\wxWidgets\include\msvc"
- PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
- RuntimeLibrary="0"
- BufferSecurityCheck="false"
- UsePrecompiledHeader="0"
- WarningLevel="3"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLibrarianTool"
- OutputFile="$(OutDir)\$(ProjectName).lib"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="DebugFast|Win32"
- OutputDirectory="$(PlatformName)\$(ConfigurationName)"
- IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
- ConfigurationType="4"
- CharacterSet="1"
- WholeProgramOptimization="0"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- />
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="../../Core/InputCommon/Src;../../Core/Common/Src;../../PluginSpecs;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\wxWidgets\lib\vc_lib\msw;..\..\..\Externals\wxWidgets\include\msvc"
- PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
- RuntimeLibrary="0"
- BufferSecurityCheck="false"
- UsePrecompiledHeader="0"
- WarningLevel="3"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLibrarianTool"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="DebugFast|x64"
- OutputDirectory="$(PlatformName)\$(ConfigurationName)"
- IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
- ConfigurationType="4"
- CharacterSet="1"
- WholeProgramOptimization="0"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- TargetEnvironment="3"
- />
- <Tool
- Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="../../Core/InputCommon/Src;../../Core/Common/Src;../../PluginSpecs;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\wxWidgets\lib\vc_lib\msw;..\..\..\Externals\wxWidgets\include\msvc"
- PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;__WXMSW__;wxUSE_BASE=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
- RuntimeLibrary="0"
- BufferSecurityCheck="false"
- UsePrecompiledHeader="0"
- WarningLevel="3"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLibrarianTool"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <File
- RelativePath=".\Src\Config.cpp"
- >
- </File>
- <File
- RelativePath=".\Src\Config.h"
- >
- </File>
- <File
- RelativePath=".\Src\ConfigDiag.cpp"
- >
- </File>
- <File
- RelativePath=".\Src\ConfigDiag.h"
- >
- </File>
- <File
- RelativePath=".\Src\ConfigDiagBitmaps.cpp"
- >
- </File>
- <File
- RelativePath=".\Src\ControllerEmu.cpp"
- >
- </File>
- <File
- RelativePath=".\Src\ControllerEmu.h"
- >
- </File>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
diff --git a/Source/Plugins/InputPluginCommon/Src/Config.cpp b/Source/Plugins/InputPluginCommon/Src/Config.cpp
deleted file mode 100644
index 85f10bfb3e..0000000000
--- a/Source/Plugins/InputPluginCommon/Src/Config.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-// Copyright (C) 2010 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "Config.h"
-
-
-Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name )
- : ini_name(_ini_name)
- , gui_name(_gui_name)
- , profile_name(_profile_name)
-{
- // GCPads
- //for ( unsigned int i = 0; i<4; ++i )
- //controllers.push_back( new GCPad( i ) );
- // Wiimotes / disabled, cause it only the GUI half is done
- //for ( unsigned int i = 0; i<4; ++i )
- // controllers.push_back( new Wiimote( i ) );
-};
-
-Plugin::~Plugin()
-{
- // delete pads
- std::vector<ControllerEmu*>::const_iterator i = controllers.begin(),
- e = controllers.end();
- for ( ; i != e; ++i )
- delete *i;
-}
-
-bool Plugin::LoadConfig()
-{
- IniFile inifile;
- if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
- return false;
-
- std::vector< ControllerEmu* >::const_iterator
- i = controllers.begin(),
- e = controllers.end();
- for ( ; i!=e; ++i ) {
- (*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
- }
-}
-
-void Plugin::SaveConfig()
-{
- std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
-
- IniFile inifile;
- inifile.Load(ini_filename);
-
- std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
- e = controllers.end();
- for ( ; i!=e; ++i )
- (*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
-
- inifile.Save(ini_filename);
-}
diff --git a/Source/Plugins/InputPluginCommon/Src/Config.h b/Source/Plugins/InputPluginCommon/Src/Config.h
deleted file mode 100644
index 866fe58a87..0000000000
--- a/Source/Plugins/InputPluginCommon/Src/Config.h
+++ /dev/null
@@ -1,53 +0,0 @@
-// Copyright (C) 2010 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#ifndef _CONFIG_H_
-#define _CONFIG_H_
-
-#include <ControllerInterface/ControllerInterface.h>
-#include "Thread.h"
-#include "FileUtil.h"
-#include "IniFile.h"
-
-#include "ControllerEmu.h"
-
-#include <string>
-#include <vector>
-#include <map>
-#include <sstream>
-
-class Plugin
-{
-public:
-
- Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name );
- ~Plugin();
-
- bool LoadConfig();
- void SaveConfig();
-
- std::vector< ControllerEmu* > controllers;
-
- Common::CriticalSection controls_crit, interface_crit; // lock controls first
- ControllerInterface controller_interface;
-
- const char * const ini_name;
- const char * const gui_name;
- const char * const profile_name;
-};
-
-#endif
diff --git a/Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp b/Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp
deleted file mode 100644
index 981fd854a7..0000000000
--- a/Source/Plugins/InputPluginCommon/Src/ConfigDiag.cpp
+++ /dev/null
@@ -1,957 +0,0 @@
-// Copyright (C) 2010 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "ConfigDiag.h"
-
-#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s )
-
-static Plugin* g_plugin;
-
-void GamepadPage::ConfigExtension( wxCommandEvent& event )
-{
- ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
-
- // show config diag, if "none" isn't selected
- if ( ex->switch_extension )
- {
- wxDialog* const dlg = new wxDialog( this, -1, wxString::FromAscii(ex->attachments[ex->switch_extension]->GetName().c_str()), wxDefaultPosition );
- wxPanel* const pnl = new wxPanel( dlg, -1, wxDefaultPosition );
- wxBoxSizer* const pnl_szr = new wxBoxSizer( wxHORIZONTAL );
-
- const std::size_t orig_size = control_groups.size();
-
- ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension], pnl, this, &control_groups );
- pnl->SetSizerAndFit( szr ); // needed
- pnl_szr->Add( pnl, 0, wxLEFT, 5 );
- dlg->SetSizerAndFit( pnl_szr ); // needed
-
- dlg->Center();
-
- dlg->ShowModal();
- dlg->Destroy();
-
- // remove the new groups that were just added, now that the window closed
- control_groups.resize( orig_size );
- }
-}
-
-PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext )
- : wxChoice( parent, -1 )
- , extension(ext)
-{
-
- std::vector<ControllerEmu*>::const_iterator
- i = extension->attachments.begin(),
- e = extension->attachments.end();
-
- for ( ; i!=e; ++i )
- Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
-
- UpdateGUI();
-}
-
-void PadSettingExtension::UpdateGUI()
-{
- Select( extension->switch_extension );
-}
-
-void PadSettingExtension::UpdateValue()
-{
- extension->switch_extension = GetSelection();
-}
-
-PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label )
- : wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition )
- , value(_value)
-{
- UpdateGUI();
-}
-
-void PadSettingCheckBox::UpdateGUI()
-{
- SetValue( value > 0 );
-}
-
-void PadSettingCheckBox::UpdateValue()
-{
- // 0.01 so its saved to the ini file as just 1. :(
- value = 0.01 * GetValue();
-}
-
-void PadSettingChoice::UpdateGUI()
-{
- SetValue(value * 100);
-}
-
-void PadSettingChoice::UpdateValue()
-{
- value = float(GetValue()) / 100;
-}
-
-ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
- :wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
- ,control_reference(ref)
-{
-
- device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER );
-
- _connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
- _connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
-
- std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(),
- e = devs.end();
- ControllerInterface::DeviceQualifier dq;
- for ( ; i!=e; ++i )
- {
- dq.FromDevice( *i );
- device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
- }
-
- control_chooser = new ControlChooser( this, ref, parent );
-
- wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
- d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
-
- wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
- szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
- szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 );
-
- SetSizerAndFit( szr ); // needed
-
-}
-
-ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label )
-: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) )
-, control_reference( _ref )
-{
- if ( label.empty() )
- SetLabel( wxString::FromAscii( _ref->control_qualifier.name.c_str() ) );
- else
- SetLabel( wxString::FromAscii( label.c_str() ) );
-}
-
-void ConfigDialog::UpdateProfileComboBox()
-{
- std::string pname( File::GetUserPath(D_CONFIG_IDX) );
- pname += PROFILES_PATH; pname += g_plugin->profile_name;
-
- CFileSearch::XStringVector exts;
- exts.push_back("*.ini");
- CFileSearch::XStringVector dirs;
- dirs.push_back( pname );
- CFileSearch cfs( exts, dirs );
- const CFileSearch::XStringVector& sv = cfs.GetFileNames();
-
- wxArrayString strs;
- CFileSearch::XStringVector::const_iterator si = sv.begin(),
- se = sv.end();
- for ( ; si!=se; ++si )
- {
- std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
- strs.push_back( wxString::FromAscii( str.c_str() ) );
- }
-
- std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
- e = m_padpages.end();
- for ( ; i != e; ++i )
- {
- (*i)->profile_cbox->Clear();
- (*i)->profile_cbox->Append(strs);
- }
-}
-
-void ConfigDialog::UpdateControlReferences()
-{
- std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
- e = m_padpages.end();
- for ( ; i != e; ++i )
- (*i)->controller->UpdateReferences( g_plugin->controller_interface );
-}
-
-void ConfigDialog::ClickSave( wxCommandEvent& event )
-{
- g_plugin->SaveConfig();
- Close();
-}
-
-void ControlChooser::UpdateListContents()
-{
- control_lbox->Clear();
-
- // make sure it's a valid device
- if ( control_reference->device )
- {
- if ( control_reference->is_input )
- {
- // for inputs
- std::vector<ControllerInterface::Device::Input*>::const_iterator
- i = control_reference->device->Inputs().begin(),
- e = control_reference->device->Inputs().end();
- for ( ; i!=e; ++i )
- control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
- }
- else
- {
- // for outputs
- std::vector<ControllerInterface::Device::Output*>::const_iterator
- i = control_reference->device->Outputs().begin(),
- e = control_reference->device->Outputs().end();
- for ( ; i!=e; ++i )
- control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
- }
- }
-
- UpdateListSelection();
-}
-
-void ControlChooser::UpdateListSelection()
-{
- UpdateGUI();
-
- wxArrayString control_names = control_lbox->GetStrings();
- const std::string cname = control_reference->control_qualifier.name;
-
- control_lbox->DeselectAll();
-
- // if text starts and ends with '|' it's multiple controls, otherwise just single one
- if (cname.size() ? ((*cname.rbegin()=='|') && (*cname.begin()=='|')) : false)
- {
- for (int i = int(control_names.size()) - 1; i >= 0; --i)
- if (cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii()) != cname.npos)
- control_lbox->Select( i );
- }
- else
- {
- const int n = control_lbox->FindString(wxString::FromAscii(cname.c_str()));
- if (n >= 0)
- control_lbox->Select(n);
- }
-}
-
-void ControlChooser::UpdateGUI()
-{
- // update textbox
- textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str()));
-
- // updates the "bound controls:" label
- size_t bound = control_reference->controls.size();
- std::ostringstream ss;
- ss << "Bound Controls: ";
- if ( bound ) ss << bound; else ss << "None";
- m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
-};
-
-void GamepadPage::UpdateGUI()
-{
- device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
-
- std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(),
- ge = control_groups.end();
- for ( ; g!=ge; ++g )
- {
- // buttons
- std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
- , e = (*g)->control_buttons.end();
- for ( ; i!=e; ++i )
- (*i)->SetLabel( wxString::FromAscii( (*i)->control_reference->control_qualifier.name.c_str() ) );
-
- // cboxes
- std::vector<PadSetting*>::const_iterator si = (*g)->options.begin()
- , se = (*g)->options.end();
- for ( ; si!=se; ++si )
- (*si)->UpdateGUI();
- }
-}
-
-void GamepadPage::ClearAll( wxCommandEvent& event )
-{
- g_plugin->controls_crit.Enter(); // enter
-
- // just load an empty ini section to clear everything :P
- IniFile::Section section;
- controller->LoadConfig(&section);
-
- // no point in using the real ControllerInterface i guess
- ControllerInterface face;
- controller->UpdateReferences(face);
-
- UpdateGUI();
-
- g_plugin->controls_crit.Leave(); // leave
-}
-
-void ControlDialog::SetControl( wxCommandEvent& event )
-{
- control_reference->control_qualifier.name =
- std::string( control_chooser->textctrl->GetValue().ToAscii() );
-
- g_plugin->controls_crit.Enter(); // enter
- control_reference->UpdateControls();
- g_plugin->controls_crit.Leave(); // leave
-
- control_chooser->UpdateListSelection();
-}
-
-void GamepadPage::SetDevice( wxCommandEvent& event )
-{
- controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
-
- // show user what it was validated as
- device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
-
- // this will set all the controls to this default device
- controller->UpdateDefaultDevice();
-
- // update references
- g_plugin->controls_crit.Enter(); // enter
- controller->UpdateReferences( g_plugin->controller_interface );
- g_plugin->controls_crit.Leave(); // leave
-}
-
-void ControlDialog::SetDevice( wxCommandEvent& event )
-{
- control_reference->device_qualifier.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
-
- // show user what it was validated as
- device_cbox->SetValue( wxString::FromAscii( control_reference->device_qualifier.ToString().c_str() ) );
-
- // update references
- g_plugin->controls_crit.Enter(); // enter
- g_plugin->controller_interface.UpdateReference( control_reference );
- g_plugin->controls_crit.Leave(); // leave
-
- // update gui
- control_chooser->UpdateListContents();
-}
-
-void ControlDialog::ClearControl( wxCommandEvent& event )
-{
- control_reference->control_qualifier.name.clear();
-
- g_plugin->controls_crit.Leave(); // enter
- control_reference->UpdateControls();
- g_plugin->controls_crit.Leave(); // leave
-
- control_chooser->UpdateListSelection();
-}
-
-void GamepadPage::AdjustSetting( wxCommandEvent& event )
-{
- g_plugin->controls_crit.Enter(); // enter
-
- // updates the setting value from the GUI control
- (dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue();
-
- g_plugin->controls_crit.Leave(); // leave
-}
-
-void GamepadPage::AdjustControlOption( wxCommandEvent& event )
-{
- g_plugin->controls_crit.Enter(); // enter
-
- m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT;
-
- if ( m_control_dialog->control_reference->is_input )
- ((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode =
- m_control_dialog->control_chooser->mode_cbox->GetSelection();
-
- g_plugin->controls_crit.Leave(); // leave
-}
-
-void GamepadPage::ConfigControl( wxCommandEvent& event )
-{
- m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, g_plugin->controller_interface.Devices() );
- m_control_dialog->ShowModal();
- m_control_dialog->Destroy();
-
- // update changes that were made in the dialog
- UpdateGUI();
-}
-
-void GamepadPage::ClearControl( wxCommandEvent& event )
-{
- ControlButton* const btn = (ControlButton*)event.GetEventObject();
- btn->control_reference->control_qualifier.name.clear();
- btn->control_reference->device_qualifier = controller->default_device;
-
- g_plugin->controls_crit.Enter();
- if (btn->control_reference->is_input)
- ((ControllerInterface::InputReference*)btn->control_reference)->mode = 0;
- controller->UpdateReferences( g_plugin->controller_interface );
- g_plugin->controls_crit.Leave();
-
- // update changes
- UpdateGUI();
-}
-
-void ControlDialog::DetectControl( wxCommandEvent& event )
-{
- wxButton* const btn = (wxButton*)event.GetEventObject();
-
- // some hacks
- const wxString lbl = btn->GetLabel();
- wxChar num = lbl[0];
- if (num > '9')
- {
- num = 1;
- btn->SetLabel(wxT("[ waiting ]"));
- }
- else
- {
- num -= 0x30;
- btn->SetLabel(wxT("w"));
- }
-
- g_plugin->controls_crit.Enter(); // enter
- if ( control_reference->Detect( DETECT_WAIT_TIME + (num - 1) * 500, num ) ) // if we got input, update gui
- control_chooser->UpdateListSelection();
- g_plugin->controls_crit.Leave(); // leave
-
- btn->SetLabel(lbl);
-}
-
-void GamepadPage::DetectControl( wxCommandEvent& event )
-{
- ControlButton* btn = (ControlButton*)event.GetEventObject();
-
- btn->SetLabel(wxT("[ waiting ]"));
-
- g_plugin->controls_crit.Enter(); // enter
- btn->control_reference->Detect( DETECT_WAIT_TIME );
- g_plugin->controls_crit.Leave(); // leave
-
- btn->SetLabel(wxString::FromAscii(btn->control_reference->control_qualifier.name.c_str()));
-}
-
-void ControlDialog::SelectControl( wxCommandEvent& event )
-{
- // needed for linux
- if (IsBeingDeleted())
- return;
-
- wxListBox* const lb = (wxListBox*)event.GetEventObject();
-
- wxArrayInt sels;
- lb->GetSelections( sels );
- wxArrayString names = lb->GetStrings();
-
- wxString final_label;
-
- if (sels.GetCount() == 1)
- final_label = names[ sels[0] ];
- else
- {
- final_label = wxT('|');
- for ( unsigned int i=0; i<sels.GetCount(); ++i )
- final_label += names[ sels[i] ] + wxT('|');
- }
-
- control_reference->control_qualifier.name =
- std::string( final_label.ToAscii() );
-
- g_plugin->controls_crit.Enter(); // enter
- control_reference->UpdateControls();
- g_plugin->controls_crit.Leave(); // leave
-
- control_chooser->UpdateGUI();
-}
-
-ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink )
-: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") )
- , control_reference(ref)
-{
- textctrl = new wxTextCtrl( parent, -1, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER );
- _connect_macro_( textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent);
-
- wxButton* const detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
- wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
- wxButton* const set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
-
-
- control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED );
- _connect_macro_( control_lbox, ControlDialog::SelectControl, wxEVT_COMMAND_LISTBOX_SELECTED, parent);
-
- wxBoxSizer* const button_sizer = new wxBoxSizer( wxHORIZONTAL );
- button_sizer->Add( detect_button, 1, 0, 5 );
- if ( ref->is_input )
- for ( unsigned int i = 2; i<5; ++i )
- {
- wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(20,-1) );
- _connect_macro_( d_btn, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
- button_sizer->Add( d_btn );
- }
- button_sizer->Add( clear_button, 1, 0, 5 );
- button_sizer->Add( set_button, 1, 0, 5 );
-
- range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
-
- range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
-
- _connect_macro_( detect_button, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
- _connect_macro_( clear_button, ControlDialog::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
- _connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
-
- _connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink);
- wxStaticText* const range_label = new wxStaticText( parent, -1, wxT("Range"));
- m_bound_label = new wxStaticText( parent, -1, wxT("") );
-
- wxBoxSizer* const range_sizer = new wxBoxSizer( wxHORIZONTAL );
- range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
- range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
-
- wxBoxSizer* const txtbox_szr = new wxBoxSizer( wxHORIZONTAL );
-
- txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 );
-
-
- Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
- if ( control_reference->is_input )
- {
- mode_cbox = new wxChoice( parent, -1 );
- mode_cbox->Append( wxT("OR") );
- mode_cbox->Append( wxT("AND") );
- mode_cbox->Append( wxT("NOT") );
- mode_cbox->Select( ((ControllerInterface::InputReference*)control_reference)->mode );
-
- _connect_macro_( mode_cbox, GamepadPage::AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
-
- wxBoxSizer* const mode_szr = new wxBoxSizer( wxHORIZONTAL );
- mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 );
- mode_szr->Add( mode_cbox, 0, wxLEFT, 5 );
-
- Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
- }
- Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
- Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 );
- Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 );
- Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 );
-
- UpdateListContents();
-}
-
-void GamepadPage::LoadProfile( wxCommandEvent& event )
-{
- // TODO: check for dumb characters maybe
- if ( profile_cbox->GetValue().empty() )
- return;
-
- g_plugin->controls_crit.Enter();
-
- std::string fname( File::GetUserPath(D_CONFIG_IDX) );
- fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
- fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
-
- if ( false == File::Exists( fname.c_str() ) )
- return;
-
- IniFile inifile;
- inifile.Load(fname);
- controller->LoadConfig( inifile.GetOrCreateSection("Profile"));
- controller->UpdateReferences( g_plugin->controller_interface );
-
- g_plugin->controls_crit.Leave();
- UpdateGUI();
-}
-
-void GamepadPage::SaveProfile( wxCommandEvent& event )
-{
- // TODO: check for dumb characters
- if ( profile_cbox->GetValue().empty() )
- return;
-
- std::string fname( File::GetUserPath(D_CONFIG_IDX) );
- fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
- if ( false == File::Exists( fname.c_str() ) )
- File::CreateFullPath( fname.c_str() );
- fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
-
- // don't need lock
- IniFile inifile;
- inifile.Load(fname);
- controller->SaveConfig( inifile.GetOrCreateSection("Profile") );
- inifile.Save(fname);
-
- m_config_dialog->UpdateProfileComboBox();
-}
-
-void GamepadPage::DeleteProfile( wxCommandEvent& event )
-{
- // TODO: check for dumb characters maybe
- if ( profile_cbox->GetValue().empty() )
- return;
-
- // don't need lock
- std::string fname( File::GetUserPath(D_CONFIG_IDX) );
- fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
- fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
- if ( File::Exists( fname.c_str() ) )
- File::Delete( fname.c_str() );
-
- m_config_dialog->UpdateProfileComboBox();
-}
-
-void ConfigDialog::UpdateDeviceComboBox()
-{
- std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
- e = m_padpages.end();
- ControllerInterface::DeviceQualifier dq;
- for ( ; i != e; ++i )
- {
- (*i)->device_cbox->Clear();
- std::vector<ControllerInterface::Device*>::const_iterator di = g_plugin->controller_interface.Devices().begin(),
- de = g_plugin->controller_interface.Devices().end();
- for ( ; di!=de; ++di )
- {
- dq.FromDevice( *di );
- (*i)->device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
- }
- (*i)->device_cbox->SetValue( wxString::FromAscii( (*i)->controller->default_device.ToString().c_str() ) );
- }
-}
-
-void GamepadPage::RefreshDevices( wxCommandEvent& event )
-{
- g_plugin->controls_crit.Enter(); // enter
-
- // refresh devices
- // TODO: remove hackery of not deinting SDL
- g_plugin->controller_interface.DeInit(true);
- g_plugin->controller_interface.Init();
-
- // update all control references
- m_config_dialog->UpdateControlReferences();
-
- // update device cbox
- m_config_dialog->UpdateDeviceComboBox();
-
- g_plugin->controls_crit.Leave(); // leave
-}
-
-ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
-: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
-{
-
- control_group = group;
- static_bitmap = NULL;
-
- wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
- std::vector<ControllerEmu::ControlGroup::Control*>::iterator
- ci = group->controls.begin(),
- ce = group->controls.end();
- for ( ; ci != ce; ++ci)
- {
-
- wxStaticText* const label = new wxStaticText(parent, -1, wxString::FromAscii((*ci)->name)/*.append(wxT(" :"))*/ );
-
- ControlButton* const control_button = new ControlButton(parent, (*ci)->control_ref, 80);
- control_button->SetFont(m_SmallFont);
-
- controls.push_back(control_button);
- control_buttons.push_back(control_button);
-
- if ((*ci)->control_ref->is_input)
- {
- control_button->SetToolTip(wxT("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options."));
- _connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
- }
- else
- {
- control_button->SetToolTip(wxT("Left/Right-click for more options.\nMiddle-click to clear."));
- _connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
- }
-
- _connect_macro_( control_button, GamepadPage::ClearControl, wxEVT_MIDDLE_DOWN, eventsink );
- _connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_RIGHT_UP, eventsink );
-
- wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL );
- control_sizer->AddStretchSpacer( 1 );
- control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 3 );
- control_sizer->Add( control_button, 0, 0, 0 );
-
- Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3 );
-
- }
-
- wxMemoryDC dc;
-
- switch ( group->type )
- {
- case GROUP_TYPE_STICK :
- case GROUP_TYPE_TILT :
- case GROUP_TYPE_CURSOR :
- case GROUP_TYPE_FORCE :
- {
- wxBitmap bitmap(64, 64);
- dc.SelectObject(bitmap);
- dc.Clear();
- static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
-
- std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
- i = group->settings.begin(),
- e = group->settings.end();
-
- wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
- for ( ; i!=e; ++i )
- {
- PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
- _connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
- options.push_back( cbox );
- szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) );
- szr->Add( cbox, 0, wxLEFT, 0 );
- }
-
- wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL );
- h_szr->Add( szr, 1, 0, 5 );
- h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
-
- Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3 );
- }
- break;
- case GROUP_TYPE_BUTTONS :
- {
- wxBitmap bitmap(int(12*group->controls.size()+1), 12);
- dc.SelectObject(bitmap);
- dc.Clear();
- static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
-
- PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] );
- _connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
-
- threshold_cbox->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
-
- options.push_back( threshold_cbox );
-
- wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
- szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 3 );
- szr->Add( threshold_cbox, 0, wxRIGHT, 3 );
-
- Add( szr, 0, wxALL|wxCENTER, 3 );
- Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
- }
- break;
- case GROUP_TYPE_MIXED_TRIGGERS :
- case GROUP_TYPE_TRIGGERS :
- {
- int height = (int)(6 * group->controls.size());
- int width = 64+12+1;
- if (GROUP_TYPE_TRIGGERS == group->type)
- {
- height *= 2;
- width = 64;
- }
- wxBitmap bitmap(width, height+1);
- dc.SelectObject(bitmap);
- dc.Clear();
- static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
-
- std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
- i = group->settings.begin(),
- e = group->settings.end();
- for ( ; i!=e; ++i )
- {
- PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
- _connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
- options.push_back( cbox );
- wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
- szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 3 );
- szr->Add( cbox, 0, wxRIGHT, 3 );
- Add( szr, 0, wxALL|wxCENTER, 3 );
- }
-
- Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
- }
- break;
- case GROUP_TYPE_EXTENSION :
- {
- PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group );
- wxButton* const configure = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
-
- options.push_back( attachments );
-
- _connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
- _connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
-
- Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3 );
- Add( configure, 0, wxALL|wxEXPAND, 3 );
- }
- break;
- default :
- {
- //options
-
- std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
- i = group->settings.begin(),
- e = group->settings.end();
- for ( ; i!=e; ++i )
- {
- PadSettingCheckBox* setting_cbox = new PadSettingCheckBox( parent, (*i)->value, (*i)->name );
- _connect_macro_( setting_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink );
- options.push_back( setting_cbox );
-
- Add( setting_cbox, 0, wxALL|wxLEFT, 5 );
-
- }
- }
- break;
- }
-
- dc.SelectObject(wxNullBitmap);
-
- //AddStretchSpacer( 0 );
-}
-
-ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* groups )
- : wxBoxSizer( wxHORIZONTAL )
-{
-
- wxBoxSizer* stacked_groups = NULL;
- for ( unsigned int i = 0; i < controller->groups.size(); ++i )
- {
- ControlGroupBox* control_group = new ControlGroupBox( controller->groups[i], parent, eventsink );
-
- if ( control_group->control_buttons.size() > 1 )
- {
- if ( stacked_groups )
- Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
-
- stacked_groups = new wxBoxSizer( wxVERTICAL );
- stacked_groups->Add( control_group, 0, wxEXPAND );
- }
- else
- stacked_groups->Add( control_group, 0, wxEXPAND );
-
- if ( groups )
- groups->push_back( control_group );
- }
-
- if ( stacked_groups )
- Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
-
-}
-
-GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog )
- : wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
- ,controller(g_plugin->controllers[pad_num])
- ,m_config_dialog(config_dialog)
-{
-
- wxBoxSizer* control_group_sizer = new ControlGroupsSizer( g_plugin->controllers[pad_num], this, this, &control_groups );
-
- wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
-
- // device chooser
-
- wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
-
- device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
-
- wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
-
- _connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
- _connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
- _connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this );
-
- device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 );
- device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 );
-
- wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
- wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
- clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 3 );
-
- _connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
-
- profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
-
- wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
- wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
- wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) );
-
- _connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
- _connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
- _connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
-
- profile_sbox->Add( profile_cbox, 1, wxLEFT, 3 );
- profile_sbox->Add( pload_btn, 0, wxLEFT, 3 );
- profile_sbox->Add( psave_btn, 0, 0, 3 );
- profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3 );
-
- wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL );
- dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
- dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 );
- dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 );
-
- wxBoxSizer* const mapping = new wxBoxSizer( wxVERTICAL );
-
- mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 );
- mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 );
-
- UpdateGUI();
-
- SetSizerAndFit( mapping ); // needed
- Layout();
-};
-
-ConfigDialog::~ConfigDialog()
-{
- m_update_timer->Stop();
-}
-
-ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running )
- : wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
- , is_game_running(_is_game_running)
- , m_plugin(plugin)
-{
- g_plugin = &plugin;
-
- m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
- for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
- {
- GamepadPage* gp = new GamepadPage( m_pad_notebook, i, this );
- m_padpages.push_back( gp );
- m_pad_notebook->AddPage( gp, wxString::FromAscii( g_plugin->gui_name ) + wxT(' ') + wxChar('1'+i) );
- }
-
- UpdateDeviceComboBox();
- UpdateProfileComboBox();
-
- wxButton* const close_button = new wxButton( this, -1, wxT("Save"));
- _connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
- _connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
-
- wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
- //btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );
- btns->AddStretchSpacer();
- btns->Add( close_button, 0, 0, 0 );
-
- wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
- szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
- szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
-
- SetSizerAndFit( szr ); // needed
-
- // not needed here it seems, but it cant hurt
- //Layout();
-
- Center();
-
- // live preview update timer
- m_update_timer = new wxTimer( this, -1 );
- Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( ConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
- m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
-
-
-}
diff --git a/Source/Plugins/InputPluginCommon/Src/ConfigDiag.h b/Source/Plugins/InputPluginCommon/Src/ConfigDiag.h
deleted file mode 100644
index 8d9b39bb55..0000000000
--- a/Source/Plugins/InputPluginCommon/Src/ConfigDiag.h
+++ /dev/null
@@ -1,244 +0,0 @@
-// Copyright (C) 2010 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#ifndef _CONFIGBOX_H_
-#define _CONFIGBOX_H_
-
-#define SLIDER_TICK_COUNT 100
-#define DETECT_WAIT_TIME 1500
-#define PREVIEW_UPDATE_TIME 25
-
-// might have to change this setup for wiimote
-#define PROFILES_PATH "Profiles/"
-
-#include <wx/wx.h>
-#include <wx/listbox.h>
-#include <wx/textctrl.h>
-#include <wx/button.h>
-#include <wx/stattext.h>
-#include <wx/combobox.h>
-#include <wx/checkbox.h>
-#include <wx/notebook.h>
-#include <wx/panel.h>
-#include <wx/spinctrl.h>
-
-#include <sstream>
-#include <vector>
-
-#include <ControllerInterface/ControllerInterface.h>
-#include "Config.h"
-#include "FileSearch.h"
-
-class PadSetting
-{
-protected:
- PadSetting() {}
-
-public:
- virtual void UpdateGUI() = 0;
- virtual void UpdateValue() = 0;
-};
-
-class PadSettingExtension : public wxChoice, public PadSetting
-{
-public:
- PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext );
- void UpdateGUI();
- void UpdateValue();
-
- ControllerEmu::Extension* const extension;
-};
-
-class PadSettingChoice : public wxSpinCtrl, public PadSetting
-{
-public:
- PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting )
- : wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition
- , wxSize( 54, -1 ), 0, setting->low, setting->high, setting->value * 100)
- , value(setting->value) {}
-
- void UpdateGUI();
- void UpdateValue();
-
- ControlState& value;
-};
-
-class PadSettingCheckBox : public wxCheckBox, public PadSetting
-{
-public:
- PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label );
- void UpdateGUI();
- void UpdateValue();
-
- ControlState& value;
-};
-
-class ControlChooser : public wxStaticBoxSizer
-{
-public:
- ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink );
-
- void UpdateGUI();
- void UpdateListContents();
- void UpdateListSelection();
-
- ControllerInterface::ControlReference* control_reference;
-
- wxTextCtrl* textctrl;
- wxListBox* control_lbox;
- wxChoice* mode_cbox;
- wxSlider* range_slider;
-
-private:
- wxStaticText* m_bound_label;
-};
-
-class ControlList : public wxDialog
-{
-public:
-
- ControlList( wxWindow* const parent, ControllerInterface::ControlReference* const ref, ControlChooser* const chooser );
-
-private:
- ControlChooser* const m_control_chooser;
-};
-
-class ControlDialog : public wxDialog
-{
-public:
- ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs );
-
- void SelectControl( wxCommandEvent& event );
- void DetectControl( wxCommandEvent& event );
- void ClearControl( wxCommandEvent& event );
- void SetControl( wxCommandEvent& event );
- void SetDevice( wxCommandEvent& event );
-
- ControllerInterface::ControlReference* const control_reference;
- wxComboBox* device_cbox;
- ControlChooser* control_chooser;
-};
-
-class ExtensionButton : public wxButton
-{
-public:
- ExtensionButton( wxWindow* const parent, ControllerEmu::Extension* const ext )
- : wxButton( parent, -1, wxT("Configure"), wxDefaultPosition )
- , extension(ext) {}
-
- ControllerEmu::Extension* const extension;
-};
-
-class ControlButton : public wxButton
-{
-public:
- ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label = "" );
-
- ControllerInterface::ControlReference* const control_reference;
-};
-
-class ControlGroupBox : public wxStaticBoxSizer
-{
-public:
- ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink );
-
- ControllerEmu::ControlGroup* control_group;
- wxStaticBitmap* static_bitmap;
- std::vector< PadSetting* > options;
- std::vector< wxButton* > controls;
- std::vector<ControlButton*> control_buttons;
-};
-
-class ControlGroupsSizer : public wxBoxSizer
-{
-public:
- ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* const groups = NULL );
-
-
-};
-
-class ConfigDialog;
-
-class GamepadPage : public wxNotebookPage
-{
- friend class ConfigDialog;
-
-public:
- GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog );
-
- void UpdateGUI();
-
- void RefreshDevices( wxCommandEvent& event );
-
- void LoadProfile( wxCommandEvent& event );
- void SaveProfile( wxCommandEvent& event );
- void DeleteProfile( wxCommandEvent& event );
-
- void ConfigControl( wxCommandEvent& event );
- void ClearControl( wxCommandEvent& event );
- void DetectControl( wxCommandEvent& event );
-
- void ConfigExtension( wxCommandEvent& event );
-
- void SetDevice( wxCommandEvent& event );
-
- void ClearAll( wxCommandEvent& event );
-
- void AdjustControlOption( wxCommandEvent& event );
- void AdjustSetting( wxCommandEvent& event );
-
- wxComboBox* profile_cbox;
- wxComboBox* device_cbox;
-
- std::vector<ControlGroupBox*> control_groups;
-
-protected:
-
- ControllerEmu* const controller;
-
-private:
-
- ControlDialog* m_control_dialog;
- ConfigDialog* const m_config_dialog;
-};
-
-class ConfigDialog : public wxDialog
-{
-public:
-
- ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running );
- ~ConfigDialog();
-
- void ClickSave( wxCommandEvent& event );
-
- void UpdateDeviceComboBox();
- void UpdateProfileComboBox();
-
- void UpdateControlReferences();
- void UpdateBitmaps(wxTimerEvent&);
-
- const bool is_game_running;
-
-private:
-
- wxNotebook* m_pad_notebook;
- std::vector<GamepadPage*> m_padpages;
- Plugin& m_plugin;
- wxTimer* m_update_timer;
-};
-
-#endif
diff --git a/Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp b/Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp
deleted file mode 100644
index 17e7936009..0000000000
--- a/Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp
+++ /dev/null
@@ -1,319 +0,0 @@
-// Copyright (C) 2010 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "ConfigDiag.h"
-
-void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
-{
-
- GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() );
-
- std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(),
- ge = current_page->control_groups.end();
- for ( ; g != ge; ++g )
- {
- // if this control group has a bitmap
- if ( (*g)->static_bitmap )
- {
-
- // don't want game thread updating input when we are using it here
- if ( false == m_plugin.interface_crit.TryEnter() )
- return;
-
- //if ( false == is_game_running )
- // just always update
- m_plugin.controller_interface.UpdateInput();
-
- wxMemoryDC dc;
- wxBitmap bitmap((*g)->static_bitmap->GetBitmap());
- dc.SelectObject(bitmap);
- dc.Clear();
-
- // label for sticks and stuff
- if (64 == bitmap.GetHeight())
- {
- wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
- dc.SetFont(small_font);
- dc.SetTextForeground(0xC0C0C0);
- dc.DrawText(wxString::FromAscii((*g)->control_group->name).Upper(), 4, 2);
- }
-
- switch ( (*g)->control_group->type )
- {
- case GROUP_TYPE_TILT :
- case GROUP_TYPE_STICK :
- case GROUP_TYPE_CURSOR :
- {
- // this is starting to be a mess combining all these in one case
-
- float x = 0, y = 0, z = 0;
- float xx, yy;
-
- switch ((*g)->control_group->type)
- {
- case GROUP_TYPE_STICK :
- ((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
- break;
- case GROUP_TYPE_TILT :
- ((ControllerEmu::Tilt*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
- break;
- case GROUP_TYPE_CURSOR :
- ((ControllerEmu::Cursor*)(*g)->control_group)->GetState( &x, &y, &z );
- x *= (32-1.5); x+= 32;
- y *= (32-1.5); y+= 32;
- break;
- }
-
- xx = (*g)->control_group->controls[3]->control_ref->State();
- xx -= (*g)->control_group->controls[2]->control_ref->State();
- yy = (*g)->control_group->controls[1]->control_ref->State();
- yy -= (*g)->control_group->controls[0]->control_ref->State();
- xx *= 32 - 1; xx += 32;
- yy *= 32 - 1; yy += 32;
-
- // draw the shit
-
- // ir cursor forward movement
- if (GROUP_TYPE_CURSOR == (*g)->control_group->type)
- {
- if (z)
- {
- dc.SetPen(*wxRED_PEN);
- dc.SetBrush(*wxRED_BRUSH);
- }
- else
- {
- dc.SetPen(*wxGREY_PEN);
- dc.SetBrush(*wxGREY_BRUSH);
- }
- dc.DrawRectangle( 0, 31 - z*31, 64, 2);
- }
-
- // circle for visual aid for diagonal adjustment
- dc.SetPen(*wxLIGHT_GREY_PEN);
- dc.SetBrush(*wxWHITE_BRUSH);
- if ( GROUP_TYPE_STICK == (*g)->control_group->type )
- {
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- dc.DrawCircle( 32, 32, 32);
- }
- else
- dc.DrawRectangle( 16, 16, 32, 32 );
-
- if ( GROUP_TYPE_CURSOR != (*g)->control_group->type )
- {
- // deadzone circle
- dc.SetBrush(*wxLIGHT_GREY_BRUSH);
- dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 );
- }
-
- // raw dot
- dc.SetPen(*wxGREY_PEN);
- dc.SetBrush(*wxGREY_BRUSH);
- // i like the dot better than the cross i think
- dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
- //dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
- //dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
-
- // adjusted dot
- if (x!=32 || y!=32)
- {
- dc.SetPen(*wxRED_PEN);
- dc.SetBrush(*wxRED_BRUSH);
- dc.DrawRectangle( x-2, 64-y-2, 4, 4 );
- // i like the dot better than the cross i think
- //dc.DrawRectangle( x-1, 64-y-4, 2, 8 );
- //dc.DrawRectangle( x-4, 64-y-1, 8, 2 );
- }
-
- }
- break;
- case GROUP_TYPE_FORCE :
- {
- float raw_dot[3];
- float adj_dot[3];
- const float deadzone = 32 * ((*g)->control_group)->settings[0]->value;
-
- // adjusted
- ((ControllerEmu::Force*)(*g)->control_group)->GetState( adj_dot, 32.0, 32-1.5 );
-
- // raw
- for ( unsigned int i=0; i<3; ++i )
- {
- raw_dot[i] = (*g)->control_group->controls[i*2 + 1]->control_ref->State()
- - (*g)->control_group->controls[i*2]->control_ref->State();
- raw_dot[i] *= 32 - 1; raw_dot[i] += 32;
- }
-
- // deadzone rect for forward/backward visual
- dc.SetBrush(*wxLIGHT_GREY_BRUSH);
- dc.SetPen(*wxLIGHT_GREY_PEN);
- dc.DrawRectangle( 0, 32 - deadzone, 64, deadzone * 2 );
-
- // raw forward/background line
- dc.SetPen(*wxGREY_PEN);
- dc.SetBrush(*wxGREY_BRUSH);
- dc.DrawRectangle( 0, raw_dot[2] - 1, 64, 2 );
-
- // adjusted forward/background line
- if ( adj_dot[2]!=32 )
- {
- dc.SetPen(*wxRED_PEN);
- dc.SetBrush(*wxRED_BRUSH);
- dc.DrawRectangle( 0, adj_dot[2] - 1, 64, 2 );
- }
-
- // a rectangle, for looks i guess
- dc.SetBrush(*wxWHITE_BRUSH);
- dc.SetPen(*wxLIGHT_GREY_PEN);
- dc.DrawRectangle( 16, 16, 32, 32 );
-
- // deadzone square
- dc.SetBrush(*wxLIGHT_GREY_BRUSH);
- dc.DrawRectangle( 32 - deadzone, 32 - deadzone, deadzone * 2, deadzone * 2 );
-
- // raw dot
- dc.SetPen(*wxGREY_PEN);
- dc.SetBrush(*wxGREY_BRUSH);
- dc.DrawRectangle( raw_dot[1] - 2, raw_dot[0] - 2, 4, 4 );
-
- // adjusted dot
- if ( adj_dot[1]!=32 || adj_dot[0]!=32 )
- {
- dc.SetPen(*wxRED_PEN);
- dc.SetBrush(*wxRED_BRUSH);
- dc.DrawRectangle( adj_dot[1]-2, adj_dot[0]-2, 4, 4 );
- }
-
- }
- break;
- case GROUP_TYPE_BUTTONS :
- {
- const unsigned int button_count = ((unsigned int)(*g)->control_group->controls.size());
-
- // draw the shit
- dc.SetPen(*wxGREY_PEN);
-
- unsigned int * const bitmasks = new unsigned int[ button_count ];
- for ( unsigned int n = 0; n<button_count; ++n )
- bitmasks[n] = ( 1 << n );
-
- unsigned int buttons = 0;
- ((ControllerEmu::Buttons*)(*g)->control_group)->GetState( &buttons, bitmasks );
-
- for ( unsigned int n = 0; n<button_count; ++n )
- {
- if ( buttons & bitmasks[n] )
- dc.SetBrush( *wxRED_BRUSH );
- else
- {
- unsigned char amt = 255 - (*g)->control_group->controls[n]->control_ref->State() * 128;
- dc.SetBrush( wxBrush( wxColor( amt, amt, amt ) ) );
- }
- dc.DrawRectangle(n*12, 0, 14, 12);
- }
-
- delete[] bitmasks;
-
- }
- break;
- case GROUP_TYPE_TRIGGERS :
- {
- const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size()));
-
- // draw the shit
- dc.SetPen(*wxGREY_PEN);
- ControlState deadzone = (*g)->control_group->settings[0]->value;
-
- unsigned int* const trigs = new unsigned int[trigger_count];
- ((ControllerEmu::Triggers*)(*g)->control_group)->GetState( trigs, 64 );
-
- for ( unsigned int n = 0; n < trigger_count; ++n )
- {
- ControlState trig_r = (*g)->control_group->controls[n]->control_ref->State();
-
- // outline
- dc.SetPen(*wxGREY_PEN);
- dc.SetBrush(*wxWHITE_BRUSH);
- dc.DrawRectangle(0, n*12, 64, 14);
-
- // raw
- dc.SetBrush(*wxGREY_BRUSH);
- dc.DrawRectangle(0, n*12, trig_r*64, 14);
-
- // deadzone affected
- dc.SetBrush(*wxRED_BRUSH);
- dc.DrawRectangle(0, n*12, trigs[n], 14);
- }
-
- delete[] trigs;
-
- // deadzone box
- dc.SetPen(*wxLIGHT_GREY_PEN);
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14);
-
- }
- break;
- case GROUP_TYPE_MIXED_TRIGGERS :
- {
- const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size() / 2));
-
- // draw the shit
- dc.SetPen(*wxGREY_PEN);
- ControlState thresh = (*g)->control_group->settings[0]->value;
-
- for ( unsigned int n = 0; n < trigger_count; ++n )
- {
- dc.SetBrush(*wxRED_BRUSH);
- ControlState trig_d = (*g)->control_group->controls[n]->control_ref->State();
-
- ControlState trig_a = trig_d > thresh ? 1
- : (*g)->control_group->controls[n+trigger_count]->control_ref->State();
-
- dc.DrawRectangle(0, n*12, 64+20, 14);
- if ( trig_d <= thresh )
- dc.SetBrush(*wxWHITE_BRUSH);
- dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
- dc.DrawRectangle(64, n*12, 32, 14);
- }
-
- // threshold box
- dc.SetPen(*wxLIGHT_GREY_PEN);
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14);
-
- }
- break;
- default :
- break;
- }
-
- // box outline
- // Windows XP color
- dc.SetPen(wxPen(_T("#7f9db9")));
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
-
- dc.SelectObject(wxNullBitmap);
- (*g)->static_bitmap->SetBitmap(bitmap);
-
- m_plugin.interface_crit.Leave();
- }
- }
-
-}
diff --git a/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp b/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
deleted file mode 100644
index d696a55c96..0000000000
--- a/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp
+++ /dev/null
@@ -1,375 +0,0 @@
-// Copyright (C) 2010 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "ControllerEmu.h"
-
-#if defined(HAVE_X11) && HAVE_X11
-#include <X11/Xlib.h>
-#endif
-
-ControllerEmu::~ControllerEmu()
-{
- // control groups
- std::vector<ControlGroup*>::const_iterator
- i = groups.begin(),
- e = groups.end();
- for ( ; i!=e; ++i )
- delete *i;
-}
-
-ControllerEmu::ControlGroup::~ControlGroup()
-{
- // controls
- std::vector<Control*>::const_iterator
- ci = controls.begin(),
- ce = controls.end();
- for ( ; ci!=ce; ++ci )
- delete *ci;
-
- // settings
- std::vector<Setting*>::const_iterator
- si = settings.begin(),
- se = settings.end();
- for ( ; si!=se; ++si )
- delete *si;
-}
-
-ControllerEmu::Extension::~Extension()
-{
- // attachments
- std::vector<ControllerEmu*>::const_iterator
- ai = attachments.begin(),
- ae = attachments.end();
- for ( ; ai!=ae; ++ai )
- delete *ai;
-}
-ControllerEmu::ControlGroup::Control::~Control()
-{
- delete control_ref;
-}
-
-void ControllerEmu::UpdateReferences( ControllerInterface& devi )
-{
- std::vector<ControlGroup*>::const_iterator
- i = groups.begin(),
- e = groups.end();
- for ( ; i!=e; ++i )
- {
- std::vector<ControlGroup::Control*>::const_iterator
- ci = (*i)->controls.begin(),
- ce = (*i)->controls.end();
- for ( ; ci!=ce; ++ci )
- devi.UpdateReference( (*ci)->control_ref );
-
- // extension
- if ( GROUP_TYPE_EXTENSION == (*i)->type )
- {
- std::vector<ControllerEmu*>::const_iterator
- ai = ((Extension*)*i)->attachments.begin(),
- ae = ((Extension*)*i)->attachments.end();
- for ( ; ai!=ae; ++ai )
- (*ai)->UpdateReferences( devi );
- }
- }
-}
-
-void ControllerEmu::UpdateDefaultDevice()
-{
- std::vector<ControlGroup*>::const_iterator
- i = groups.begin(),
- e = groups.end();
- for ( ; i!=e; ++i )
- {
- std::vector<ControlGroup::Control*>::const_iterator
- ci = (*i)->controls.begin(),
- ce = (*i)->controls.end();
- for ( ; ci!=ce; ++ci )
- (*ci)->control_ref->device_qualifier = default_device;
-
- // extension
- if ( GROUP_TYPE_EXTENSION == (*i)->type )
- {
- std::vector<ControllerEmu*>::const_iterator
- ai = ((Extension*)*i)->attachments.begin(),
- ae = ((Extension*)*i)->attachments.end();
- for ( ; ai!=ae; ++ai )
- {
- (*ai)->default_device = default_device;
- (*ai)->UpdateDefaultDevice();
- }
- }
- }
-}
-
-void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base )
-{
- std::string group( base + name ); group += "/";
-
- // settings
- std::vector<ControlGroup::Setting*>::const_iterator
- si = settings.begin(),
- se = settings.end();
- for ( ; si!=se; ++si )
- {
- sec->Get((group+(*si)->name).c_str(), &(*si)->value, (*si)->default_value*100);
- (*si)->value /= 100;
- }
-
- // controls
- std::vector<ControlGroup::Control*>::const_iterator
- ci = controls.begin(),
- ce = controls.end();
- for ( ; ci!=ce; ++ci )
- {
- // control and dev qualifier
- sec->Get((group + (*ci)->name).c_str(), &(*ci)->control_ref->control_qualifier.name, "");
- std::string dev;
- sec->Get((group+(*ci)->name+"/Device").c_str(), &dev, defdev.c_str());
- (*ci)->control_ref->device_qualifier.FromString(dev);
-
- // range
- sec->Get( (group+(*ci)->name+"/Range").c_str(), &(*ci)->control_ref->range, 100.0f);
- (*ci)->control_ref->range /= 100;
-
- // input mode
- if ( (*ci)->control_ref->is_input )
- sec->Get( (group+(*ci)->name+"/Mode").c_str(), &((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, 0 );
- }
-
- // extensions
- if ( GROUP_TYPE_EXTENSION == type )
- {
- Extension* const ex = ((Extension*)this);
-
- ex->switch_extension = 0;
- unsigned int n = 0;
- std::string extname;
- sec->Get((base + name).c_str(), &extname, "");
-
- std::vector<ControllerEmu*>::const_iterator
- ai = ((Extension*)this)->attachments.begin(),
- ae = ((Extension*)this)->attachments.end();
- for ( ; ai!=ae; ++ai,++n )
- {
- (*ai)->default_device.FromString( defdev );
- (*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" );
-
- if ( (*ai)->GetName() == extname )
- ex->switch_extension = n;
- }
- }
-}
-
-void ControllerEmu::LoadConfig( IniFile::Section *sec, const std::string& base )
-{
- std::string defdev = default_device.ToString();
- if (base.empty())
- {
- sec->Get((base + "Device").c_str(), &defdev, "");
- default_device.FromString(defdev);
- }
- std::vector<ControlGroup*>::const_iterator i = groups.begin(),
- e = groups.end();
- for ( ; i!=e; ++i )
- (*i)->LoadConfig(sec, defdev, base);
-}
-
-void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::string& defdev, const std::string& base )
-{
- std::string group( base + name ); group += "/";
-
- // settings
- std::vector<ControlGroup::Setting*>::const_iterator
- si = settings.begin(),
- se = settings.end();
- for ( ; si!=se; ++si )
- sec->Set( (group+(*si)->name).c_str(), (*si)->value*100.0f, (*si)->default_value*100.0f);
-
- // controls
- std::vector<ControlGroup::Control*>::const_iterator
- ci = controls.begin(),
- ce = controls.end();
- for ( ; ci!=ce; ++ci )
- {
- // control and dev qualifier
- sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name, "");
- sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString(), defdev);
-
- // range
- sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f, 100.0f);
-
- // input mode
- if ( (*ci)->control_ref->is_input )
- {
- const int mode = ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode;
- if (mode)
- sec->Set((group+(*ci)->name+"/Mode").c_str(), mode);
- else
- sec->Delete((group+(*ci)->name+"/Mode").c_str());
- }
- }
-
- // extensions
- if ( GROUP_TYPE_EXTENSION == type )
- {
- Extension* const ext = ((Extension*)this);
- sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName(), "None");
-
- std::vector<ControllerEmu*>::const_iterator
- ai = ((Extension*)this)->attachments.begin(),
- ae = ((Extension*)this)->attachments.end();
- for ( ; ai!=ae; ++ai )
- (*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" );
- }
-}
-
-void ControllerEmu::SaveConfig( IniFile::Section *sec, const std::string& base )
-{
- const std::string defdev = default_device.ToString();
- if ( base.empty() )
- sec->Set( (/*std::string(" ") +*/ base + "Device").c_str(), defdev, "");
-
- std::vector<ControlGroup*>::const_iterator i = groups.begin(),
- e = groups.end();
- for ( ; i!=e; ++i )
- (*i)->SaveConfig( sec, defdev, base );
-}
-
-ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK )
-{
- for ( unsigned int i = 0; i < 4; ++i )
- controls.push_back( new Input( named_directions[i] ) );
-
- controls.push_back( new Input( "Modifier" ) );
-
- settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
- settings.push_back( new Setting("Square Stick", 0 ) );
-
-}
-
-ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS )
-{
- settings.push_back( new Setting("Threshold", 0.5f ) );
-}
-
-ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS )
-{
- settings.push_back( new Setting("Threshold", 0.9f ) );
-}
-
-ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS )
-{
- settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
-}
-
-ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
-{
- controls.push_back( new Input( "Up" ) );
- controls.push_back( new Input( "Down" ) );
- controls.push_back( new Input( "Left" ) );
- controls.push_back( new Input( "Right" ) );
- controls.push_back( new Input( "Forward" ) );
- controls.push_back( new Input( "Backward" ) );
- controls.push_back( new Input( "Modifier" ) );
-
- settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
-}
-
-ControllerEmu::Tilt::Tilt( const char* const _name )
- : ControlGroup( _name, GROUP_TYPE_TILT )
-{
- memset(m_tilt, 0, sizeof(m_tilt));
-
- //for ( unsigned int i = 0; i < 4; ++i )
- //controls.push_back( new Input( named_directions[i] ) );
- controls.push_back( new Input( "Forward" ) );
- controls.push_back( new Input( "Backward" ) );
- controls.push_back( new Input( "Left" ) );
- controls.push_back( new Input( "Right" ) );
-
- controls.push_back( new Input( "Modifier" ) );
-
- settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
- settings.push_back( new Setting("Circle Stick", 0 ) );
-}
-
-ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize )
- : ControlGroup( _name, GROUP_TYPE_CURSOR )
- , wiimote_initialize(_wiimote_initialize)
- , m_z(0)
-{
- for ( unsigned int i = 0; i < 4; ++i )
- controls.push_back( new Input( named_directions[i] ) );
- controls.push_back( new Input( "Forward" ) );
- controls.push_back( new Input( "Backward" ) );
- controls.push_back( new Input( "Hide" ) );
-
- settings.push_back( new Setting("Center", 0.5f ) );
- settings.push_back( new Setting("Width", 0.5f ) );
- settings.push_back( new Setting("Height", 0.5f ) );
-
-}
-
-void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
-{
-#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
- unsigned int win_width = 2, win_height = 2;
-#endif
-
-#ifdef _WIN32
- // Get the cursor position for the entire screen
- POINT point = { 1, 1 };
- GetCursorPos(&point);
- // Get the cursor position relative to the upper left corner of the rendering window
- ScreenToClient(wiimote_initialize->hWnd, &point);
-
- // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
- RECT Rect;
- GetClientRect(wiimote_initialize->hWnd, &Rect);
- // Width and height is the size of the rendering window
- win_width = Rect.right - Rect.left;
- win_height = Rect.bottom - Rect.top;
-
-#elif defined(HAVE_X11) && HAVE_X11
- int root_x, root_y;
- struct
- {
- int x, y;
- } point = { 1, 1 };
-
- Display* const wm_display = (Display*)wiimote_initialize->hWnd;
- Window glwin = *(Window *)wiimote_initialize->pXWindow;
-
- XWindowAttributes win_attribs;
- XGetWindowAttributes (wm_display, glwin, &win_attribs);
- win_width = win_attribs.width;
- win_height = win_attribs.height;
- Window root_dummy, child_win;
- unsigned int mask;
- XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
-#endif
-
-#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
- // Return the mouse position as a range from -1 to 1
- x = (float)point.x / (float)win_width * 2 - 1;
- y = (float)point.y / (float)win_height * 2 - 1;
-#else
- x = 0;
- y = 0;
-#endif
-
-}
diff --git a/Source/Plugins/InputPluginCommon/Src/ControllerEmu.h b/Source/Plugins/InputPluginCommon/Src/ControllerEmu.h
deleted file mode 100644
index 2e53c1473b..0000000000
--- a/Source/Plugins/InputPluginCommon/Src/ControllerEmu.h
+++ /dev/null
@@ -1,439 +0,0 @@
-// Copyright (C) 2010 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#ifndef _CONTROLLEREMU_H_
-#define _CONTROLLEREMU_H_
-
-// windows crap
-#define NOMINMAX
-
-#include "pluginspecs_pad.h"
-#include "pluginspecs_wiimote.h"
-//#include <CommonTypes.h>
-#include <math.h>
-
-#include <ControllerInterface/ControllerInterface.h>
-#include "IniFile.h"
-
-#include <vector>
-#include <string>
-#include <algorithm>
-
-#define sign(x) ((x)?(x)<0?-1:1:0)
-
-enum
-{
- GROUP_TYPE_OTHER,
- GROUP_TYPE_STICK,
- GROUP_TYPE_MIXED_TRIGGERS,
- GROUP_TYPE_BUTTONS,
- GROUP_TYPE_FORCE,
- GROUP_TYPE_EXTENSION,
- GROUP_TYPE_TILT,
- GROUP_TYPE_CURSOR,
- GROUP_TYPE_TRIGGERS,
-};
-
-const char * const named_directions[] =
-{
- "Up",
- "Down",
- "Left",
- "Right"
-};
-
-void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize);
-
-class ControllerEmu
-{
-public:
-
- class ControlGroup
- {
- public:
-
- class Control
- {
- protected:
- Control( ControllerInterface::ControlReference* const _ref, const char * const _name )
- : control_ref(_ref), name(_name){}
- public:
-
- virtual ~Control();
- ControllerInterface::ControlReference* const control_ref;
- const char * const name;
-
- };
-
- class Input : public Control
- {
- public:
-
- Input( const char * const _name )
- : Control( new ControllerInterface::InputReference, _name ) {}
-
- };
-
- class Output : public Control
- {
- public:
-
- Output( const char * const _name )
- : Control( new ControllerInterface::OutputReference, _name ) {}
-
- };
-
- class Setting
- {
- public:
-
- Setting(const char* const _name, const ControlState def_value
- , const unsigned int _low = 0, const unsigned int _high = 100 )
- : name(_name)
- , value(def_value)
- , default_value(def_value)
- , low(_low)
- , high(_high){}
-
- const char* const name;
- ControlState value;
- const ControlState default_value;
- const unsigned int low, high;
- };
-
- ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
- virtual ~ControlGroup();
-
- void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
- void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
-
- const char* const name;
- const unsigned int type;
-
- std::vector< Control* > controls;
- std::vector< Setting* > settings;
-
- };
-
- class AnalogStick : public ControlGroup
- {
- public:
-
- template <typename C>
- void GetState( C* const x, C* const y, const unsigned int base, const unsigned int range )
- {
- // this is all a mess
-
- ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
- ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
-
- ControlState deadzone = settings[0]->value;
- ControlState square = settings[1]->value;
- ControlState m = controls[4]->control_ref->State();
-
- // modifier code
- if ( m )
- {
- yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2);
- xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2);
- }
-
- // deadzone / square stick code
- if ( deadzone || square )
- {
- // this section might be all wrong, but its working good enough, i think
-
- ControlState ang = atan2( yy, xx );
- ControlState ang_sin = sin(ang);
- ControlState ang_cos = cos(ang);
-
- // the amt a full square stick would have at current angle
- ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 );
-
- // the amt a full stick would have that was ( user setting squareness) at current angle
- // i think this is more like a pointed circle rather than a rounded square like it should be
- ControlState stick_full = ( 1 + ( square_full - 1 ) * square );
-
- ControlState dist = sqrt(xx*xx + yy*yy);
-
- // dead zone code
- dist = std::max( 0.0f, dist - deadzone * stick_full );
- dist /= ( 1 - deadzone );
-
- // square stick code
- ControlState amt = dist / stick_full;
- dist -= ((square_full - 1) * amt * square);
-
- yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
- xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
- }
-
- *y = C( yy * range + base );
- *x = C( xx * range + base );
- }
-
- AnalogStick( const char* const _name );
-
- };
-
- class Buttons : public ControlGroup
- {
- public:
- Buttons( const char* const _name );
-
- template <typename C>
- void GetState( C* const buttons, const C* bitmasks )
- {
- std::vector<Control*>::iterator i = controls.begin(),
- e = controls.end();
- for ( ; i!=e; ++i, ++bitmasks )
- if ( (*i)->control_ref->State() > settings[0]->value ) // threshold
- *buttons |= *bitmasks;
- }
-
- };
-
- class MixedTriggers : public ControlGroup
- {
- public:
-
- template <typename C, typename S>
- void GetState( C* const digital, const C* bitmasks, S* analog, const unsigned int range )
- {
- const unsigned int trig_count = ((unsigned int) (controls.size() / 2));
- for ( unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog )
- {
- if ( controls[i]->control_ref->State() > settings[0]->value ) //threshold
- {
- *analog = range;
- *digital |= *bitmasks;
- }
- else
- *analog = S(controls[i+trig_count]->control_ref->State() * range);
-
- }
- }
-
- MixedTriggers( const char* const _name );
-
- };
-
- class Triggers : public ControlGroup
- {
- public:
-
- template <typename S>
- void GetState( S* analog, const unsigned int range )
- {
- const unsigned int trig_count = ((unsigned int) (controls.size()));
- const ControlState deadzone = settings[0]->value;
- for ( unsigned int i=0; i<trig_count; ++i,++analog )
- *analog = S( std::max(controls[i]->control_ref->State() - deadzone, 0.0f) / (1 - deadzone) * range );
- }
-
- Triggers( const char* const _name );
-
- };
-
- class Force : public ControlGroup
- {
- public:
- Force( const char* const _name );
-
- template <typename C, typename R>
- void GetState( C* axis, const u8 base, const R range )
- {
- const float deadzone = settings[0]->value;
- for ( unsigned int i=0; i<6; i+=2 )
- {
- const float state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State();
- if (abs(state) > deadzone)
- *axis++ = (C)((state - (deadzone * sign(state))) / (1 - deadzone) * range + base);
- //*axis++ = state * range + base;
- else
- *axis++ = (C)(base);
- }
- }
- };
-
- class Tilt : public ControlGroup
- {
- public:
- Tilt( const char* const _name );
-
- template <typename C, typename R>
- void GetState( C* const x, C* const y, const unsigned int base, const R range )
- {
- // this is all a mess
-
- ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
- ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
-
- ControlState deadzone = settings[0]->value;
- ControlState circle = settings[1]->value;
- ControlState m = controls[4]->control_ref->State();
-
- // modifier code
- if ( m )
- {
- yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2);
- xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2);
- }
-
- // deadzone / circle stick code
- if ( deadzone || circle )
- {
- // this section might be all wrong, but its working good enough, i think
-
- ControlState ang = atan2( yy, xx );
- ControlState ang_sin = sin(ang);
- ControlState ang_cos = cos(ang);
-
- // the amt a full square stick would have at current angle
- ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 );
-
- // the amt a full stick would have that was ( user setting circular ) at current angle
- // i think this is more like a pointed circle rather than a rounded square like it should be
- ControlState stick_full = (square_full * (1 - circle)) + (circle);
-
- ControlState dist = sqrt(xx*xx + yy*yy);
-
- // dead zone code
- dist = std::max( 0.0f, dist - deadzone * stick_full );
- dist /= (1 - deadzone);
-
- // circle stick code
- ControlState amt = dist / stick_full;
- dist += (square_full - 1) * amt * circle;
-
- yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
- xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
- }
-
- // this is kinda silly here
- // gui being open will make this happen 2x as fast, o well
- if (xx > m_tilt[0])
- m_tilt[0] = std::min(m_tilt[0] + 0.1f, xx);
- else if (xx < m_tilt[0])
- m_tilt[0] = std::max(m_tilt[0] - 0.1f, xx);
-
- if (yy > m_tilt[1])
- m_tilt[1] = std::min(m_tilt[1] + 0.1f, yy);
- else if (yy < m_tilt[1])
- m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy);
-
- *y = C( m_tilt[1] * range + base );
- *x = C( m_tilt[0] * range + base );
- }
- private:
- float m_tilt[2];
- };
-
- class Cursor : public ControlGroup
- {
- public:
- Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize );
-
- template <typename C>
- void GetState( C* const x, C* const y, C* const z, const bool adjusted = false )
- {
- const float zz = controls[4]->control_ref->State() - controls[5]->control_ref->State();
-
- // silly being here
- if (zz > m_z)
- m_z = std::min(m_z + 0.1f, zz);
- else if (zz < m_z)
- m_z = std::max(m_z - 0.1f, zz);
-
- *z = m_z;
-
- // hide
- if (controls[6]->control_ref->State() > 0.5f)
- {
- *x = 10000; *y = 0;
- }
- else
- {
- float xx, yy;
- GetMousePos(xx, yy, wiimote_initialize);
-
- // use mouse cursor, or user defined mapping if they have something mapped
- // this if seems horrible
- if ( controls[0]->control_ref->control_qualifier.name.size() || controls[1]->control_ref->control_qualifier.name.size() )
- yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
- else
- yy = -yy;
-
- if ( controls[2]->control_ref->control_qualifier.name.size() || controls[3]->control_ref->control_qualifier.name.size() )
- xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
-
- // adjust cursor according to settings
- if (adjusted)
- {
- xx *= ( settings[1]->value * 2 );
- yy *= ( settings[2]->value * 2 );
- yy += ( settings[0]->value - 0.5f );
- }
-
- *x = xx;
- *y = yy;
- }
- }
-
- private:
- const SWiimoteInitialize* const wiimote_initialize;
-
- float m_z;
- };
-
- class Extension : public ControlGroup
- {
- public:
- Extension( const char* const _name )
- : ControlGroup( _name, GROUP_TYPE_EXTENSION )
- , switch_extension(0)
- , active_extension(0) {}
- ~Extension();
-
- void GetState( u8* const data, const bool focus = true );
-
- std::vector<ControllerEmu*> attachments;
-
- int switch_extension;
- int active_extension;
- };
-
- virtual ~ControllerEmu();
-
- virtual std::string GetName() const = 0;
-
- virtual void LoadDefaults() {}
-
- void LoadConfig(IniFile::Section *sec, const std::string& base = "");
- void SaveConfig(IniFile::Section *sec, const std::string& base = "");
- void UpdateDefaultDevice();
-
- void UpdateReferences( ControllerInterface& devi );
-
- std::vector< ControlGroup* > groups;
-
- ControllerInterface::DeviceQualifier default_device;
-
-};
-
-
-#endif
diff --git a/Source/Plugins/InputPluginCommon/Src/SConscript b/Source/Plugins/InputPluginCommon/Src/SConscript
deleted file mode 100644
index 69d010169f..0000000000
--- a/Source/Plugins/InputPluginCommon/Src/SConscript
+++ /dev/null
@@ -1,19 +0,0 @@
-# -*- python -*-
-
-Import('env')
-
-files = [
- 'Config.cpp',
- 'ControllerEmu.cpp',
- ]
-
-if env['HAVE_WX']:
- files += [
- 'ConfigDiagBitmaps.cpp',
- 'ConfigDiag.cpp',
- ]
-
-
-
-env_inputpc = env.Clone()
-env_inputpc.StaticLibrary(env['local_libs'] + "inputplugincommon", files)