diff options
| author | nakeee <nakeee@gmail.com> | 2008-09-23 09:28:37 +0000 |
|---|---|---|
| committer | nakeee <nakeee@gmail.com> | 2008-09-23 09:28:37 +0000 |
| commit | 385e3276bbbe9c2ca0578737cb9cbc97f65bdc4e (patch) | |
| tree | 90777aa25e2e10de69379f1613d89ef5c656923c /Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp | |
| parent | 65d59e8d6ac898779b8db242ce1907df98b2fd51 (diff) | |
Start of converting the plugin to use wxwindows
still not working
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@638 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp | 733 |
1 files changed, 733 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp b/Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp new file mode 100644 index 0000000000..59a01e77cd --- /dev/null +++ b/Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp @@ -0,0 +1,733 @@ +// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#ifdef _WIN32 +#define XINPUT_ENABLE +#endif + +#include <stdio.h> +#include <math.h> +#include <wx/aboutdlg.h> + +#include "Common.h" +#include "pluginspecs_pad.h" +#include "PadSimple.h" +#include "IniFile.h" + +#include "GUI/ConfigDlg.h" + +#ifdef XINPUT_ENABLE +#include "XInput.h" +#endif + +#ifdef _WIN32 + +#include "DirectInputBase.h" + +DInput dinput; + +#else + +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> + +Display* GXdsp; +bool KeyStatus[23]; +#endif + +SPads pad[4]; + +HINSTANCE g_hInstance; +SPADInitialize g_PADInitialize; + +#define RECORD_SIZE (1024 * 128) +SPADStatus recordBuffer[RECORD_SIZE]; +int count = 0; + +void RecordInput(const SPADStatus& _rPADStatus) +{ + if (count >= RECORD_SIZE) + { + return; + } + + recordBuffer[count++] = _rPADStatus; +} + + +const SPADStatus& PlayRecord() +{ + if (count >= RECORD_SIZE){return(recordBuffer[0]);} + + return(recordBuffer[count++]); +} + + +void LoadRecord() +{ + FILE* pStream = fopen("c:\\pad-record.bin", "rb"); + + if (pStream != NULL) + { + fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); + fclose(pStream); + } +} + + +void SaveRecord() +{ + FILE* pStream = fopen("c:\\pad-record.bin", "wb"); + + if (pStream != NULL) + { + fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); + fclose(pStream); + } +} + + +#ifdef _WIN32 + +class wxDLLApp : public wxApp +{ + bool OnInit() + { + return true; + } +}; +IMPLEMENT_APP_NO_MAIN(wxDLLApp) + +WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); + +BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle + DWORD dwReason, // reason called + LPVOID lpvReserved) // reserved +{ + switch (dwReason) + { + case DLL_PROCESS_ATTACH: + { //use wxInitialize() if you don't want GUI instead of the following 12 lines + wxSetInstance((HINSTANCE)hinstDLL); + int argc = 0; + char **argv = NULL; + wxEntryStart(argc, argv); + if ( !wxTheApp || !wxTheApp->CallOnInit() ) + return FALSE; + } + break; + + case DLL_PROCESS_DETACH: + wxEntryCleanup(); //use wxUninitialize() if you don't want GUI + break; + default: + break; + } + + g_hInstance = hinstDLL; + return(TRUE); +} + +#endif + + +void GetDllInfo(PLUGIN_INFO* _PluginInfo) +{ + _PluginInfo->Version = 0x0100; + _PluginInfo->Type = PLUGIN_TYPE_PAD; + +#ifdef DEBUGFAST + sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)"); +#else +#ifndef _DEBUG + sprintf(_PluginInfo->Name, "Dolphin KB/X360pad"); +#else + sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)"); +#endif +#endif + +} + + +void DllAbout(HWND _hParent) +{ + wxAboutDialogInfo info; + info.AddDeveloper(_T("ector")); + info.AddDeveloper(_T("F|RES")); + info.SetDescription(_T("Simple keyboard and XInput plugin for dolphin")); + wxAboutBox(info); +} + + +void DllConfig(HWND _hParent) +{ + LoadConfig(); +#ifdef _WIN32 + wxWindow win; + win.SetHWND(_hParent); + ConfigDialog frame(&win); + frame.ShowModal(); + win.SetHWND(0); +#else + ConfigDialog frame(NULL); + frame.ShowModal(); +#endif + SaveConfig(); +} + + +void PAD_Initialize(SPADInitialize _PADInitialize) +{ +#ifdef RECORD_REPLAY + LoadRecord(); +#endif + + g_PADInitialize = _PADInitialize; +#ifdef _WIN32 + dinput.Init((HWND)g_PADInitialize.hWnd); +#else + GXdsp = (Display*)g_PADInitialize.hWnd; +#endif + + LoadConfig(); +} + + +void PAD_Shutdown() +{ +#ifdef RECORD_STORE + SaveRecord(); +#endif +#ifdef _WIN32 + dinput.Free(); +#endif + SaveConfig(); +} + + +const float kDeadZone = 0.1f; + +// Implement circular deadzone +void ScaleStickValues(unsigned char* outx, + unsigned char* outy, + short inx, short iny) +{ + float x = ((float)inx + 0.5f) / 32767.5f; + float y = ((float)iny + 0.5f) / 32767.5f; + + if ((x == 0.0f) && (y == 0.0f)) // to be safe + { + *outx = 0; + *outy = 0; + return; + } + + float magnitude = sqrtf(x * x + y * y); + float nx = x / magnitude; + float ny = y / magnitude; + + if (magnitude < kDeadZone){magnitude = kDeadZone;} + + magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone); + magnitude *= magnitude; // another power may be more appropriate + nx *= magnitude; + ny *= magnitude; + int ix = (int)(nx * 100); + int iy = (int)(ny * 100); + *outx = 0x80 + ix; + *outy = 0x80 + iy; +} + + +#ifdef _WIN32 +void DInput_Read(int _numPad, SPADStatus* _pPADStatus) +{ + /*We can do all now :D + if (_numPad != 0) + { + return; + }*/ + + dinput.Read(); + + int mainvalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFMAIN]] & 0xFF) ? 40 : 100; + int subvalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFSUB]] & 0xFF) ? 40 : 100; + int triggervalueL = (dinput.diks[pad[_numPad].keyForControl[CTL_TRIGGER_L]] & 0xFF) ? 100 : 255; + int triggervalueR = (dinput.diks[pad[_numPad].keyForControl[CTL_TRIGGER_R]] & 0xFF) ? 100 : 255; + + // get the new keys + if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= mainvalue;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += mainvalue;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= mainvalue;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += mainvalue;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= subvalue;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += subvalue;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= subvalue;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += subvalue;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_L]] & 0xFF) + { + _pPADStatus->button |= PAD_TRIGGER_L; + _pPADStatus->triggerLeft = triggervalueL; + } + + if (dinput.diks[pad[_numPad].keyForControl[CTL_R]] & 0xFF) + { + _pPADStatus->button |= PAD_TRIGGER_R; + _pPADStatus->triggerRight = triggervalueR; + } + + if (dinput.diks[pad[_numPad].keyForControl[CTL_A]] & 0xFF) + { + _pPADStatus->button |= PAD_BUTTON_A; + _pPADStatus->analogA = 255; + } + + if (dinput.diks[pad[_numPad].keyForControl[CTL_B]] & 0xFF) + { + _pPADStatus->button |= PAD_BUTTON_B; + _pPADStatus->analogB = 255; + } + + if (dinput.diks[pad[_numPad].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADRIGHT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;} + + if (dinput.diks[pad[_numPad].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;} +} + +void XInput_Read(int _numPAD, SPADStatus* _pPADStatus) +{ +#ifdef XINPUT_ENABLE + const int base = 0x80; + XINPUT_STATE xstate; + DWORD xresult = XInputGetState(_numPAD, &xstate); + + if ((xresult != ERROR_SUCCESS) && (_numPAD != 0)) + { + return; + } + + // In addition, let's .. yes, let's use XINPUT! + if (xresult == ERROR_SUCCESS) + { + const XINPUT_GAMEPAD& pad = xstate.Gamepad; + + if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base)) + { + ScaleStickValues( + &_pPADStatus->stickX, + &_pPADStatus->stickY, + pad.sThumbLX, + pad.sThumbLY); + } + + if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base)) + { + ScaleStickValues( + &_pPADStatus->substickX, + &_pPADStatus->substickY, + pad.sThumbRX, + pad.sThumbRY); + } + + _pPADStatus->triggerLeft = pad.bLeftTrigger; + _pPADStatus->triggerRight = pad.bRightTrigger; + + if (pad.bLeftTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_L;} + + if (pad.bRightTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_R;} + + if (pad.wButtons & XINPUT_GAMEPAD_A){_pPADStatus->button |= PAD_BUTTON_A;} + + if (pad.wButtons & XINPUT_GAMEPAD_X){_pPADStatus->button |= PAD_BUTTON_B;} + + if (pad.wButtons & XINPUT_GAMEPAD_B){_pPADStatus->button |= PAD_BUTTON_X;} + + if (pad.wButtons & XINPUT_GAMEPAD_Y){_pPADStatus->button |= PAD_BUTTON_Y;} + + if (pad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;} + + if (pad.wButtons & XINPUT_GAMEPAD_START){_pPADStatus->button |= PAD_BUTTON_START;} + + if (pad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT){_pPADStatus->button |= PAD_BUTTON_LEFT;} + + if (pad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT){_pPADStatus->button |= PAD_BUTTON_RIGHT;} + + if (pad.wButtons & XINPUT_GAMEPAD_DPAD_UP){_pPADStatus->button |= PAD_BUTTON_UP;} + + if (pad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN){_pPADStatus->button |= PAD_BUTTON_DOWN;} + } +#endif + +} + + +#endif + +#if defined(__linux__) +// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough. +void X11_Read(int _numPAD, SPADStatus* _pPADStatus) +{ + // Do all the stuff we need to do once per frame here + if (_numPAD != 0) + { + return; + } + int i; + // This code is from Zerofrog's pcsx2 pad plugin + XEvent E; + //int keyPress=0, keyRelease=0; + KeySym key; + + // keyboard input + while (XPending(GXdsp) > 0) { + + XNextEvent(GXdsp, &E); + + switch (E.type) { + case KeyPress: + //_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break; + key = XLookupKeysym((XKeyEvent*)&E, 0); + + for (i = 0; i < NUMCONTROLS; i++) { + if (key == pad[_numPAD].keyForControl[i]) { + KeyStatus[i] = true; + break; + } + } + break; + + case KeyRelease: + key = XLookupKeysym((XKeyEvent*)&E, 0); + + //_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0)); + for (i = 0; i < NUMCONTROLS; i++) { + if (key == pad[_numPAD].keyForControl[i]) { + KeyStatus[i] = false; + break; + } + } + break; + + case FocusIn: + XAutoRepeatOff(GXdsp); + break; + + case FocusOut: + XAutoRepeatOn(GXdsp); + break; + } + } + + int mainvalue = (KeyStatus[20]) ? 40 : 100; + int subvalue = (KeyStatus[21]) ? 40 : 100; + int triggervalue = (KeyStatus[23]) ? 100 : 255; + + if (KeyStatus[0]){_pPADStatus->stickX -= mainvalue;} + if (KeyStatus[1]){_pPADStatus->stickY += mainvalue;} + if (KeyStatus[2]){_pPADStatus->stickX += mainvalue;} + if (KeyStatus[3]){_pPADStatus->stickY -= mainvalue;} + + if (KeyStatus[4]){_pPADStatus->substickX -= subvalue;} + if (KeyStatus[5]){_pPADStatus->substickY += subvalue;} + if (KeyStatus[6]){_pPADStatus->substickX += subvalue;} + if (KeyStatus[7]){_pPADStatus->substickY -= subvalue;} + + if (KeyStatus[8]){_pPADStatus->button |= PAD_BUTTON_LEFT;} + if (KeyStatus[9]){_pPADStatus->button |= PAD_BUTTON_UP;} + if (KeyStatus[10]){_pPADStatus->button |= PAD_BUTTON_RIGHT;} + if (KeyStatus[11]){_pPADStatus->button |= PAD_BUTTON_DOWN;} + + if (KeyStatus[12]) { + _pPADStatus->button |= PAD_BUTTON_A; + _pPADStatus->analogA = 255; + } + + if (KeyStatus[13]) { + _pPADStatus->button |= PAD_BUTTON_B; + _pPADStatus->analogB = 255; + } + + if (KeyStatus[14]){_pPADStatus->button |= PAD_BUTTON_X;} + if (KeyStatus[15]){_pPADStatus->button |= PAD_BUTTON_Y;} + if (KeyStatus[16]){_pPADStatus->button |= PAD_TRIGGER_Z;} + + if (KeyStatus[17]) { + _pPADStatus->button |= PAD_TRIGGER_L; + _pPADStatus->triggerLeft = triggervalue; + } + + if (KeyStatus[18]) { + _pPADStatus->button |= PAD_TRIGGER_R; + _pPADStatus->triggerRight = triggervalue; + } + + if (KeyStatus[19]){_pPADStatus->button |= PAD_BUTTON_START;} +} + + +#endif + +void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus) +{ + // check if all is okay + if ((_pPADStatus == NULL)) + { + return; + } + +#ifdef RECORD_REPLAY + *_pPADStatus = PlayRecord(); + return; +#endif + + + + + const int base = 0x80; + // clear pad + memset(_pPADStatus, 0, sizeof(SPADStatus)); + + _pPADStatus->stickY = base; + _pPADStatus->stickX = base; + _pPADStatus->substickX = base; + _pPADStatus->substickY = base; + _pPADStatus->button |= PAD_USE_ORIGIN; +#ifdef _WIN32 + // just update pad on focus + //if (g_PADInitialize.hWnd != ::GetForegroundWindow()) + // return; +#endif + _pPADStatus->err = PAD_ERR_NONE; + + // keyboard is hardwired to player 1. +#ifdef _WIN32 + DInput_Read(_numPAD, _pPADStatus); + XInput_Read(_numPAD, _pPADStatus); +#elif defined(__linux__) + X11_Read(_numPAD, _pPADStatus); +#endif + +#ifdef RECORD_STORE + RecordInput(*_pPADStatus); +#endif +} + + +// Rough approximation of GC behaviour - needs improvement. +void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) +{ +#ifdef _WIN32 + static int a = 0; + + if ((_uType == 0) || (_uType == 2)) + { + a = 0; + } + else if (_uType == 1) + { + a = _uStrength > 2 ? 8000 : 0; + } + + a = int ((float)a * 0.96f); + + if (!pad[_numPAD].rumble) + { + a = 0; + } + +#ifdef XINPUT_ENABLE + XINPUT_VIBRATION vib; + vib.wLeftMotorSpeed = a; //_uStrength*100; + vib.wRightMotorSpeed = a; //_uStrength*100; + XInputSetState(_numPAD, &vib); +#endif +#endif +} + +unsigned int PAD_GetAttachedPads() +{ + unsigned int connected = 0; + + LoadConfig(); + + if(pad[0].attached) + connected |= 1; + if(pad[1].attached) + connected |= 2; + if(pad[2].attached) + connected |= 4; + if(pad[3].attached) + connected |= 8; + + return connected; +} + + +unsigned int SaveLoadState(char* _ptr, BOOL _bSave) +{ + return(0); +} + + +void LoadConfig() +{ + // Initialize pads to standard controls +#ifdef _WIN32 + const int defaultKeyForControl[NUMCONTROLS] = + { + DIK_X, //A + DIK_Z, + DIK_S, + DIK_C, + DIK_D, + DIK_RETURN, + DIK_Q, + DIK_LCONTROL, + DIK_W, + DIK_LCONTROL, + DIK_UP, //mainstick + DIK_DOWN, + DIK_LEFT, + DIK_RIGHT, + DIK_LSHIFT, + DIK_I, //substick + DIK_K, + DIK_J, + DIK_L, + DIK_LSHIFT, + DIK_T, //dpad + DIK_G, + DIK_F, + DIK_H + }; +#else + const int defaultKeyForControl[NUMCONTROLS] = + { + XK_Left, //mainstick + XK_Up, + XK_Right, + XK_Down, + XK_j, //substick + XK_i, + XK_l, + XK_k, + XK_f, //dpad + XK_t, + XK_h, + XK_g, + XK_x, //buttons + XK_z, + XK_s, + XK_c, + XK_d, + XK_q, + XK_w, + XK_Return, + XK_Shift_L, + XK_Shift_L, + XK_Control_L + }; +#endif + IniFile file; + file.Load("pad.ini"); + + for(int i = 0; i < 4; i++) + { + char SectionName[32]; + sprintf(SectionName, "PAD%i", i+1); + + if(pad[i].type == 0) + { + //keyboard settings + file.Get(SectionName, "Type", &pad[i].type); + file.Get(SectionName, "Attached", &pad[i].attached, false); + file.Get(SectionName, "Disable when window looses focus", &pad[i].disable, false); + + for (int x = 0; x < NUMCONTROLS; x++) + { + file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x], defaultKeyForControl[x]); + } + } + else + { + //xpad settings + file.Get(SectionName, "Type", &pad[i].type); + file.Get(SectionName, "Attached", &pad[i].attached, false); + file.Get(SectionName, "Disable when window looses focus", &pad[i].disable, false); + file.Get(SectionName, "Rumble", &pad[i].rumble, true); + file.Get(SectionName, "XPad#", &pad[i].XPad); + } + } +} + + +void SaveConfig() +{ + IniFile file; + file.Load("pad.ini"); + + for(int i = 0; i < 4; i++) + { + char SectionName[32]; + sprintf(SectionName, "PAD%i", i+1); + + if(pad[i].type == 0) + { + //keyboard settings + file.Set(SectionName, "Type", pad[i].type); + file.Set(SectionName, "Attached", pad[i].attached); + file.Set(SectionName, "Disable when window looses focus", pad[i].disable); + + for (int x = 0; x < NUMCONTROLS; x++) + { + file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]); + } + } + else + { + //xpad settings + file.Set(SectionName, "Type", pad[i].type); + file.Set(SectionName, "Attached", pad[i].attached); + file.Set(SectionName, "Disable when window looses focus", pad[i].disable); + file.Set(SectionName, "Rumble", pad[i].rumble); + file.Set(SectionName, "XPad#", pad[i].XPad); + } + } + file.Save("pad.ini"); +} + + |
