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authorNolan Check <Nolan.Check@gmail.com>2011-04-15 22:32:40 +0000
committerNolan Check <Nolan.Check@gmail.com>2011-04-15 22:32:40 +0000
commit9fc12bcaa2e8586468e93c2e9822ca5ad83e91da (patch)
tree7c069bbd4266441ebe38a1f8bdc7f3642e3e6e7e /Source/Plugins/Plugin_VideoDX11/Src/PSTextureEncoder.cpp
parent12c38d3afae66ad2f434e075098739478bb6a4b4 (diff)
DX11: Resolve multisampled EFB before encoding.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7460 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX11/Src/PSTextureEncoder.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX11/Src/PSTextureEncoder.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/PSTextureEncoder.cpp b/Source/Plugins/Plugin_VideoDX11/Src/PSTextureEncoder.cpp
index 71430d2fe0..0dd1399100 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/PSTextureEncoder.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/PSTextureEncoder.cpp
@@ -1092,7 +1092,10 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat,
ID3D11ShaderResourceView* pEFB = (srcFormat == PIXELFMT_Z24) ?
FramebufferManager::GetEFBDepthTexture()->GetSRV() :
- FramebufferManager::GetEFBColorTexture()->GetSRV();
+ // FIXME: Instead of resolving EFB, it would be better to pick out a
+ // single sample from each pixel. The game may break if it isn't
+ // expecting the blurred edges around multisampled shapes.
+ FramebufferManager::GetResolvedEFBColorTexture()->GetSRV();
D3D::g_context->PSSetConstantBuffers(0, 1, &m_encodeParams);
D3D::g_context->PSSetShaderResources(0, 1, &pEFB);