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authorNeoBrainX <NeoBrainX@googlemail.com>2011-01-24 11:57:17 +0000
committerNeoBrainX <NeoBrainX@googlemail.com>2011-01-24 11:57:17 +0000
commitf33cd7cbbd3daefe8e12593d19e2eb310a10069f (patch)
treee7f7d7835d36aaeef075a7505fc26e0da8e19603 /Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
parente0c609272110d543941693e3ec6cd8fc0e0934f1 (diff)
DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX11/Src/Render.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX11/Src/Render.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
index 713dd707d0..fb26f3b759 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
@@ -1190,7 +1190,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
hr = D3D::device->CreateBlendState(&gx_state.blenddc, &blstate);
if (FAILED(hr)) PanicAlert("Failed to create blend state at %s %d\n", __FILE__, __LINE__);
D3D::stateman->PushBlendState(blstate);
- D3D::SetDebugObjectName((ID3D11DeviceChild*)blstate, "a blend state of EmuGfxState");
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)blstate, "blend state used to emulate the GX pipeline");
SAFE_RELEASE(blstate);
ID3D11DepthStencilState* depth_state;
@@ -1233,6 +1233,9 @@ void Renderer::ApplyState(bool bUseDstAlpha)
SetBlendMode(false);
SetLogicOpMode();
}
+
+ D3D::context->PSSetShader(PixelShaderCache::GetActiveShader(), NULL, 0);
+ D3D::context->VSSetShader(VertexShaderCache::GetActiveShader(), NULL, 0);
}
void Renderer::RestoreState()