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authorlioncash <mathew1900@hotmail.com>2013-01-16 09:42:51 -0500
committerlioncash <mathew1900@hotmail.com>2013-01-16 09:42:51 -0500
commit87431666639c7036ea0f5b0d499df639cefb3d51 (patch)
treede64377a2b1bcfd10374cd5033b22b3f0e59b32e /Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp
parent7e5d877858b5f95fb0c54646998578f7d4720b8b (diff)
Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
This also gets rid of some more typecasts in some cases.
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp
index 1903bce989..f1d1fa3133 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp
@@ -44,8 +44,8 @@ FramebufferManager::Efb FramebufferManager::s_efb;
FramebufferManager::FramebufferManager()
{
bool depth_textures_supported = true;
- int target_width = Renderer::GetTargetWidth();
- int target_height = Renderer::GetTargetHeight();
+ u32 target_width = Renderer::GetTargetWidth();
+ u32 target_height = Renderer::GetTargetHeight();
s_efb.color_surface_Format = D3DFMT_A8R8G8B8;
// EFB color texture - primary render target
@@ -161,7 +161,7 @@ void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height
}
void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
- const MathUtil::Rectangle<float> &drawrc, int width, int height) const
+ const MathUtil::Rectangle<float> &drawrc, u32 width, u32 height) const
{
D3D::drawShadedTexSubQuad(texture, &sourcerc, texWidth, texHeight, &drawrc, width , height,
PixelShaderCache::GetColorCopyProgram(0), VertexShaderCache::GetSimpleVertexShader(0));