diff options
| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-11-08 20:35:11 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-11-08 20:35:11 +0000 |
| commit | 0ac07e8aa8edfd28c1ca5c357fdd9f17a2a2dbde (patch) | |
| tree | 16eef889bc0ffa56b8b91a5d92fa58d91a4d036a /Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp | |
| parent | 84c6135bfdfdb48455271cf4656481f845143327 (diff) | |
Big Commit this will break a lot, fix a lot, but i thing is a good step:
Implemented all the correct format conversions in efb to texture copy.
replaced all the stretcrect calls with quad draws this must improve speed a bit.
A BIGGGGGGGGGG cleanup in the code and reorganization.
reimplemented zpeek using a secondary render target ( this still is buggy so many issues left)
please a lot off feedback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp index dafed61dfb..b762d85993 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp @@ -34,6 +34,19 @@ PixelShaderCache::PSCache PixelShaderCache::PixelShaders; const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry; static float lastPSconstants[C_COLORMATRIX+16][4]; +static LPDIRECT3DPIXELSHADER9 s_ColorMatrixProgram = 0; +static LPDIRECT3DPIXELSHADER9 s_ColorCopyProgram = 0; + +LPDIRECT3DPIXELSHADER9 PixelShaderCache::GetColorMatrixProgram() +{ + return s_ColorMatrixProgram; +} + +LPDIRECT3DPIXELSHADER9 PixelShaderCache::GetColorCopyProgram() +{ + return s_ColorCopyProgram; +} + void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4) { if( lastPSconstants[const_number][0] != f1 || lastPSconstants[const_number][1] != f2 || @@ -63,6 +76,25 @@ void SetPSConstant4fv(int const_number, const float *f) void PixelShaderCache::Init() { + char pmatrixprog[1024]; + sprintf(pmatrixprog,"uniform sampler samp0 : register(s0);\n" + "uniform float4 cColMatrix[5] : register(c%d);\n" + "void main(\n" + "out float4 ocol0 : COLOR0,\n" + " in float3 uv0 : TEXCOORD0){\n" + "float4 texcol = tex2D(samp0,uv0.xy);\n" + "ocol0 = float4(dot(texcol,cColMatrix[0]),dot(texcol,cColMatrix[1]),dot(texcol,cColMatrix[2]),dot(texcol,cColMatrix[3])) + cColMatrix[4];\n" + "}\n",C_COLORMATRIX); + char pcopyprog[1024]; + sprintf(pcopyprog,"uniform sampler samp0 : register(s0);\n" + "void main(\n" + "out float4 ocol0 : COLOR0,\n" + " in float3 uv0 : TEXCOORD0){\n" + "ocol0 = tex2D(samp0,uv0.xy);\n" + "}\n"); + + s_ColorMatrixProgram = D3D::CompilePixelShader(pmatrixprog, (int)strlen(pmatrixprog)); + s_ColorCopyProgram = D3D::CompilePixelShader(pcopyprog, (int)strlen(pcopyprog)); Clear(); } @@ -80,6 +112,12 @@ void PixelShaderCache::Clear() void PixelShaderCache::Shutdown() { + if(s_ColorMatrixProgram) + s_ColorMatrixProgram->Release(); + s_ColorMatrixProgram = NULL; + if(s_ColorCopyProgram) + s_ColorCopyProgram->Release(); + s_ColorCopyProgram=NULL; Clear(); } |
