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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-11-08 20:35:11 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-11-08 20:35:11 +0000
commit0ac07e8aa8edfd28c1ca5c357fdd9f17a2a2dbde (patch)
tree16eef889bc0ffa56b8b91a5d92fa58d91a4d036a /Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
parent84c6135bfdfdb48455271cf4656481f845143327 (diff)
Big Commit this will break a lot, fix a lot, but i thing is a good step:
Implemented all the correct format conversions in efb to texture copy. replaced all the stretcrect calls with quad draws this must improve speed a bit. A BIGGGGGGGGGG cleanup in the code and reorganization. reimplemented zpeek using a secondary render target ( this still is buggy so many issues left) please a lot off feedback. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
index dafed61dfb..b762d85993 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
@@ -34,6 +34,19 @@ PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry;
static float lastPSconstants[C_COLORMATRIX+16][4];
+static LPDIRECT3DPIXELSHADER9 s_ColorMatrixProgram = 0;
+static LPDIRECT3DPIXELSHADER9 s_ColorCopyProgram = 0;
+
+LPDIRECT3DPIXELSHADER9 PixelShaderCache::GetColorMatrixProgram()
+{
+ return s_ColorMatrixProgram;
+}
+
+LPDIRECT3DPIXELSHADER9 PixelShaderCache::GetColorCopyProgram()
+{
+ return s_ColorCopyProgram;
+}
+
void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
{
if( lastPSconstants[const_number][0] != f1 || lastPSconstants[const_number][1] != f2 ||
@@ -63,6 +76,25 @@ void SetPSConstant4fv(int const_number, const float *f)
void PixelShaderCache::Init()
{
+ char pmatrixprog[1024];
+ sprintf(pmatrixprog,"uniform sampler samp0 : register(s0);\n"
+ "uniform float4 cColMatrix[5] : register(c%d);\n"
+ "void main(\n"
+ "out float4 ocol0 : COLOR0,\n"
+ " in float3 uv0 : TEXCOORD0){\n"
+ "float4 texcol = tex2D(samp0,uv0.xy);\n"
+ "ocol0 = float4(dot(texcol,cColMatrix[0]),dot(texcol,cColMatrix[1]),dot(texcol,cColMatrix[2]),dot(texcol,cColMatrix[3])) + cColMatrix[4];\n"
+ "}\n",C_COLORMATRIX);
+ char pcopyprog[1024];
+ sprintf(pcopyprog,"uniform sampler samp0 : register(s0);\n"
+ "void main(\n"
+ "out float4 ocol0 : COLOR0,\n"
+ " in float3 uv0 : TEXCOORD0){\n"
+ "ocol0 = tex2D(samp0,uv0.xy);\n"
+ "}\n");
+
+ s_ColorMatrixProgram = D3D::CompilePixelShader(pmatrixprog, (int)strlen(pmatrixprog));
+ s_ColorCopyProgram = D3D::CompilePixelShader(pcopyprog, (int)strlen(pcopyprog));
Clear();
}
@@ -80,6 +112,12 @@ void PixelShaderCache::Clear()
void PixelShaderCache::Shutdown()
{
+ if(s_ColorMatrixProgram)
+ s_ColorMatrixProgram->Release();
+ s_ColorMatrixProgram = NULL;
+ if(s_ColorCopyProgram)
+ s_ColorCopyProgram->Release();
+ s_ColorCopyProgram=NULL;
Clear();
}