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authordonkopunchstania <donkopunchstania@gmail.com>2009-05-15 02:39:55 +0000
committerdonkopunchstania <donkopunchstania@gmail.com>2009-05-15 02:39:55 +0000
commit14a67bc8bc5d663b5cd2d1d324d76444be3602d7 (patch)
tree19511fe94b78527c1b35317821fedc4229c860ea /Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
parent034e3c72a22601e2bfe2d43f72d2a16c8f2c6e96 (diff)
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
index de316d2d8f..8093ed401f 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
@@ -67,7 +67,7 @@ void PixelShaderCache::SetShader()
DVSTARTPROFILE();
PIXELSHADERUID uid;
- GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), false, false, false);
+ GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), false);
PSCache::iterator iter;
iter = PixelShaders.find(uid);
@@ -85,7 +85,7 @@ void PixelShaderCache::SetShader()
}
bool HLSL = false;
- const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(), false, false, false, HLSL);
+ const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(), false, HLSL);
LPDIRECT3DPIXELSHADER9 shader = HLSL ? D3D::CompilePixelShader(code, (int)strlen(code), false) : CompileCgShader(code);
if (shader)
{