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authornitsuja- <nitsuja-@hotmail.com>2011-01-06 02:24:03 +0000
committernitsuja- <nitsuja-@hotmail.com>2011-01-06 02:24:03 +0000
commit4f45b422a2ecf18fc45d2d60ac3afa5bae993c1b (patch)
tree9f66c729c01f2cd4dee73f314eec8abcdf9774e6 /Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
parent95b6d3f4453fa3fa02fffcb889cb8f5018a24263 (diff)
a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp11
1 files changed, 2 insertions, 9 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
index c5d7d13349..365a80b972 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
@@ -131,18 +131,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
D3DFORMAT bformat = FramebufferManager::GetEFBDepthRTSurfaceFormat();
int SSAAMode = g_ActiveConfig.iMultisampleMode;
- int depthConversionType;
- if(bformat == FOURCC_RAWZ || bformat == D3DFMT_D24X8 || !bFromZBuffer)
- depthConversionType = PixelShaderCache::DEPTH_CONVERSION_TYPE_NONE;
- else if(bformat == FOURCC_DF16)
- depthConversionType = PixelShaderCache::DEPTH_CONVERSION_TYPE_16BIT;
- else
- depthConversionType = PixelShaderCache::DEPTH_CONVERSION_TYPE_24BIT;
-
D3D::drawShadedTexQuad(read_texture, &sourcerect,
Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(),
virtualW, virtualH,
- PixelShaderCache::GetDepthMatrixProgram(SSAAMode, depthConversionType),
+ // TODO: why is D3DFMT_D24X8 singled out here? why not D3DFMT_D24X4S4/D24S8/D24FS8/D32/D16/D15S1 too, or none of them?
+ PixelShaderCache::GetDepthMatrixProgram(SSAAMode, bFromZBuffer && bformat != FOURCC_RAWZ && bformat != D3DFMT_D24X8),
VertexShaderCache::GetSimpleVertexShader(SSAAMode));
Rendersurf->Release();