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authordrkiiraziel <drkiiraziel@gmail.com>2008-11-15 02:30:29 +0000
committerdrkiiraziel <drkiiraziel@gmail.com>2008-11-15 02:30:29 +0000
commit9a4dc4e8102d10feef3d324ace7a3198013c5bd6 (patch)
treee31cc8110aeb8ae0c5e0ad1cc2182482c51eb1d3 /Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
parentab1774b28a6a7cbdf52e9114ef323bee067e387c (diff)
Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis
Added a check on both video plugins to prevent crashing when Memory_GetPtr retuns null pointer at ExecuteDisplayList (invalid address? Dave Mirra BMX 2 crashes there ...) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1179 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
index 4cd62306bb..a627df974d 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
@@ -200,7 +200,7 @@ void TextureCache::Load(int stage, u32 address, int width, int height, int forma
{ // dump texture to file
static int counter = 0;
char szTemp[MAX_PATH];
- sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath, counter++, format);
+ sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format);
D3DXSaveTextureToFile(szTemp,D3DXIFF_BMP,entry.texture,0);
}