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authorPierre Bourdon <delroth@gmail.com>2012-03-22 15:21:52 +0100
committerPierre Bourdon <delroth@gmail.com>2012-03-22 15:21:52 +0100
commit0ffc12bbfd6ac44b3030ec30f400a58e951087b7 (patch)
tree53a6fac9ec79bcd71fe2046d8fb579478da12fd2 /Source/Plugins/Plugin_VideoDX9
parent006923e871e496a7c6c0fe9ba76da4ee939ce14e (diff)
parentd95e31af3f779bfa3141047e8b6275e1fd2e4bbb (diff)
Merge branch 'master' into zcomploc-support
Conflicts: Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcxproj3
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/D3DBase.cpp19
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/D3DBase.h1
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp26
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.h4
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp50
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h7
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/Render.cpp129
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/Render.h2
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp42
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp90
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.h6
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp7
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp33
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.h9
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/main.cpp3
16 files changed, 175 insertions, 256 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcxproj b/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcxproj
index 838004a605..604fea8a2b 100644
--- a/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcxproj
+++ b/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcxproj
@@ -46,7 +46,7 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
- <WholeProgramOptimization>true</WholeProgramOptimization>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
@@ -57,7 +57,6 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
- <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.cpp b/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.cpp
index de610eab39..ff3f68a6cd 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.cpp
@@ -28,7 +28,8 @@ D3DXCOMPILESHADERTYPE PD3DXCompileShader = NULL;
namespace DX9
{
-
+static char vsVersions[5][7] = {"ERROR", "vs_1_4", "vs_2_a", "vs_3_0", "vs_4_0"};
+static char psVersions[5][7] = {"ERROR", "ps_1_4", "ps_2_a", "ps_3_0", "ps_4_0"};
// D3DX
HINSTANCE hD3DXDll = NULL;
int d3dx_dll_ref = 0;
@@ -55,6 +56,7 @@ static bool auto_depth_stencil = false;
#define VENDOR_NVIDIA 4318
#define VENDOR_ATI 4098
+#define VENDOR_INTEL 32902
bool bFrameInProgress = false;
@@ -112,6 +114,10 @@ bool IsATIDevice()
{
return GetCurAdapter().ident.VendorId == VENDOR_ATI;
}
+bool IsIntelDevice()
+{
+ return GetCurAdapter().ident.VendorId == VENDOR_INTEL;
+}
HRESULT Init()
@@ -139,6 +145,11 @@ HRESULT Init()
int adapter = g_Config.iAdapter;
D3D->GetDeviceCaps((adapter >= 0 && adapter < std::min(MAX_ADAPTERS, numAdapters)) ? adapter : D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
Enumerate();
+ if(IsIntelDevice()){
+ // Murder the a because Intel doesn't support 2.0a because the 'a' part was a ATI and Nvidia war going on
+ psVersions[2][5] = '0';
+ vsVersions[2][5] = '0';
+ }
return S_OK;
}
@@ -522,16 +533,14 @@ D3DFORMAT GetSupportedDepthSurfaceFormat(D3DFORMAT target_format)
const char *VertexShaderVersionString()
{
- static const char *versions[5] = {"ERROR", "vs_1_4", "vs_2_a", "vs_3_0", "vs_4_0"};
int version = ((D3D::caps.VertexShaderVersion >> 8) & 0xFF);
- return versions[std::min(4, version)];
+ return vsVersions[std::min(4, version)];
}
const char *PixelShaderVersionString()
{
- static const char *versions[5] = {"ERROR", "ps_1_4", "ps_2_a", "ps_3_0", "ps_4_0"};
int version = ((D3D::caps.PixelShaderVersion >> 8) & 0xFF);
- return versions[std::min(4, version)];
+ return psVersions[std::min(4, version)];
}
LPDIRECT3DSURFACE9 GetBackBufferSurface()
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.h b/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.h
index f4a5244dbe..d1e7eeaa91 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.h
+++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.h
@@ -47,6 +47,7 @@ namespace D3D
#define FOURCC_NULL ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')))
bool IsATIDevice();
+bool IsIntelDevice();
HRESULT Init();
HRESULT Create(int adapter, HWND wnd, int resolution, int aa_mode, bool auto_depth);
void Close();
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp
index cfb74df225..9510ad444c 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp
@@ -383,7 +383,7 @@ void drawShadedTexQuad(IDirect3DTexture9 *texture,
float v2=((float)rSource->bottom) * sh;
float g = 1.0f/Gamma;
- struct Q2DVertex { float x,y,z,rhw,u,v,w,h,G; } coords[4] = {
+ const struct Q2DVertex { float x,y,z,rhw,u,v,w,h,G; } coords[4] = {
{-1.0f - dw,-1.0f + dh, 0.0f,1.0f, u1, v2, sw, sh, g},
{-1.0f - dw, 1.0f + dh, 0.0f,1.0f, u1, v1, sw, sh, g},
{ 1.0f - dw,-1.0f + dh, 0.0f,1.0f, u2, v2, sw, sh, g},
@@ -434,15 +434,13 @@ void drawShadedTexSubQuad(IDirect3DTexture9 *texture,
// Fills a certain area of the current render target with the specified color
// Z buffer disabled; destination coordinates normalized to (-1;1)
-void drawColorQuad(int DestWidth, int DestHeight, u32 Color, float x1, float y1, float x2, float y2)
+void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2)
{
- float dw = 1.f / (float)DestWidth;
- float dh = 1.f / (float)DestHeight;
struct CQVertex { float x, y, z, rhw; u32 col; } coords[4] = {
- { x1-dw, y2+dh, 0.f, 1.f, Color },
- { x2-dw, y2+dh, 0.f, 1.f, Color },
- { x1-dw, y1+dh, 0.f, 1.f, Color },
- { x2-dw, y1+dh, 0.f, 1.f, Color },
+ { x1, y2, 0.f, 1.f, Color },
+ { x2, y2, 0.f, 1.f, Color },
+ { x1, y1, 0.f, 1.f, Color },
+ { x2, y1, 0.f, 1.f, Color },
};
dev->SetVertexShader(VertexShaderCache::GetClearVertexShader());
dev->SetPixelShader(PixelShaderCache::GetClearProgram());
@@ -451,15 +449,13 @@ void drawColorQuad(int DestWidth, int DestHeight, u32 Color, float x1, float y1,
RestoreShaders();
}
-void drawClearQuad(int DestWidth, int DestHeight, u32 Color, float z, IDirect3DPixelShader9 *PShader, IDirect3DVertexShader9 *Vshader)
+void drawClearQuad(u32 Color,float z,IDirect3DPixelShader9 *PShader,IDirect3DVertexShader9 *Vshader)
{
- float dw = 1.f / (float)DestWidth;
- float dh = 1.f / (float)DestHeight;
struct Q2DVertex { float x,y,z,rhw;u32 color;} coords[4] = {
- {-1.0f-dw, 1.0f+dh, z, 1.0f, Color},
- { 1.0f-dw, 1.0f+dh, z, 1.0f, Color},
- { 1.0f-dw, -1.0f+dh, z, 1.0f, Color},
- {-1.0f-dw, -1.0f+dh, z, 1.0f, Color}
+ {-1.0f, 1.0f, z, 1.0f, Color},
+ { 1.0f, 1.0f, z, 1.0f, Color},
+ { 1.0f, -1.0f, z, 1.0f, Color},
+ {-1.0f, -1.0f, z, 1.0f, Color}
};
dev->SetVertexShader(Vshader);
dev->SetPixelShader(PShader);
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.h b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.h
index 93e60f938b..882f112ece 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.h
+++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.h
@@ -82,8 +82,8 @@ namespace D3D
IDirect3DPixelShader9 *PShader,
IDirect3DVertexShader9 *Vshader,
float Gamma = 1.0f);
- void drawClearQuad(int DestWidth, int DestHeight, u32 Color, float z, IDirect3DPixelShader9 *PShader, IDirect3DVertexShader9 *Vshader);
- void drawColorQuad(int DestWidth, int DestHeight, u32 Color, float x1, float y1, float x2, float y2);
+ void drawClearQuad(u32 Color, float z, IDirect3DPixelShader9 *PShader, IDirect3DVertexShader9 *Vshader);
+ void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2);
void SaveRenderStates();
void RestoreRenderStates();
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
index f76837837d..f66d096ab6 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
@@ -43,6 +43,7 @@ namespace DX9
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry;
+PIXELSHADERUID PixelShaderCache::last_uid;
static LinearDiskCache<PIXELSHADERUID, u8> g_ps_disk_cache;
static std::set<u32> unique_shaders;
@@ -233,6 +234,8 @@ static LPDIRECT3DPIXELSHADER9 CreateCopyShader(int copyMatrixType, int depthConv
void PixelShaderCache::Init()
{
+ last_entry = NULL;
+
//program used for clear screen
{
char pprog[3072];
@@ -283,6 +286,9 @@ void PixelShaderCache::Init()
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
PixelShaderCacheInserter inserter;
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
+
+ if (g_Config.bEnableShaderDebugging)
+ Clear();
}
// ONLY to be used during shutdown.
@@ -292,7 +298,7 @@ void PixelShaderCache::Clear()
iter->second.Destroy();
PixelShaders.clear();
- memset(&last_pixel_shader_uid, 0xFF, sizeof(last_pixel_shader_uid));
+ last_entry = NULL;
}
void PixelShaderCache::Shutdown()
@@ -326,41 +332,47 @@ void PixelShaderCache::Shutdown()
bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
{
+ const API_TYPE api = ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF) < 3 ? API_D3D9_SM20 : API_D3D9_SM30;
PIXELSHADERUID uid;
- GetPixelShaderId(&uid, dstAlphaMode);
+ GetPixelShaderId(&uid, dstAlphaMode, components);
// Check if the shader is already set
- if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
+ if (last_entry)
{
- PSCache::const_iterator iter = PixelShaders.find(uid);
- GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- return (iter != PixelShaders.end() && iter->second.shader);
+ if (uid == last_uid)
+ {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+ ValidatePixelShaderIDs(api, last_entry->safe_uid, last_entry->code, dstAlphaMode, components);
+ return last_entry->shader != NULL;
+ }
}
- memcpy(&last_pixel_shader_uid, &uid, sizeof(PIXELSHADERUID));
+ last_uid = uid;
// Check if the shader is already in the cache
PSCache::iterator iter;
iter = PixelShaders.find(uid);
if (iter != PixelShaders.end())
{
- iter->second.frameCount = frameCount;
const PSCacheEntry &entry = iter->second;
last_entry = &entry;
if (entry.shader) D3D::SetPixelShader(entry.shader);
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+ ValidatePixelShaderIDs(api, entry.safe_uid, entry.code, dstAlphaMode, components);
return (entry.shader != NULL);
}
-
// Need to compile a new shader
- const char *code = GeneratePixelShaderCode(dstAlphaMode, ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF) < 3 ? API_D3D9_SM20 : API_D3D9_SM30, components);
+ const char *code = GeneratePixelShaderCode(dstAlphaMode, api, components);
- u32 code_hash = HashAdler32((const u8 *)code, strlen(code));
- unique_shaders.insert(code_hash);
- SETSTAT(stats.numUniquePixelShaders, unique_shaders.size());
+ if (g_ActiveConfig.bEnableShaderDebugging)
+ {
+ u32 code_hash = HashAdler32((const u8 *)code, strlen(code));
+ unique_shaders.insert(code_hash);
+ SETSTAT(stats.numUniquePixelShaders, unique_shaders.size());
+ }
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
@@ -381,14 +393,19 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
// Insert the bytecode into the caches
g_ps_disk_cache.Append(uid, bytecode, bytecodelen);
- g_ps_disk_cache.Sync();
// And insert it into the shader cache.
- bool result = InsertByteCode(uid, bytecode, bytecodelen, true);
+ bool success = InsertByteCode(uid, bytecode, bytecodelen, true);
delete [] bytecode;
+ if (g_ActiveConfig.bEnableShaderDebugging && success)
+ {
+ PixelShaders[uid].code = code;
+ GetSafePixelShaderId(&PixelShaders[uid].safe_uid, dstAlphaMode, components);
+ }
+
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- return result;
+ return success;
}
bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate)
@@ -398,7 +415,6 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytec
// Make an entry in the table
PSCacheEntry newentry;
newentry.shader = shader;
- newentry.frameCount = frameCount;
PixelShaders[uid] = newentry;
last_entry = &PixelShaders[uid];
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h
index 2f3c552e2a..c771984d36 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h
+++ b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h
@@ -40,9 +40,11 @@ private:
{
LPDIRECT3DPIXELSHADER9 shader;
bool owns_shader;
- int frameCount;
- PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
+ PIXELSHADERUIDSAFE safe_uid;
+ std::string code;
+
+ PSCacheEntry() : shader(NULL), owns_shader(true) {}
void Destroy()
{
if (shader && owns_shader)
@@ -55,6 +57,7 @@ private:
static PSCache PixelShaders;
static const PSCacheEntry *last_entry;
+ static PIXELSHADERUID last_uid;
static void Clear();
public:
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
index e333cbc168..a5aaa6485b 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
@@ -53,18 +53,13 @@
#include "Debugger.h"
#include "Core.h"
#include "Movie.h"
+#include "BPFunctions.h"
namespace DX9
{
static int s_fps = 0;
-static int s_recordWidth;
-static int s_recordHeight;
-
-static bool s_bLastFrameDumped;
-static bool s_bAVIDumping;
-
static u32 s_blendMode;
static u32 s_LastAA;
static bool IS_AMD;
@@ -296,9 +291,6 @@ Renderer::Renderer()
// Make sure to use valid texture sizes
D3D::FixTextureSize(s_target_width, s_target_height);
- s_bLastFrameDumped = false;
- s_bAVIDumping = false;
-
// We're not using fixed function.
// Let's just set the matrices to identity to be sure.
D3DXMATRIX mtx;
@@ -341,10 +333,6 @@ Renderer::~Renderer()
D3D::Present();
D3D::Close();
- if (s_bAVIDumping)
- {
- AVIDump::Stop();
- }
delete[] st;
}
@@ -426,55 +414,9 @@ bool Renderer::CheckForResize()
return false;
}
-bool Renderer::SetScissorRect()
+void Renderer::SetScissorRect(const TargetRectangle& rc)
{
- TargetRectangle rc;
- GetScissorRect(rc);
-
- if (rc.left < 0) rc.left = 0;
- if (rc.right < 0) rc.right = 0;
- if (rc.top < 0) rc.top = 0;
- if (rc.bottom < 0) rc.bottom = 0;
-
- if (rc.left > EFB_WIDTH) rc.left = EFB_WIDTH;
- if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
- if (rc.top > EFB_HEIGHT) rc.top = EFB_HEIGHT;
- if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
-
- if (rc.left > rc.right)
- {
- int temp = rc.right;
- rc.right = rc.left;
- rc.left = temp;
- }
- if (rc.top > rc.bottom)
- {
- int temp = rc.bottom;
- rc.bottom = rc.top;
- rc.top = temp;
- }
-
- rc.left = EFBToScaledX(rc.left);
- rc.top = EFBToScaledY(rc.top);
- rc.right = EFBToScaledX(rc.right);
- rc.bottom = EFBToScaledY(rc.bottom);
-
- // Check that the coordinates are good
- if (rc.right != rc.left && rc.bottom != rc.top)
- {
- D3D::dev->SetScissorRect(rc.AsRECT());
- return true;
- }
- else
- {
- //WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
- rc.left = 0;
- rc.top = 0;
- rc.right = s_target_width;
- rc.bottom = s_target_height;
- D3D::dev->SetScissorRect(rc.AsRECT());
- }
- return false;
+ D3D::dev->SetScissorRect(rc.AsRECT());
}
void Renderer::SetColorMask()
@@ -680,7 +622,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
// TODO: Speed this up by batching pokes?
ResetAPIState();
- D3D::drawColorQuad(GetTargetWidth(), GetTargetHeight(), poke_data,
+ D3D::drawColorQuad(poke_data,
(float)RectToLock.left * 2.f / (float)Renderer::GetTargetWidth() - 1.f,
- (float)RectToLock.top * 2.f / (float)Renderer::GetTargetHeight() + 1.f,
(float)RectToLock.right * 2.f / (float)Renderer::GetTargetWidth() - 1.f,
@@ -805,7 +747,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
vp.MinZ = 0.0;
vp.MaxZ = 1.0;
D3D::dev->SetViewport(&vp);
- D3D::drawClearQuad(GetTargetWidth(), GetTargetHeight(), color, (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
+ D3D::drawClearQuad(color, (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
RestoreAPIState();
}
@@ -819,7 +761,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
else if (convtype == 2) pixel_shader = PixelShaderCache::ReinterpRGBA6ToRGB8();
else
{
- PanicAlert("Trying to reinterpret pixel data with unsupported conversion type %d", convtype);
+ ERROR_LOG(VIDEO, "Trying to reinterpret pixel data with unsupported conversion type %d", convtype);
return;
}
@@ -889,12 +831,11 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
// This function has the final picture. We adjust the aspect ratio here.
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
{
- static char* data = 0;
- static int w = 0, h = 0;
if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
{
- if (g_ActiveConfig.bDumpFrames && data)
- AVIDump::AddFrame(data);
+ if (g_ActiveConfig.bDumpFrames && frame_data)
+ AVIDump::AddFrame(frame_data);
+
Core::Callback_VideoCopiedToXFB(false);
return;
}
@@ -907,6 +848,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
{
+ if (g_ActiveConfig.bDumpFrames && frame_data)
+ AVIDump::AddFrame(frame_data);
+
Core::Callback_VideoCopiedToXFB(false);
return;
}
@@ -952,7 +896,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
D3D::dev->SetViewport(&vp);
- D3D::drawClearQuad(GetTargetWidth(), GetTargetHeight(), 0, 1.0, PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
+ D3D::drawClearQuad(0, 1.0, PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
}
else
{
@@ -1072,15 +1016,21 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
SaveScreenshot(s_sScreenshotName, dst_rect);
s_bScreenshot = false;
}
+
+ // Dump frames
+ static int w = 0, h = 0;
if (g_ActiveConfig.bDumpFrames)
{
+ static int s_recordWidth;
+ static int s_recordHeight;
+
HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
- if (!s_bLastFrameDumped)
+ if (!bLastFrameDumped)
{
s_recordWidth = dst_rect.GetWidth();
s_recordHeight = dst_rect.GetHeight();
- s_bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
- if (!s_bAVIDumping)
+ bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
+ if (!bAVIDumping)
{
PanicAlert("Error dumping frames to AVI.");
}
@@ -1092,40 +1042,40 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
OSD::AddMessage(msg, 2000);
}
}
- if (s_bAVIDumping)
+ if (bAVIDumping)
{
D3DLOCKED_RECT rect;
if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, dst_rect.AsRECT(), D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
{
- if (!data || w != s_recordWidth || h != s_recordHeight)
+ if (!frame_data || w != s_recordWidth || h != s_recordHeight)
{
- free(data);
- data = (char*)malloc(3 * s_recordWidth * s_recordHeight);
+ delete[] frame_data;
+ frame_data = new char[3 * s_recordWidth * s_recordHeight];
w = s_recordWidth;
h = s_recordHeight;
}
- formatBufferDump((const char*)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
- AVIDump::AddFrame(data);
+ formatBufferDump((const char*)rect.pBits, frame_data, s_recordWidth, s_recordHeight, rect.Pitch);
+ AVIDump::AddFrame(frame_data);
ScreenShootMEMSurface->UnlockRect();
}
}
- s_bLastFrameDumped = true;
+ bLastFrameDumped = true;
}
else
{
- if (s_bLastFrameDumped && s_bAVIDumping)
+ if (bLastFrameDumped && bAVIDumping)
{
- if (data)
+ if (frame_data)
{
- free(data);
- data = 0;
+ delete[] frame_data;
+ frame_data = 0;
w = h = 0;
}
AVIDump::Stop();
- s_bAVIDumping = false;
+ bAVIDumping = false;
OSD::AddMessage("Stop dumping frames to AVI", 2000);
}
- s_bLastFrameDumped = false;
+ bLastFrameDumped = false;
}
// Finish up the current frame, print some stats
@@ -1164,12 +1114,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
DLCache::ProgressiveCleanup();
TextureCache::Cleanup();
- // reload textures if these settings changed
- if (g_Config.bSafeTextureCache != g_ActiveConfig.bSafeTextureCache ||
- g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
+ // Reload textures if these settings changed
+ if (g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
TextureCache::Invalidate(false);
- // Enable any configuration changes
+ // Enable configuration changes
UpdateActiveConfig();
SetWindowSize(fbWidth, fbHeight);
@@ -1293,7 +1242,7 @@ void Renderer::RestoreAPIState()
D3D::SetRenderState(D3DRS_FILLMODE, g_ActiveConfig.bWireFrame ? D3DFILL_WIREFRAME : D3DFILL_SOLID);
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
VertexShaderManager::SetViewportChanged();
- SetScissorRect();
+ BPFunctions::SetScissor();
if (bpmem.zmode.testenable) {
D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
if (bpmem.zmode.updateenable)
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.h b/Source/Plugins/Plugin_VideoDX9/Src/Render.h
index b3c89f82f9..6e5198b3cd 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Render.h
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.h
@@ -15,7 +15,7 @@ public:
void SetColorMask();
void SetBlendMode(bool forceUpdate);
- bool SetScissorRect();
+ void SetScissorRect(const TargetRectangle& rc);
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
index 7c741e08a9..2a3f12ddcf 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
@@ -21,6 +21,7 @@
#include "Statistics.h"
#include "MemoryUtil.h"
#include "Hash.h"
+#include "HW/Memmap.h"
#include "CommonPaths.h"
#include "FileUtil.h"
@@ -78,7 +79,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
FramebufferManager::GetEFBDepthTexture() :
FramebufferManager::GetEFBColorTexture();
- if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
+ if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
{
LPDIRECT3DSURFACE9 Rendersurf = NULL;
texture->GetSurfaceLevel(0, &Rendersurf);
@@ -90,15 +91,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
// Stretch picture with increased internal resolution
vp.X = 0;
vp.Y = 0;
- vp.Width = virtualW;
- vp.Height = virtualH;
+ vp.Width = virtual_width;
+ vp.Height = virtual_height;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
D3D::dev->SetViewport(&vp);
RECT destrect;
- destrect.bottom = virtualH;
+ destrect.bottom = virtual_height;
destrect.left = 0;
- destrect.right = virtualW;
+ destrect.right = virtual_width;
destrect.top = 0;
PixelShaderManager::SetColorMatrix(colmat); // set transformation
@@ -133,7 +134,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
D3D::drawShadedTexQuad(read_texture, &sourcerect,
Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
- virtualW, virtualH,
+ virtual_width, virtual_height,
// TODO: why is D3DFMT_D24X8 singled out here? why not D3DFMT_D24X4S4/D24S8/D24FS8/D32/D16/D15S1 too, or none of them?
PixelShaderCache::GetDepthMatrixProgram(SSAAMode, (srcFormat == PIXELFMT_Z24) && bformat != FOURCC_RAWZ && bformat != D3DFMT_D24X8),
VertexShaderCache::GetSimpleVertexShader(SSAAMode));
@@ -143,16 +144,25 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
if (!g_ActiveConfig.bCopyEFBToTexture)
{
- hash = TextureConverter::EncodeToRamFromTexture(
- addr,
- read_texture,
- Renderer::GetTargetWidth(),
- Renderer::GetTargetHeight(),
- srcFormat == PIXELFMT_Z24,
- isIntensity,
- dstFormat,
- scaleByHalf,
- srcRect);
+ int encoded_size = TextureConverter::EncodeToRamFromTexture(
+ addr,
+ read_texture,
+ Renderer::GetTargetWidth(),
+ Renderer::GetTargetHeight(),
+ srcFormat == PIXELFMT_Z24,
+ isIntensity,
+ dstFormat,
+ scaleByHalf,
+ srcRect);
+
+ u8* dst = Memory::GetPointer(addr);
+ hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
+
+ // Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
+ if (!g_ActiveConfig.bEFBCopyCacheEnable)
+ TextureCache::MakeRangeDynamic(addr,encoded_size);
+ else if (!TextureCache::Find(addr, hash))
+ TextureCache::MakeRangeDynamic(addr,encoded_size);
}
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp
index d14a3f29ea..7c38b154b9 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp
@@ -252,10 +252,10 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
s_texConvReadSurface = TrnBuffers[index].ReadSurface;
Rendersurf = TrnBuffers[index].RenderSurface;
-
+
hr = D3D::dev->SetDepthStencilSurface(NULL);
hr = D3D::dev->SetRenderTarget(0, Rendersurf);
-
+
if (linearFilter)
{
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
@@ -290,7 +290,7 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
// .. and then read back the results.
// TODO: make this less slow.
-
+
hr = D3D::dev->GetRenderTargetData(Rendersurf,s_texConvReadSurface);
D3DLOCKED_RECT drect;
@@ -313,76 +313,7 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
hr = s_texConvReadSurface->UnlockRect();
}
-void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
-{
- u32 format = copyfmt;
-
- if (bFromZBuffer)
- {
- format |= _GX_TF_ZTF;
- if (copyfmt == 11)
- format = GX_TF_Z16;
- else if (format < GX_TF_Z8 || format > GX_TF_Z24X8)
- format |= _GX_TF_CTF;
- }
- else
- if (copyfmt > GX_TF_RGBA8 || (copyfmt < GX_TF_RGB565 && !bIsIntensityFmt))
- format |= _GX_TF_CTF;
-
- LPDIRECT3DPIXELSHADER9 texconv_shader = GetOrCreateEncodingShader(format);
- if (!texconv_shader)
- return;
-
- u8 *dest_ptr = Memory::GetPointer(address);
-
- LPDIRECT3DTEXTURE9 source_texture = bFromZBuffer ? FramebufferManager::GetEFBDepthTexture() : FramebufferManager::GetEFBColorTexture();
- int width = (source.right - source.left) >> bScaleByHalf;
- int height = (source.bottom - source.top) >> bScaleByHalf;
-
- int size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, format);
-
- // Invalidate any existing texture covering this memory range.
- // TODO - don't delete the texture if it already exists, just replace the contents.
- TextureCache::InvalidateRange(address, size_in_bytes);
-
- u16 blkW = TexDecoder_GetBlockWidthInTexels(format) - 1;
- u16 blkH = TexDecoder_GetBlockHeightInTexels(format) - 1;
- u16 samples = TextureConversionShader::GetEncodedSampleCount(format);
-
- // only copy on cache line boundaries
- // extra pixels are copied but not displayed in the resulting texture
- s32 expandedWidth = (width + blkW) & (~blkW);
- s32 expandedHeight = (height + blkH) & (~blkH);
-
- float sampleStride = bScaleByHalf ? 2.f : 1.f;
- TextureConversionShader::SetShaderParameters(
- (float)expandedWidth,
- (float)Renderer::EFBToScaledY(expandedHeight), // TODO: Why do we scale this?
- (float)Renderer::EFBToScaledX(source.left),
- (float)Renderer::EFBToScaledY(source.top),
- Renderer::EFBToScaledXf(sampleStride),
- Renderer::EFBToScaledYf(sampleStride),
- (float)Renderer::GetTargetWidth(),
- (float)Renderer::GetTargetHeight());
-
- TargetRectangle scaledSource;
- scaledSource.top = 0;
- scaledSource.bottom = expandedHeight;
- scaledSource.left = 0;
- scaledSource.right = expandedWidth / samples;
- int cacheBytes = 32;
- if ((format & 0x0f) == 6)
- cacheBytes = 64;
-
- int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
- g_renderer->ResetAPIState();
- EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0,1.0f);
- D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
- D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
- g_renderer->RestoreAPIState();
-}
-
-u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
+int EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
{
u32 format = copyfmt;
@@ -440,16 +371,7 @@ u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 So
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0,1.0f);
- u64 hash = GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
- if (g_ActiveConfig.bEFBCopyCacheEnable)
- {
- // If the texture in RAM is already in the texture cache, do not copy it again as it has not changed.
- if (TextureCache::Find(address, hash))
- return hash;
- }
-
- TextureCache::MakeRangeDynamic(address,size_in_bytes);
- return hash;
+ return size_in_bytes; // TODO: D3D11 is calculating this value differently!
}
void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight,float Gamma)
@@ -490,7 +412,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE
destTexture->GetSurfaceLevel(0,&Rendersurf);
D3D::dev->SetDepthStencilSurface(NULL);
D3D::dev->SetRenderTarget(0, Rendersurf);
-
+
D3DVIEWPORT9 vp;
// Stretch picture with increased internal resolution
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.h b/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.h
index aa4757e4c9..4036f21447 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.h
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.h
@@ -35,15 +35,13 @@ namespace TextureConverter
void Init();
void Shutdown();
-void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
- u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
-
void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourceRc,
u8* destAddr, int dstWidth, int dstHeight,float Gamma);
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE9 destTexture);
-u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
+// returns size of the encoded data (in bytes)
+int EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
}
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
index d9c33b67ef..2083d4f1d8 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
@@ -137,12 +137,13 @@ void VertexManager::vFlush()
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
- (tex.texMode1[i&3].max_lod >> 4));
+ tex.texMode1[i&3].max_lod >> 4,
+ tex.texImage1[i&3].image_type);
if (tentry)
{
// 0s are probably for no manual wrapping needed.
- PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
+ PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, tentry->virtual_width, tentry->virtual_height, 0, 0, API_D3D9);
}
else
ERROR_LOG(VIDEO, "error loading texture");
@@ -151,7 +152,7 @@ void VertexManager::vFlush()
// set global constants
VertexShaderManager::SetConstants();
- PixelShaderManager::SetConstants();
+ PixelShaderManager::SetConstants(API_D3D9);
if (!PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components))
{
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
index 5fc2b6dee2..e392cf3de0 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
@@ -38,6 +38,7 @@ namespace DX9
VertexShaderCache::VSCache VertexShaderCache::vshaders;
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
+VERTEXSHADERUID VertexShaderCache::last_uid;
#define MAX_SSAA_SHADERS 3
@@ -151,6 +152,11 @@ void VertexShaderCache::Init()
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
VertexShaderCacheInserter inserter;
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
+
+ if (g_Config.bEnableShaderDebugging)
+ Clear();
+
+ last_entry = NULL;
}
void VertexShaderCache::Clear()
@@ -159,7 +165,7 @@ void VertexShaderCache::Clear()
iter->second.Destroy();
vshaders.clear();
- memset(&last_vertex_shader_uid, 0xFF, sizeof(last_vertex_shader_uid));
+ last_entry = NULL;
}
void VertexShaderCache::Shutdown()
@@ -184,23 +190,27 @@ bool VertexShaderCache::SetShader(u32 components)
{
VERTEXSHADERUID uid;
GetVertexShaderId(&uid, components);
- if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
+ if (last_entry)
{
- GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
- return (vshaders[uid].shader != NULL);
+ if (uid == last_uid)
+ {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
+ ValidateVertexShaderIDs(API_D3D9, last_entry->safe_uid, last_entry->code, components);
+ return (last_entry->shader != NULL);
+ }
}
- memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
+ last_uid = uid;
VSCache::iterator iter = vshaders.find(uid);
if (iter != vshaders.end())
{
- iter->second.frameCount = frameCount;
const VSCacheEntry &entry = iter->second;
last_entry = &entry;
if (entry.shader) D3D::SetVertexShader(entry.shader);
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
+ ValidateVertexShaderIDs(API_D3D9, entry.safe_uid, entry.code, components);
return (entry.shader != NULL);
}
@@ -213,12 +223,16 @@ bool VertexShaderCache::SetShader(u32 components)
return false;
}
g_vs_disk_cache.Append(uid, bytecode, bytecodelen);
- g_vs_disk_cache.Sync();
- bool result = InsertByteCode(uid, bytecode, bytecodelen, true);
+ bool success = InsertByteCode(uid, bytecode, bytecodelen, true);
+ if (g_ActiveConfig.bEnableShaderDebugging && success)
+ {
+ vshaders[uid].code = code;
+ GetSafeVertexShaderId(&vshaders[uid].safe_uid, components);
+ }
delete [] bytecode;
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
- return result;
+ return success;
}
bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate) {
@@ -227,7 +241,6 @@ bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, const u8 *byt
// Make an entry in the table
VSCacheEntry entry;
entry.shader = shader;
- entry.frameCount = frameCount;
vshaders[uid] = entry;
last_entry = &vshaders[uid];
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.h b/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.h
index b516f46f9a..c9c447e35b 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.h
+++ b/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.h
@@ -34,11 +34,11 @@ private:
struct VSCacheEntry
{
LPDIRECT3DVERTEXSHADER9 shader;
- int frameCount;
-#if defined(_DEBUG) || defined(DEBUGFAST)
+
std::string code;
-#endif
- VSCacheEntry() : shader(NULL), frameCount(0) {}
+ VERTEXSHADERUIDSAFE safe_uid;
+
+ VSCacheEntry() : shader(NULL) {}
void Destroy()
{
if (shader)
@@ -51,6 +51,7 @@ private:
static VSCache vshaders;
static const VSCacheEntry *last_entry;
+ static VERTEXSHADERUID last_uid;
static void Clear();
public:
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/main.cpp b/Source/Plugins/Plugin_VideoDX9/Src/main.cpp
index 1d733f7dc3..6c52219f97 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/main.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/main.cpp
@@ -78,7 +78,7 @@ void VideoBackend::UpdateFPSDisplay(const char *text)
{
TCHAR temp[512];
swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs | DX9 | %hs"), scm_rev_str, text);
- SetWindowText(EmuWindow::GetWnd(), temp);
+ EmuWindow::SetWindowText(temp);
}
std::string VideoBackend::GetName()
@@ -132,6 +132,7 @@ void VideoBackend::ShowConfig(void* parent)
bool VideoBackend::Initialize(void *&window_handle)
{
+ InitializeShared();
InitBackendInfo();
frameCount = 0;