diff options
| author | degasus <wickmarkus@web.de> | 2012-12-27 10:36:54 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2012-12-27 10:36:54 +0100 |
| commit | 316a33d1e68ab47b2870345a04bb9dfd4f383f28 (patch) | |
| tree | 03b40807def9787df30976ecb53f09d6c6084c13 /Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp | |
| parent | 53398ca5d8bc6e73a726c9d803db5a956c22cf6a (diff) | |
| parent | 94116bf89c917309b7e7b2a2b46bf2f43f3219db (diff) | |
Merge branch 'master' into GLSL-master
Conflicts:
Source/Core/DolphinWX/Src/VideoConfigDiag.h
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp | 87 |
1 files changed, 69 insertions, 18 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp index 0e37c3adb6..0220e54806 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp @@ -17,6 +17,7 @@ #include "Globals.h" #include "FramebufferManager.h" +#include "VertexShaderGen.h" #include "TextureConverter.h" #include "Render.h" @@ -27,6 +28,11 @@ namespace OGL extern bool s_bHaveFramebufferBlit; // comes from Render.cpp. ugly. +static GLuint s_VBO = 0; +static GLuint s_VAO = 0; +static MathUtil::Rectangle<float> s_cached_sourcerc; +static MathUtil::Rectangle<float> s_cached_drawrc; + int FramebufferManager::m_targetWidth; int FramebufferManager::m_targetHeight; int FramebufferManager::m_msaaSamples; @@ -53,6 +59,15 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms m_resolvedDepthTexture = 0; m_xfbFramebuffer = 0; + s_cached_sourcerc.bottom = -1; + s_cached_sourcerc.left = -1; + s_cached_sourcerc.right = -1; + s_cached_sourcerc.top = -1; + s_cached_drawrc.bottom = -1; + s_cached_drawrc.left = -1; + s_cached_drawrc.right = -1; + s_cached_drawrc.top = -1; + m_targetWidth = targetWidth; m_targetHeight = targetHeight; @@ -169,7 +184,28 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms // Create XFB framebuffer; targets will be created elsewhere. glGenFramebuffersEXT(1, &m_xfbFramebuffer); - + + // Generate VBO & VAO - and initialize the VAO for "Draw" + glGenBuffers(1, &s_VBO); + glGenVertexArrays(1, &s_VAO); + glBindBuffer(GL_ARRAY_BUFFER, s_VBO); + glBindVertexArray(s_VAO); + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 6*sizeof(GLfloat), NULL); + + glClientActiveTexture(GL_TEXTURE0); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+2); + + glClientActiveTexture(GL_TEXTURE1); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+4); + + // TODO: this after merging with graphic_update + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindVertexArray(0); + // EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f glViewport(0, 0, m_targetWidth, m_targetHeight); glScissor(0, 0, m_targetWidth, m_targetHeight); @@ -181,6 +217,8 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms FramebufferManager::~FramebufferManager() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glDeleteBuffers(1, &s_VBO); + glDeleteVertexArrays(1, &s_VAO); GLuint glObj[3]; @@ -305,24 +343,37 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc, glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture); - glBegin(GL_QUADS); - glTexCoord2f(sourcerc.left, sourcerc.bottom); - glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0); - glVertex2f(drawrc.left, drawrc.bottom); - - glTexCoord2f(sourcerc.left, sourcerc.top); - glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1); - glVertex2f(drawrc.left, drawrc.top); - - glTexCoord2f(sourcerc.right, sourcerc.top); - glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1); - glVertex2f(drawrc.right, drawrc.top); - - glTexCoord2f(sourcerc.right, sourcerc.bottom); - glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0); - glVertex2f(drawrc.right, drawrc.bottom); - glEnd(); + if(!(s_cached_sourcerc == sourcerc) || !(s_cached_drawrc == drawrc)) { + GLfloat vertices[] = { + drawrc.left, drawrc.bottom, + sourcerc.left, sourcerc.bottom, + 0.0f, 0.0f, + drawrc.left, drawrc.top, + sourcerc.left, sourcerc.top, + 0.0f, 1.0f, + drawrc.right, drawrc.top, + sourcerc.right, sourcerc.top, + 1.0f, 1.0f, + drawrc.right, drawrc.bottom, + sourcerc.right, sourcerc.bottom, + 1.0f, 0.0f + }; + glBindBuffer(GL_ARRAY_BUFFER, s_VBO); + glBufferData(GL_ARRAY_BUFFER, 2*4*3*sizeof(GLfloat), vertices, GL_STREAM_DRAW); + + // TODO: this after merging with graphic_update + glBindBuffer(GL_ARRAY_BUFFER, 0); + + s_cached_sourcerc = sourcerc; + s_cached_drawrc = drawrc; + } + glBindVertexArray(s_VAO); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + // TODO: this after merging with graphic_update + glBindVertexArray(0); + GL_REPORT_ERRORD(); } |
