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authordegasus <wickmarkus@web.de>2012-12-13 15:48:42 +0100
committerRyan Houdek <Sonicadvance1@gmail.com>2012-12-13 15:28:52 -0600
commit79a7ce4827de774bc0d454ad2e679f99e1da96fe (patch)
treebce7fa6ced0b603b8405d5d4d4049aec16506dde /Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
parent09274e2483abd7ea0ae26daa32f9cf3f7a3e2b16 (diff)
move glBindBuffer and glBindVertexArray out of VertexManager
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
index 9c66396226..0220e54806 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
@@ -201,7 +201,11 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glClientActiveTexture(GL_TEXTURE1);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+4);
-
+
+ // TODO: this after merging with graphic_update
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindVertexArray(0);
+
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
glViewport(0, 0, m_targetWidth, m_targetHeight);
glScissor(0, 0, m_targetWidth, m_targetHeight);
@@ -356,6 +360,9 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
};
glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
glBufferData(GL_ARRAY_BUFFER, 2*4*3*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
+
+ // TODO: this after merging with graphic_update
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
s_cached_sourcerc = sourcerc;
s_cached_drawrc = drawrc;
@@ -363,6 +370,9 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
glBindVertexArray(s_VAO);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ // TODO: this after merging with graphic_update
+ glBindVertexArray(0);
GL_REPORT_ERRORD();
}