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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-11 06:18:01 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:41:48 -0500
commitba12c0b4f51aafd814d9d400869586d204cf43df (patch)
tree00f3ed3a81a8f1f075435e85c5844b44dee0de8b /Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
parentd70726b035cc9d3dc7c342018f5e84efffe04bf1 (diff)
Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers.
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