summaryrefslogtreecommitdiff
path: root/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
diff options
context:
space:
mode:
authordegasus <wickmarkus@web.de>2012-12-25 12:39:00 +0100
committerdegasus <wickmarkus@web.de>2012-12-25 12:39:00 +0100
commitbff0faea2d3afbd3fc9d19f9449f2c31d64a5e3e (patch)
tree1b7262148633924c53e066a354c4b2a1a46d459d /Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
parentb3714f4874681b463c48f5aa96e3f89274f94aac (diff)
parent399a6af66de69ffaf54d779441b57b05aa2b24e0 (diff)
Merge branch 'immediate-removal'
Conflicts: Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp87
1 files changed, 69 insertions, 18 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
index 0e37c3adb6..0220e54806 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
@@ -17,6 +17,7 @@
#include "Globals.h"
#include "FramebufferManager.h"
+#include "VertexShaderGen.h"
#include "TextureConverter.h"
#include "Render.h"
@@ -27,6 +28,11 @@ namespace OGL
extern bool s_bHaveFramebufferBlit; // comes from Render.cpp. ugly.
+static GLuint s_VBO = 0;
+static GLuint s_VAO = 0;
+static MathUtil::Rectangle<float> s_cached_sourcerc;
+static MathUtil::Rectangle<float> s_cached_drawrc;
+
int FramebufferManager::m_targetWidth;
int FramebufferManager::m_targetHeight;
int FramebufferManager::m_msaaSamples;
@@ -53,6 +59,15 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
m_resolvedDepthTexture = 0;
m_xfbFramebuffer = 0;
+ s_cached_sourcerc.bottom = -1;
+ s_cached_sourcerc.left = -1;
+ s_cached_sourcerc.right = -1;
+ s_cached_sourcerc.top = -1;
+ s_cached_drawrc.bottom = -1;
+ s_cached_drawrc.left = -1;
+ s_cached_drawrc.right = -1;
+ s_cached_drawrc.top = -1;
+
m_targetWidth = targetWidth;
m_targetHeight = targetHeight;
@@ -169,7 +184,28 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
// Create XFB framebuffer; targets will be created elsewhere.
glGenFramebuffersEXT(1, &m_xfbFramebuffer);
-
+
+ // Generate VBO & VAO - and initialize the VAO for "Draw"
+ glGenBuffers(1, &s_VBO);
+ glGenVertexArrays(1, &s_VAO);
+ glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
+ glBindVertexArray(s_VAO);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 6*sizeof(GLfloat), NULL);
+
+ glClientActiveTexture(GL_TEXTURE0);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+2);
+
+ glClientActiveTexture(GL_TEXTURE1);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+4);
+
+ // TODO: this after merging with graphic_update
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindVertexArray(0);
+
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
glViewport(0, 0, m_targetWidth, m_targetHeight);
glScissor(0, 0, m_targetWidth, m_targetHeight);
@@ -181,6 +217,8 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
FramebufferManager::~FramebufferManager()
{
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDeleteBuffers(1, &s_VBO);
+ glDeleteVertexArrays(1, &s_VAO);
GLuint glObj[3];
@@ -305,24 +343,37 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture);
- glBegin(GL_QUADS);
- glTexCoord2f(sourcerc.left, sourcerc.bottom);
- glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0);
- glVertex2f(drawrc.left, drawrc.bottom);
-
- glTexCoord2f(sourcerc.left, sourcerc.top);
- glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1);
- glVertex2f(drawrc.left, drawrc.top);
-
- glTexCoord2f(sourcerc.right, sourcerc.top);
- glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1);
- glVertex2f(drawrc.right, drawrc.top);
-
- glTexCoord2f(sourcerc.right, sourcerc.bottom);
- glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0);
- glVertex2f(drawrc.right, drawrc.bottom);
- glEnd();
+ if(!(s_cached_sourcerc == sourcerc) || !(s_cached_drawrc == drawrc)) {
+ GLfloat vertices[] = {
+ drawrc.left, drawrc.bottom,
+ sourcerc.left, sourcerc.bottom,
+ 0.0f, 0.0f,
+ drawrc.left, drawrc.top,
+ sourcerc.left, sourcerc.top,
+ 0.0f, 1.0f,
+ drawrc.right, drawrc.top,
+ sourcerc.right, sourcerc.top,
+ 1.0f, 1.0f,
+ drawrc.right, drawrc.bottom,
+ sourcerc.right, sourcerc.bottom,
+ 1.0f, 0.0f
+ };
+ glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
+ glBufferData(GL_ARRAY_BUFFER, 2*4*3*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
+
+ // TODO: this after merging with graphic_update
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ s_cached_sourcerc = sourcerc;
+ s_cached_drawrc = drawrc;
+ }
+ glBindVertexArray(s_VAO);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ // TODO: this after merging with graphic_update
+ glBindVertexArray(0);
+
GL_REPORT_ERRORD();
}