diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-01-07 13:47:34 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-01-07 13:47:34 -0600 |
| commit | d0301ca89d318d8d6e3e7fde9c4b60e470e184e4 (patch) | |
| tree | 35493869c097117512c93c7b85e2011295f1aa69 /Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp | |
| parent | 5240e75be20791d5226e7ac589a09a102755edf2 (diff) | |
Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp | 85 |
1 files changed, 18 insertions, 67 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp index e7fb7ad7b7..0e37c3adb6 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp @@ -17,7 +17,6 @@ #include "Globals.h" #include "FramebufferManager.h" -#include "VertexShaderGen.h" #include "TextureConverter.h" #include "Render.h" @@ -28,11 +27,6 @@ namespace OGL extern bool s_bHaveFramebufferBlit; // comes from Render.cpp. ugly. -static GLuint s_VBO = 0; -static GLuint s_VAO = 0; -static MathUtil::Rectangle<float> s_cached_sourcerc; -static MathUtil::Rectangle<float> s_cached_drawrc; - int FramebufferManager::m_targetWidth; int FramebufferManager::m_targetHeight; int FramebufferManager::m_msaaSamples; @@ -59,15 +53,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms m_resolvedDepthTexture = 0; m_xfbFramebuffer = 0; - s_cached_sourcerc.bottom = -1; - s_cached_sourcerc.left = -1; - s_cached_sourcerc.right = -1; - s_cached_sourcerc.top = -1; - s_cached_drawrc.bottom = -1; - s_cached_drawrc.left = -1; - s_cached_drawrc.right = -1; - s_cached_drawrc.top = -1; - m_targetWidth = targetWidth; m_targetHeight = targetHeight; @@ -184,28 +169,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms // Create XFB framebuffer; targets will be created elsewhere. glGenFramebuffersEXT(1, &m_xfbFramebuffer); - - // Generate VBO & VAO - and initialize the VAO for "Draw" - glGenBuffers(1, &s_VBO); - glGenVertexArrays(1, &s_VAO); - glBindBuffer(GL_ARRAY_BUFFER, s_VBO); - glBindVertexArray(s_VAO); - - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(2, GL_FLOAT, 6*sizeof(GLfloat), NULL); - - glClientActiveTexture(GL_TEXTURE0); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+2); - - glClientActiveTexture(GL_TEXTURE1); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+4); - - // TODO: this after merging with graphic_update - glBindVertexArray(0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - + // EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f glViewport(0, 0, m_targetWidth, m_targetHeight); glScissor(0, 0, m_targetWidth, m_targetHeight); @@ -217,8 +181,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms FramebufferManager::~FramebufferManager() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glDeleteBuffers(1, &s_VBO); - glDeleteVertexArrays(1, &s_VAO); GLuint glObj[3]; @@ -343,35 +305,24 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc, glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture); - if(!(s_cached_sourcerc == sourcerc) || !(s_cached_drawrc == drawrc)) { - GLfloat vertices[] = { - drawrc.left, drawrc.bottom, - sourcerc.left, sourcerc.bottom, - 0.0f, 0.0f, - drawrc.left, drawrc.top, - sourcerc.left, sourcerc.top, - 0.0f, 1.0f, - drawrc.right, drawrc.top, - sourcerc.right, sourcerc.top, - 1.0f, 1.0f, - drawrc.right, drawrc.bottom, - sourcerc.right, sourcerc.bottom, - 1.0f, 0.0f - }; - glBindBuffer(GL_ARRAY_BUFFER, s_VBO); - glBufferData(GL_ARRAY_BUFFER, 2*4*3*sizeof(GLfloat), vertices, GL_STREAM_DRAW); - - s_cached_sourcerc = sourcerc; - s_cached_drawrc = drawrc; - } + glBegin(GL_QUADS); + glTexCoord2f(sourcerc.left, sourcerc.bottom); + glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0); + glVertex2f(drawrc.left, drawrc.bottom); + + glTexCoord2f(sourcerc.left, sourcerc.top); + glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1); + glVertex2f(drawrc.left, drawrc.top); + + glTexCoord2f(sourcerc.right, sourcerc.top); + glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1); + glVertex2f(drawrc.right, drawrc.top); + + glTexCoord2f(sourcerc.right, sourcerc.bottom); + glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0); + glVertex2f(drawrc.right, drawrc.bottom); + glEnd(); - glBindVertexArray(s_VAO); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - // TODO: this after merging with graphic_update - glBindVertexArray(0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - GL_REPORT_ERRORD(); } |
