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authorRyan Houdek <Sonicadvance1@gmail.com>2013-01-07 13:47:34 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2013-01-07 13:47:34 -0600
commitd0301ca89d318d8d6e3e7fde9c4b60e470e184e4 (patch)
tree35493869c097117512c93c7b85e2011295f1aa69 /Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
parent5240e75be20791d5226e7ac589a09a102755edf2 (diff)
Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp85
1 files changed, 18 insertions, 67 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
index e7fb7ad7b7..0e37c3adb6 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
@@ -17,7 +17,6 @@
#include "Globals.h"
#include "FramebufferManager.h"
-#include "VertexShaderGen.h"
#include "TextureConverter.h"
#include "Render.h"
@@ -28,11 +27,6 @@ namespace OGL
extern bool s_bHaveFramebufferBlit; // comes from Render.cpp. ugly.
-static GLuint s_VBO = 0;
-static GLuint s_VAO = 0;
-static MathUtil::Rectangle<float> s_cached_sourcerc;
-static MathUtil::Rectangle<float> s_cached_drawrc;
-
int FramebufferManager::m_targetWidth;
int FramebufferManager::m_targetHeight;
int FramebufferManager::m_msaaSamples;
@@ -59,15 +53,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
m_resolvedDepthTexture = 0;
m_xfbFramebuffer = 0;
- s_cached_sourcerc.bottom = -1;
- s_cached_sourcerc.left = -1;
- s_cached_sourcerc.right = -1;
- s_cached_sourcerc.top = -1;
- s_cached_drawrc.bottom = -1;
- s_cached_drawrc.left = -1;
- s_cached_drawrc.right = -1;
- s_cached_drawrc.top = -1;
-
m_targetWidth = targetWidth;
m_targetHeight = targetHeight;
@@ -184,28 +169,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
// Create XFB framebuffer; targets will be created elsewhere.
glGenFramebuffersEXT(1, &m_xfbFramebuffer);
-
- // Generate VBO & VAO - and initialize the VAO for "Draw"
- glGenBuffers(1, &s_VBO);
- glGenVertexArrays(1, &s_VAO);
- glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
- glBindVertexArray(s_VAO);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 6*sizeof(GLfloat), NULL);
-
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+2);
-
- glClientActiveTexture(GL_TEXTURE1);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+4);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
+
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
glViewport(0, 0, m_targetWidth, m_targetHeight);
glScissor(0, 0, m_targetWidth, m_targetHeight);
@@ -217,8 +181,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
FramebufferManager::~FramebufferManager()
{
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glDeleteBuffers(1, &s_VBO);
- glDeleteVertexArrays(1, &s_VAO);
GLuint glObj[3];
@@ -343,35 +305,24 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture);
- if(!(s_cached_sourcerc == sourcerc) || !(s_cached_drawrc == drawrc)) {
- GLfloat vertices[] = {
- drawrc.left, drawrc.bottom,
- sourcerc.left, sourcerc.bottom,
- 0.0f, 0.0f,
- drawrc.left, drawrc.top,
- sourcerc.left, sourcerc.top,
- 0.0f, 1.0f,
- drawrc.right, drawrc.top,
- sourcerc.right, sourcerc.top,
- 1.0f, 1.0f,
- drawrc.right, drawrc.bottom,
- sourcerc.right, sourcerc.bottom,
- 1.0f, 0.0f
- };
- glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
- glBufferData(GL_ARRAY_BUFFER, 2*4*3*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
-
- s_cached_sourcerc = sourcerc;
- s_cached_drawrc = drawrc;
- }
+ glBegin(GL_QUADS);
+ glTexCoord2f(sourcerc.left, sourcerc.bottom);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0);
+ glVertex2f(drawrc.left, drawrc.bottom);
+
+ glTexCoord2f(sourcerc.left, sourcerc.top);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1);
+ glVertex2f(drawrc.left, drawrc.top);
+
+ glTexCoord2f(sourcerc.right, sourcerc.top);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1);
+ glVertex2f(drawrc.right, drawrc.top);
+
+ glTexCoord2f(sourcerc.right, sourcerc.bottom);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0);
+ glVertex2f(drawrc.right, drawrc.bottom);
+ glEnd();
- glBindVertexArray(s_VAO);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
GL_REPORT_ERRORD();
}