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authorhrydgard <hrydgard@gmail.com>2008-08-30 22:06:53 +0000
committerhrydgard <hrydgard@gmail.com>2008-08-30 22:06:53 +0000
commit005cbbb3790028c9f4764626ef384665003366d7 (patch)
treeb3fd0aa53cdfabca3f8b4716b9e07dfc828bef75 /Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp
parent85565688d7391d9e583dbb073ae7220bd5b1b911 (diff)
Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@390 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp b/Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp
index 5abdd35a2c..6055240867 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp
@@ -25,6 +25,7 @@
// called. The reason is that the vertex format affects the sizes of the vertices.
#include "Globals.h"
+#include "Profiler.h"
#include "OpcodeDecoding.h"
#include "VertexLoader.h"
#include "VertexShaderManager.h"