summaryrefslogtreecommitdiff
path: root/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
diff options
context:
space:
mode:
authorskidau <skidau@gmail.com>2013-03-27 13:19:23 +1100
committerskidau <skidau@gmail.com>2013-03-27 13:19:23 +1100
commit7784fa4c67cc8d2545f45694d83805e7e89cd583 (patch)
tree7724133aabe971ec417d1dea0977a525bb8debfb /Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
parentd33c19b0cd2bae982c8d35e86a9d3551f9e5c72f (diff)
parent5cea0d9defeaa23e7af94adf7615a44fb2c9c173 (diff)
Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others # Via degasus (12) and others * master: (625 commits) Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds. Array overrun fixed in VertexShaderCache for the DX11 plugin. Fixed DSPTool build. Windows build fix Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031. VideoSoftware: Improve fog range adjustment by using less magic and more comments. revert RasterFont for VideoSoftware ogl: fix virtual xfb Windows build fix from web interface... Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play. Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check. VideoSoftware: Implement fog range adjustment, fixing issue 6147. implement 4xSSAA for OGL move ogl-only settings into backend Fix description of disable fog, and move it to enhancements tab. Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4. Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4. Forced the external exception check to occur sooner by changing the downcount. Mark the Direct3D9 backend deprecated. Prefer D3D11 and OpenGL over D3D9 by default. ... Conflicts: CMakeLists.txt Source/Core/Common/Common.vcxproj.filters Source/Core/Common/Src/CommonPaths.h Source/Core/Core/Core.vcxproj.filters Source/Core/Core/Src/Core.cpp Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp Source/VSProps/Dolphin.Win32.props Source/VSProps/Dolphin.x64.props
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp358
1 files changed, 50 insertions, 308 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
index 61e41008b3..1d3865851a 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
@@ -27,346 +27,88 @@
#include "Common.h"
#include "Render.h"
#include "VertexShaderGen.h"
-#include "PixelShaderCache.h"
+#include "ProgramShaderCache.h"
#include "PixelShaderManager.h"
+#include "OnScreenDisplay.h"
+#include "StringUtil.h"
#include "FileUtil.h"
#include "Debugger.h"
namespace OGL
{
-static int s_nMaxPixelInstructions;
-static GLuint s_ColorMatrixProgram = 0;
-static GLuint s_DepthMatrixProgram = 0;
-PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
-PIXELSHADERUID PixelShaderCache::s_curuid;
-bool PixelShaderCache::s_displayCompileAlert;
-GLuint PixelShaderCache::CurrentShader;
-bool PixelShaderCache::ShaderEnabled;
-
-PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry = NULL;
-PIXELSHADERUID PixelShaderCache::last_uid;
-
-GLuint PixelShaderCache::GetDepthMatrixProgram()
-{
- return s_DepthMatrixProgram;
-}
-
-GLuint PixelShaderCache::GetColorMatrixProgram()
+void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
- return s_ColorMatrixProgram;
-}
-
-void PixelShaderCache::Init()
-{
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- ShaderEnabled = true;
- CurrentShader = 0;
- last_entry = NULL;
- GL_REPORT_ERRORD();
-
- s_displayCompileAlert = true;
-
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
-
- if(s_nMaxPixelInstructions == 0) // Some combination of drivers and hardware returns zero for some reason.
- s_nMaxPixelInstructions = 4096;
- if (strstr((const char*)glGetString(GL_VENDOR), "Humper") != NULL) s_nMaxPixelInstructions = 4096;
-#if CG_VERSION_NUM == 2100
- if (strstr((const char*)glGetString(GL_VENDOR), "ATI") != NULL)
+ ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
+ for (int a = 0; a < NUM_UNIFORMS; ++a)
{
- s_nMaxPixelInstructions = 4096;
- }
-#endif
-
- int maxinst, maxattribs;
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst);
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs);
- INFO_LOG(VIDEO, "pixel max_alu=%d, max_inst=%d, max_attrib=%d", s_nMaxPixelInstructions, maxinst, maxattribs);
-
- char pmatrixprog[2048];
- sprintf(pmatrixprog, "!!ARBfp1.0"
- "TEMP R0;\n"
- "TEMP R1;\n"
- "PARAM K0 = { 0.5, 0.5, 0.5, 0.5};\n"
- "TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
- "MUL R0, R0, program.env[%d];\n"
- "ADD R0, R0, K0;\n"
- "FLR R0, R0;\n"
- "MUL R0, R0, program.env[%d];\n"
- "DP4 R1.x, R0, program.env[%d];\n"
- "DP4 R1.y, R0, program.env[%d];\n"
- "DP4 R1.z, R0, program.env[%d];\n"
- "DP4 R1.w, R0, program.env[%d];\n"
- "ADD result.color, R1, program.env[%d];\n"
- "END\n",C_COLORMATRIX+5,C_COLORMATRIX+6, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+2, C_COLORMATRIX+3, C_COLORMATRIX+4);
- glGenProgramsARB(1, &s_ColorMatrixProgram);
- SetCurrentShader(s_ColorMatrixProgram);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
-
- GLenum err = GL_REPORT_ERROR();
- if (err != GL_NO_ERROR) {
- ERROR_LOG(VIDEO, "Failed to create color matrix fragment program");
- glDeleteProgramsARB(1, &s_ColorMatrixProgram);
- s_ColorMatrixProgram = 0;
- }
-
- sprintf(pmatrixprog, "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEMP R1;\n"
- "TEMP R2;\n"
- //16777215/16777216*256, 1/255, 256, 0
- "PARAM K0 = { 255.99998474121, 0.003921568627451, 256.0, 0.0};\n"
- "PARAM K1 = { 15.0, 0.066666666666, 0.0, 0.0};\n"
- //sample the depth value
- "TEX R2, fragment.texcoord[0], texture[0], RECT;\n"
-
- //scale from [0*16777216..1*16777216] to
- //[0*16777215..1*16777215], multiply by 256
- "MUL R0, R2.x, K0.x;\n" // *16777215/16777216*256
-
- //It is easy to get bad results due to low precision
- //here, for example converting like this:
- //MUL R0,R0,{ 65536, 256, 1, 16777216 }
- //FRC R0,R0
- //gives {?, 128/255, 254/255, ?} for depth value 254/255
- //on some gpus
-
- "FLR R0.x,R0;\n" //bits 31..24
-
- "SUB R0.yzw,R0,R0.x;\n" //subtract bits 31..24 from rest
- "MUL R0.yzw,R0,K0.z;\n" // *256
- "FLR R0.y,R0;\n" //bits 23..16
-
- "SUB R0.zw,R0,R0.y;\n" //subtract bits 23..16 from rest
- "MUL R0.zw,R0,K0.z;\n" // *256
- "FLR R0.z,R0;\n" //bits 15..8
-
- "MOV R0.w,R0.x;\n" //duplicate bit 31..24
-
- "MUL R0,R0,K0.y;\n" // /255
-
- "MUL R0.w,R0,K1.x;\n" // *15
- "FLR R0.w,R0;\n" //bits 31..28
- "MUL R0.w,R0,K1.y;\n" // /15
-
- "DP4 R1.x, R0, program.env[%d];\n"
- "DP4 R1.y, R0, program.env[%d];\n"
- "DP4 R1.z, R0, program.env[%d];\n"
- "DP4 R1.w, R0, program.env[%d];\n"
- "ADD result.color, R1, program.env[%d];\n"
- "END\n", C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+2, C_COLORMATRIX+3, C_COLORMATRIX+4);
- glGenProgramsARB(1, &s_DepthMatrixProgram);
- SetCurrentShader(s_DepthMatrixProgram);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
-
- err = GL_REPORT_ERROR();
- if (err != GL_NO_ERROR) {
- ERROR_LOG(VIDEO, "Failed to create depth matrix fragment program");
- glDeleteProgramsARB(1, &s_DepthMatrixProgram);
- s_DepthMatrixProgram = 0;
- }
-
-}
-
-void PixelShaderCache::Shutdown()
-{
- glDeleteProgramsARB(1, &s_ColorMatrixProgram);
- s_ColorMatrixProgram = 0;
- glDeleteProgramsARB(1, &s_DepthMatrixProgram);
- s_DepthMatrixProgram = 0;
- PSCache::iterator iter = PixelShaders.begin();
- for (; iter != PixelShaders.end(); iter++)
- iter->second.Destroy();
- PixelShaders.clear();
-}
-
-FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
-{
- PIXELSHADERUID uid;
- GetPixelShaderId(&uid, dstAlphaMode, components);
-
- // Check if the shader is already set
- if (last_entry)
- {
- if (uid == last_uid)
+ if (!strcmp(name, UniformNames[a]))
{
- GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- ValidatePixelShaderIDs(API_OPENGL, last_entry->safe_uid, last_entry->shader.strprog, dstAlphaMode, components);
- return &last_entry->shader;
+ if (tmp.shader.UniformLocations[a] == -1)
+ return;
+ else
+ {
+ glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f);
+ return;
+ }
}
}
-
- last_uid = uid;
-
- PSCache::iterator iter = PixelShaders.find(uid);
- if (iter != PixelShaders.end())
- {
- PSCacheEntry &entry = iter->second;
- last_entry = &entry;
-
- GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- ValidatePixelShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, dstAlphaMode, components);
- return &last_entry->shader;
- }
-
- // Make an entry in the table
- PSCacheEntry& newentry = PixelShaders[uid];
- last_entry = &newentry;
- const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
-
- if (g_ActiveConfig.bEnableShaderDebugging && code)
- {
- GetSafePixelShaderId(&newentry.safe_uid, dstAlphaMode, components);
- newentry.shader.strprog = code;
- }
-
-#if defined(_DEBUG) || defined(DEBUGFAST)
- if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
- static int counter = 0;
- char szTemp[MAX_PATH];
- sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
-
- SaveData(szTemp, code);
- }
-#endif
-
- if (!code || !CompilePixelShader(newentry.shader, code)) {
- GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
- return NULL;
- }
-
- INCSTAT(stats.numPixelShadersCreated);
- SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
- GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- return &last_entry->shader;
}
-bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
+// Renderer functions
+void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
- GLenum err = GL_REPORT_ERROR();
- if (err != GL_NO_ERROR)
- {
- ERROR_LOG(VIDEO, "glError %08x before PS!", err);
- }
-
-#if defined HAVE_CG && HAVE_CG
- char stropt[128];
- sprintf(stropt, "MaxLocalParams=224,NumInstructionSlots=%d", s_nMaxPixelInstructions);
- const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
- CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
+ float const f[4] = {f1, f2, f3, f4};
- // handle errors
- if (!cgIsProgram(tempprog))
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- cgDestroyProgram(tempprog);
-
- static int num_failures = 0;
- char szTemp[MAX_PATH];
- sprintf(szTemp, "%sbad_ps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
- std::ofstream file(szTemp);
- file << pstrprogram;
- file.close();
-
- PanicAlert("Failed to compile pixel shader!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%d):\n%s",
- szTemp,
- g_cgfProf,
- cgGetLastListing(g_cgcontext));
-
- return false;
+ ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
+ return;
}
-
- // handle warnings
- if (cgGetError() != CG_NO_ERROR)
+ for (unsigned int a = 0; a < 10; ++a)
{
- WARN_LOG(VIDEO, "Warnings on compile ps %s:", cgGetLastListing(g_cgcontext));
- WARN_LOG(VIDEO, "%s", pstrprogram);
+ if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ {
+ unsigned int offset = const_number - PSVar_Loc[a].reg;
+ SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
+ return;
+ }
}
+}
- // This looks evil - we modify the program through the const char * we got from cgGetProgramString!
- // It SHOULD not have any nasty side effects though - but you never know...
- char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
- char *plocal = strstr(pcompiledprog, "program.local");
- while (plocal != NULL)
+void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
+{
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- const char *penv = " program.env";
- memcpy(plocal, penv, 13);
- plocal = strstr(plocal+13, "program.local");
+ ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
+ return;
}
-
- glGenProgramsARB(1, &ps.glprogid);
- SetCurrentShader(ps.glprogid);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
-
- err = GL_REPORT_ERROR();
- if (err != GL_NO_ERROR)
+ for (unsigned int a = 0; a < 10; ++a)
{
- GLint error_pos, native_limit;
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native_limit);
- // Error occur
- if (error_pos != -1) {
- const char *program_error = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);
- char line[256];
- strncpy(line, (const char *)pcompiledprog + error_pos, 255);
- line[255] = 0;
- ERROR_LOG(VIDEO, "Error at %i: %s", error_pos, program_error);
- ERROR_LOG(VIDEO, "Line dump: \n%s", line);
- } else if (native_limit != -1) {
- ERROR_LOG(VIDEO, "Hit limit? %i", native_limit);
- // TODO
+ if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ {
+ unsigned int offset = const_number - PSVar_Loc[a].reg;
+ SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
+ return;
}
- ERROR_LOG(VIDEO, "%s", pstrprogram);
- ERROR_LOG(VIDEO, "%s", pcompiledprog);
}
-
- cgDestroyProgram(tempprog);
-#endif
-
- return true;
}
-//Disable Fragment programs and reset the selected Program
-void PixelShaderCache::DisableShader()
-{
- if(ShaderEnabled)
- {
- glDisable(GL_FRAGMENT_PROGRAM_ARB);
- ShaderEnabled = false;
- }
-}
-
-//bind a program if is diferent from the binded oone
-void PixelShaderCache::SetCurrentShader(GLuint Shader)
+void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
- if(!ShaderEnabled)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- ShaderEnabled = true;
+ ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
+ return;
}
- if(CurrentShader != Shader)
+ for (unsigned int a = 0; a < 10; ++a)
{
- if(Shader != 0)
- CurrentShader = Shader;
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, CurrentShader);
+ if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ {
+ unsigned int offset = const_number - PSVar_Loc[a].reg;
+ SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
+ return;
+ }
}
}
-
-void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
-{
- float f[4] = { f1, f2, f3, f4 };
- glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
-}
-
-void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
-{
- glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
-}
-
-void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
-{
- for (unsigned int i = 0; i < count; i++,f+=4)
- glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number + i, f);
-}
-
} // namespace OGL