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authorRyan Houdek <Sonicadvance1@gmail.com>2011-11-30 21:00:21 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-11-30 22:02:25 -0600
commitb20176b74f28c05ec62ac8bbaeb80ff0ae6bb119 (patch)
tree96088791f2e0c420b515dff931eae42cc8f81ccf /Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
parentcda94290f533643729a8e55c583b54b6d7184b8b (diff)
Add in GLSL setting again.
PS and VS making. Untested and won't work for now. Add in program shader cache files. Readd NativeVertexFormat stuffs. Add in PS and VS cache things. SetShaders in places. Fixed EFB cache index computations in OpenGL renderer. The previous computation was very likely to go out of array bounds, which could result in crashes on EFB access. Also, the cache size was rounded down instead of up. This is a problem since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp632
1 files changed, 367 insertions, 265 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
index 050b378d2f..6c6725bb13 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
@@ -27,6 +27,7 @@
#include "Common.h"
#include "Render.h"
#include "VertexShaderGen.h"
+#include "ProgramShaderCache.h"
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "FileUtil.h"
@@ -47,326 +48,427 @@ bool PixelShaderCache::ShaderEnabled;
PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry = NULL;
PIXELSHADERUID PixelShaderCache::last_uid;
+void(*pSetPSConstant4f)(unsigned int, float, float, float, float);
+void(*pSetPSConstant4fv)(unsigned int, const float*);
+void(*pSetMultiPSConstant4fv)(unsigned int, unsigned int, const float*);
+
GLuint PixelShaderCache::GetDepthMatrixProgram()
{
- return s_DepthMatrixProgram;
+ return s_DepthMatrixProgram;
}
GLuint PixelShaderCache::GetColorMatrixProgram()
{
- return s_ColorMatrixProgram;
+ return s_ColorMatrixProgram;
}
void PixelShaderCache::Init()
{
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- ShaderEnabled = true;
- CurrentShader = 0;
- last_entry = NULL;
- GL_REPORT_ERRORD();
-
- s_displayCompileAlert = true;
-
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
-
- if(s_nMaxPixelInstructions == 0) // Some combination of drivers and hardware returns zero for some reason.
- s_nMaxPixelInstructions = 4096;
- if (strstr((const char*)glGetString(GL_VENDOR), "Humper") != NULL) s_nMaxPixelInstructions = 4096;
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ ShaderEnabled = true;
+ CurrentShader = 0;
+ last_entry = NULL;
+ GL_REPORT_ERRORD();
+
+ s_displayCompileAlert = true;
+
+ if(g_ActiveConfig.bUseGLSL)
+ {
+ pSetPSConstant4f = SetGLSLPSConstant4f;
+ pSetPSConstant4fv = SetGLSLPSConstant4fv;
+ pSetMultiPSConstant4fv = SetMultiGLSLPSConstant4fv;
+ }
+ else
+ {
+ pSetPSConstant4f = SetCGPSConstant4f;
+ pSetPSConstant4fv = SetCGPSConstant4fv;
+ pSetMultiPSConstant4fv = SetMultiCGPSConstant4fv;
+ }
+
+ glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
+
+ if(s_nMaxPixelInstructions == 0) // Some combination of drivers and hardware returns zero for some reason.
+ s_nMaxPixelInstructions = 4096;
+ if (strstr((const char*)glGetString(GL_VENDOR), "Humper") != NULL) s_nMaxPixelInstructions = 4096;
#if CG_VERSION_NUM == 2100
- if (strstr((const char*)glGetString(GL_VENDOR), "ATI") != NULL)
- {
- s_nMaxPixelInstructions = 4096;
- }
+ if (strstr((const char*)glGetString(GL_VENDOR), "ATI") != NULL)
+ {
+ s_nMaxPixelInstructions = 4096;
+ }
#endif
- int maxinst, maxattribs;
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst);
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs);
- INFO_LOG(VIDEO, "pixel max_alu=%d, max_inst=%d, max_attrib=%d", s_nMaxPixelInstructions, maxinst, maxattribs);
-
- char pmatrixprog[2048];
- sprintf(pmatrixprog, "!!ARBfp1.0"
- "TEMP R0;\n"
- "TEMP R1;\n"
- "PARAM K0 = { 0.5, 0.5, 0.5, 0.5};\n"
- "TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
- "MUL R0, R0, program.env[%d];\n"
- "ADD R0, R0, K0;\n"
- "FLR R0, R0;\n"
- "MUL R0, R0, program.env[%d];\n"
- "DP4 R1.x, R0, program.env[%d];\n"
- "DP4 R1.y, R0, program.env[%d];\n"
- "DP4 R1.z, R0, program.env[%d];\n"
- "DP4 R1.w, R0, program.env[%d];\n"
- "ADD result.color, R1, program.env[%d];\n"
- "END\n",C_COLORMATRIX+5,C_COLORMATRIX+6, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+2, C_COLORMATRIX+3, C_COLORMATRIX+4);
- glGenProgramsARB(1, &s_ColorMatrixProgram);
- SetCurrentShader(s_ColorMatrixProgram);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
-
- GLenum err = GL_REPORT_ERROR();
- if (err != GL_NO_ERROR) {
- ERROR_LOG(VIDEO, "Failed to create color matrix fragment program");
- glDeleteProgramsARB(1, &s_ColorMatrixProgram);
- s_ColorMatrixProgram = 0;
- }
-
- sprintf(pmatrixprog, "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEMP R1;\n"
- "TEMP R2;\n"
- //16777215/16777216*256, 1/255, 256, 0
- "PARAM K0 = { 255.99998474121, 0.003921568627451, 256.0, 0.0};\n"
- "PARAM K1 = { 15.0, 0.066666666666, 0.0, 0.0};\n"
- //sample the depth value
- "TEX R2, fragment.texcoord[0], texture[0], RECT;\n"
-
- //scale from [0*16777216..1*16777216] to
- //[0*16777215..1*16777215], multiply by 256
- "MUL R0, R2.x, K0.x;\n" // *16777215/16777216*256
-
- //It is easy to get bad results due to low precision
- //here, for example converting like this:
- //MUL R0,R0,{ 65536, 256, 1, 16777216 }
- //FRC R0,R0
- //gives {?, 128/255, 254/255, ?} for depth value 254/255
- //on some gpus
-
- "FLR R0.x,R0;\n" //bits 31..24
-
- "SUB R0.yzw,R0,R0.x;\n" //subtract bits 31..24 from rest
- "MUL R0.yzw,R0,K0.z;\n" // *256
- "FLR R0.y,R0;\n" //bits 23..16
-
- "SUB R0.zw,R0,R0.y;\n" //subtract bits 23..16 from rest
- "MUL R0.zw,R0,K0.z;\n" // *256
- "FLR R0.z,R0;\n" //bits 15..8
-
- "MOV R0.w,R0.x;\n" //duplicate bit 31..24
-
- "MUL R0,R0,K0.y;\n" // /255
-
- "MUL R0.w,R0,K1.x;\n" // *15
- "FLR R0.w,R0;\n" //bits 31..28
- "MUL R0.w,R0,K1.y;\n" // /15
-
- "DP4 R1.x, R0, program.env[%d];\n"
- "DP4 R1.y, R0, program.env[%d];\n"
- "DP4 R1.z, R0, program.env[%d];\n"
- "DP4 R1.w, R0, program.env[%d];\n"
- "ADD result.color, R1, program.env[%d];\n"
- "END\n", C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+2, C_COLORMATRIX+3, C_COLORMATRIX+4);
- glGenProgramsARB(1, &s_DepthMatrixProgram);
- SetCurrentShader(s_DepthMatrixProgram);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
-
- err = GL_REPORT_ERROR();
- if (err != GL_NO_ERROR) {
- ERROR_LOG(VIDEO, "Failed to create depth matrix fragment program");
- glDeleteProgramsARB(1, &s_DepthMatrixProgram);
- s_DepthMatrixProgram = 0;
- }
-
+ int maxinst, maxattribs;
+ glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst);
+ glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs);
+ INFO_LOG(VIDEO, "pixel max_alu=%d, max_inst=%d, max_attrib=%d", s_nMaxPixelInstructions, maxinst, maxattribs);
+
+ char pmatrixprog[2048];
+ sprintf(pmatrixprog, "!!ARBfp1.0"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "PARAM K0 = { 0.5, 0.5, 0.5, 0.5};\n"
+ "TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
+ "MUL R0, R0, program.env[%d];\n"
+ "ADD R0, R0, K0;\n"
+ "FLR R0, R0;\n"
+ "MUL R0, R0, program.env[%d];\n"
+ "DP4 R1.x, R0, program.env[%d];\n"
+ "DP4 R1.y, R0, program.env[%d];\n"
+ "DP4 R1.z, R0, program.env[%d];\n"
+ "DP4 R1.w, R0, program.env[%d];\n"
+ "ADD result.color, R1, program.env[%d];\n"
+ "END\n",C_COLORMATRIX+5,C_COLORMATRIX+6, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+2, C_COLORMATRIX+3, C_COLORMATRIX+4);
+ glGenProgramsARB(1, &s_ColorMatrixProgram);
+ SetCurrentShader(s_ColorMatrixProgram);
+ glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
+
+ GLenum err = GL_REPORT_ERROR();
+ if (err != GL_NO_ERROR) {
+ ERROR_LOG(VIDEO, "Failed to create color matrix fragment program");
+ glDeleteProgramsARB(1, &s_ColorMatrixProgram);
+ s_ColorMatrixProgram = 0;
+ }
+
+ sprintf(pmatrixprog, "!!ARBfp1.0\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ //16777215/16777216*256, 1/255, 256, 0
+ "PARAM K0 = { 255.99998474121, 0.003921568627451, 256.0, 0.0};\n"
+ "PARAM K1 = { 15.0, 0.066666666666, 0.0, 0.0};\n"
+ //sample the depth value
+ "TEX R2, fragment.texcoord[0], texture[0], RECT;\n"
+
+ //scale from [0*16777216..1*16777216] to
+ //[0*16777215..1*16777215], multiply by 256
+ "MUL R0, R2.x, K0.x;\n" // *16777215/16777216*256
+
+ //It is easy to get bad results due to low precision
+ //here, for example converting like this:
+ //MUL R0,R0,{ 65536, 256, 1, 16777216 }
+ //FRC R0,R0
+ //gives {?, 128/255, 254/255, ?} for depth value 254/255
+ //on some gpus
+
+ "FLR R0.x,R0;\n" //bits 31..24
+
+ "SUB R0.yzw,R0,R0.x;\n" //subtract bits 31..24 from rest
+ "MUL R0.yzw,R0,K0.z;\n" // *256
+ "FLR R0.y,R0;\n" //bits 23..16
+
+ "SUB R0.zw,R0,R0.y;\n" //subtract bits 23..16 from rest
+ "MUL R0.zw,R0,K0.z;\n" // *256
+ "FLR R0.z,R0;\n" //bits 15..8
+
+ "MOV R0.w,R0.x;\n" //duplicate bit 31..24
+
+ "MUL R0,R0,K0.y;\n" // /255
+
+ "MUL R0.w,R0,K1.x;\n" // *15
+ "FLR R0.w,R0;\n" //bits 31..28
+ "MUL R0.w,R0,K1.y;\n" // /15
+
+ "DP4 R1.x, R0, program.env[%d];\n"
+ "DP4 R1.y, R0, program.env[%d];\n"
+ "DP4 R1.z, R0, program.env[%d];\n"
+ "DP4 R1.w, R0, program.env[%d];\n"
+ "ADD result.color, R1, program.env[%d];\n"
+ "END\n", C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+2, C_COLORMATRIX+3, C_COLORMATRIX+4);
+ glGenProgramsARB(1, &s_DepthMatrixProgram);
+ SetCurrentShader(s_DepthMatrixProgram);
+ glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
+
+ err = GL_REPORT_ERROR();
+ if (err != GL_NO_ERROR) {
+ ERROR_LOG(VIDEO, "Failed to create depth matrix fragment program");
+ glDeleteProgramsARB(1, &s_DepthMatrixProgram);
+ s_DepthMatrixProgram = 0;
+ }
+
}
void PixelShaderCache::Shutdown()
{
- glDeleteProgramsARB(1, &s_ColorMatrixProgram);
- s_ColorMatrixProgram = 0;
+ glDeleteProgramsARB(1, &s_ColorMatrixProgram);
+ s_ColorMatrixProgram = 0;
glDeleteProgramsARB(1, &s_DepthMatrixProgram);
- s_DepthMatrixProgram = 0;
- PSCache::iterator iter = PixelShaders.begin();
- for (; iter != PixelShaders.end(); iter++)
- iter->second.Destroy();
- PixelShaders.clear();
+ s_DepthMatrixProgram = 0;
+ PSCache::iterator iter = PixelShaders.begin();
+ for (; iter != PixelShaders.end(); iter++)
+ iter->second.Destroy();
+ PixelShaders.clear();
}
FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
{
- PIXELSHADERUID uid;
- GetPixelShaderId(&uid, dstAlphaMode, components);
-
- // Check if the shader is already set
- if (last_entry)
- {
- if (uid == last_uid)
- {
- GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- ValidatePixelShaderIDs(API_OPENGL, last_entry->safe_uid, last_entry->shader.strprog, dstAlphaMode, components);
- return &last_entry->shader;
- }
- }
-
- last_uid = uid;
-
- PSCache::iterator iter = PixelShaders.find(uid);
- if (iter != PixelShaders.end())
- {
- PSCacheEntry &entry = iter->second;
- last_entry = &entry;
-
- GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- ValidatePixelShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, dstAlphaMode, components);
- return &last_entry->shader;
- }
-
- // Make an entry in the table
- PSCacheEntry& newentry = PixelShaders[uid];
- last_entry = &newentry;
- const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
-
- if (g_ActiveConfig.bEnableShaderDebugging && code)
- {
- GetSafePixelShaderId(&newentry.safe_uid, dstAlphaMode, components);
- newentry.shader.strprog = code;
- }
+ PIXELSHADERUID uid;
+ GetPixelShaderId(&uid, dstAlphaMode, components);
+
+ // Check if the shader is already set
+ if (last_entry)
+ {
+ if (uid == last_uid)
+ {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+ ValidatePixelShaderIDs(API_OPENGL, last_entry->safe_uid, last_entry->shader.strprog, dstAlphaMode, components);
+ return &last_entry->shader;
+ }
+ }
+
+ last_uid = uid;
+
+ PSCache::iterator iter = PixelShaders.find(uid);
+ if (iter != PixelShaders.end())
+ {
+ PSCacheEntry &entry = iter->second;
+ last_entry = &entry;
+
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+ ValidatePixelShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, dstAlphaMode, components);
+ return &last_entry->shader;
+ }
+
+ // Make an entry in the table
+ PSCacheEntry& newentry = PixelShaders[uid];
+ last_entry = &newentry;
+ const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
+
+ if (g_ActiveConfig.bEnableShaderDebugging && code)
+ {
+ GetSafePixelShaderId(&newentry.safe_uid, dstAlphaMode, components);
+ newentry.shader.strprog = code;
+ }
#if defined(_DEBUG) || defined(DEBUGFAST)
- if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
- static int counter = 0;
- char szTemp[MAX_PATH];
- sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
-
- SaveData(szTemp, code);
- }
+ if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
+ static int counter = 0;
+ char szTemp[MAX_PATH];
+ sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
+
+ SaveData(szTemp, code);
+ }
#endif
- if (!code || !CompilePixelShader(newentry.shader, code)) {
- GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
- return NULL;
- }
-
- INCSTAT(stats.numPixelShadersCreated);
- SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
- GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- return &last_entry->shader;
+ if (!code || !CompilePixelShader(newentry.shader, code)) {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
+ return NULL;
+ }
+
+ INCSTAT(stats.numPixelShadersCreated);
+ SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+ return &last_entry->shader;
}
bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
{
- GLenum err = GL_REPORT_ERROR();
- if (err != GL_NO_ERROR)
- {
- ERROR_LOG(VIDEO, "glError %08x before PS!", err);
- }
+ GLenum err = GL_REPORT_ERROR();
+ if (err != GL_NO_ERROR)
+ {
+ ERROR_LOG(VIDEO, "glError %08x before PS!", err);
+ }
#if defined HAVE_CG && HAVE_CG
- char stropt[128];
- sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
- const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
- CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
-
- // handle errors
- if (!cgIsProgram(tempprog))
- {
- cgDestroyProgram(tempprog);
-
- static int num_failures = 0;
- char szTemp[MAX_PATH];
- sprintf(szTemp, "%sbad_ps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
- std::ofstream file(szTemp);
- file << pstrprogram;
- file.close();
-
- PanicAlert("Failed to compile pixel shader!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%d):\n%s",
- szTemp,
- g_cgfProf,
- cgGetLastListing(g_cgcontext));
-
- return false;
- }
-
- // handle warnings
- if (cgGetError() != CG_NO_ERROR)
- {
- WARN_LOG(VIDEO, "Warnings on compile ps %s:", cgGetLastListing(g_cgcontext));
- WARN_LOG(VIDEO, "%s", pstrprogram);
- }
-
- // This looks evil - we modify the program through the const char * we got from cgGetProgramString!
- // It SHOULD not have any nasty side effects though - but you never know...
- char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
- char *plocal = strstr(pcompiledprog, "program.local");
- while (plocal != NULL)
- {
- const char *penv = " program.env";
- memcpy(plocal, penv, 13);
- plocal = strstr(plocal+13, "program.local");
- }
-
- glGenProgramsARB(1, &ps.glprogid);
- SetCurrentShader(ps.glprogid);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
-
- err = GL_REPORT_ERROR();
- if (err != GL_NO_ERROR)
- {
- GLint error_pos, native_limit;
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native_limit);
- // Error occur
- if (error_pos != -1) {
- const char *program_error = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);
- char line[256];
- strncpy(line, (const char *)pcompiledprog + error_pos, 255);
- line[255] = 0;
- ERROR_LOG(VIDEO, "Error at %i: %s", error_pos, program_error);
- ERROR_LOG(VIDEO, "Line dump: \n%s", line);
- } else if (native_limit != -1) {
- ERROR_LOG(VIDEO, "Hit limit? %i", native_limit);
- // TODO
- }
- ERROR_LOG(VIDEO, "%s", pstrprogram);
- ERROR_LOG(VIDEO, "%s", pcompiledprog);
- }
-
- cgDestroyProgram(tempprog);
+ char stropt[128];
+ sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
+ const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
+ CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
+
+ // handle errors
+ if (!cgIsProgram(tempprog))
+ {
+ cgDestroyProgram(tempprog);
+
+ static int num_failures = 0;
+ char szTemp[MAX_PATH];
+ sprintf(szTemp, "%sbad_ps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
+ std::ofstream file(szTemp);
+ file << pstrprogram;
+ file.close();
+
+ PanicAlert("Failed to compile pixel shader!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%d):\n%s",
+ szTemp,
+ g_cgfProf,
+ cgGetLastListing(g_cgcontext));
+
+ return false;
+ }
+
+ // handle warnings
+ if (cgGetError() != CG_NO_ERROR)
+ {
+ WARN_LOG(VIDEO, "Warnings on compile ps %s:", cgGetLastListing(g_cgcontext));
+ WARN_LOG(VIDEO, "%s", pstrprogram);
+ }
+
+ // This looks evil - we modify the program through the const char * we got from cgGetProgramString!
+ // It SHOULD not have any nasty side effects though - but you never know...
+ char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
+ char *plocal = strstr(pcompiledprog, "program.local");
+ while (plocal != NULL)
+ {
+ const char *penv = " program.env";
+ memcpy(plocal, penv, 13);
+ plocal = strstr(plocal+13, "program.local");
+ }
+
+ glGenProgramsARB(1, &ps.glprogid);
+ SetCurrentShader(ps.glprogid);
+ glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
+
+ err = GL_REPORT_ERROR();
+ if (err != GL_NO_ERROR)
+ {
+ GLint error_pos, native_limit;
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
+ glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native_limit);
+ // Error occur
+ if (error_pos != -1) {
+ const char *program_error = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);
+ char line[256];
+ strncpy(line, (const char *)pcompiledprog + error_pos, 255);
+ line[255] = 0;
+ ERROR_LOG(VIDEO, "Error at %i: %s", error_pos, program_error);
+ ERROR_LOG(VIDEO, "Line dump: \n%s", line);
+ } else if (native_limit != -1) {
+ ERROR_LOG(VIDEO, "Hit limit? %i", native_limit);
+ // TODO
+ }
+ ERROR_LOG(VIDEO, "%s", pstrprogram);
+ ERROR_LOG(VIDEO, "%s", pcompiledprog);
+ }
+
+ cgDestroyProgram(tempprog);
#endif
- return true;
+ return true;
}
//Disable Fragment programs and reset the selected Program
void PixelShaderCache::DisableShader()
{
- if(ShaderEnabled)
- {
- glDisable(GL_FRAGMENT_PROGRAM_ARB);
- ShaderEnabled = false;
- }
+ if(ShaderEnabled)
+ {
+ glDisable(GL_FRAGMENT_PROGRAM_ARB);
+ ShaderEnabled = false;
+ }
}
//bind a program if is diferent from the binded oone
void PixelShaderCache::SetCurrentShader(GLuint Shader)
{
- if(!ShaderEnabled)
- {
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- ShaderEnabled = true;
- }
- if(CurrentShader != Shader)
- {
- if(Shader != 0)
- CurrentShader = Shader;
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, CurrentShader);
- }
+ if(!ShaderEnabled)
+ {
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ ShaderEnabled = true;
+ }
+ if(CurrentShader != Shader)
+ {
+ if(Shader != 0)
+ CurrentShader = Shader;
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, CurrentShader);
+ }
+}
+// GLSL Specific
+void PixelShaderCache::SetPSSampler(const char * name, unsigned int Tex)
+{
+ PROGRAMSHADER tmp = ProgramShaderCache::GetShaderProgram();
+ for(int a = 0; a < NUM_UNIFORMS; ++a)
+ if(!strcmp(name, UniformNames[a]))
+ {
+ if(tmp.UniformLocations[a] == -1)
+ return;
+ else
+ {
+ glUniform1i(tmp.UniformLocations[a], Tex);
+ return;
+ }
+ }
+}
+void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
+{
+ PROGRAMSHADER tmp = ProgramShaderCache::GetShaderProgram();
+ for(int a = 0; a < NUM_UNIFORMS; ++a)
+ if(!strcmp(name, UniformNames[a]))
+ {
+ if(tmp.UniformLocations[a] == -1)
+ return;
+ else
+ {
+ glUniform4fv(tmp.UniformLocations[a] + offset, count, f);
+ return;
+ }
+ }
+}
+void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
+{
+ float f[4] = { f1, f2, f3, f4 };
+ for( unsigned int a = 0; a < 10; ++a)
+ {
+ if( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ {
+ unsigned int offset = const_number - PSVar_Loc[a].reg;
+ SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
+ return;
+ }
+ }
+}
+
+void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
+{
+ for( unsigned int a = 0; a < 10; ++a)
+ {
+ if( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ {
+ unsigned int offset = const_number - PSVar_Loc[a].reg;
+ SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
+ return;
+ }
+ }
+}
+
+void SetMultiGLSLPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
+{
+ for( unsigned int a = 0; a < 10; ++a)
+ {
+ if( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ {
+ unsigned int offset = const_number - PSVar_Loc[a].reg;
+ SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
+ return;
+ }
+ }
+}
+// CG Specific
+void SetCGPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
+{
+ float f[4] = { f1, f2, f3, f4 };
+ glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
}
+void SetCGPSConstant4fv(unsigned int const_number, const float *f)
+{
+ glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
+}
+
+void SetMultiCGPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
+{
+ for (unsigned int i = 0; i < count; i++,f+=4)
+ glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number + i, f);
+}
+// Renderer functions
void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
- float f[4] = { f1, f2, f3, f4 };
- glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
+ pSetPSConstant4f(const_number, f1, f2, f3, f4);
}
void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
{
- glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
+ pSetPSConstant4fv(const_number, f);
}
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
- for (unsigned int i = 0; i < count; i++,f+=4)
- glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number + i, f);
+ pSetMultiPSConstant4fv(const_number, count, f);
}
-
} // namespace OGL