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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-09 19:14:02 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-09 19:14:02 -0600
commite8087aa1a9f3471be92af06d6f35917eb835642c (patch)
tree1b42a11f010b88480d2487fe93d84d0c569f789d /Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
parent4fe9792760013e54cb2f6b21697b960dd280c3ae (diff)
Remove bSupportsGLSLLocation since it won't work how I expect it.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
index 978357e18f..7e18e54c7b 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
@@ -81,11 +81,6 @@ void PixelShaderCache::Init()
// Should this be set here?
if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_shading_language_420pack") != NULL)
g_Config.backend_info.bSupportsGLSLBinding = true;
- // This bit doesn't quite work yet, always set to false
- // TODO: Probably just drop this entirely in favour of UBOS
- //if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_separate_shader_objects") != NULL)
- g_Config.backend_info.bSupportsGLSLLocation = false;
-
if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_uniform_buffer_object") != NULL)
g_Config.backend_info.bSupportsGLSLUBO = true;
@@ -505,11 +500,6 @@ void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3
{
float f[4] = { f1, f2, f3, f4 };
- if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
- {
- glUniform4fv(const_number, 1, f);
- return;
- }
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetUniformObjects(0, const_number, f);
@@ -528,11 +518,6 @@ void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3
void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
{
- if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
- {
- glUniform4fv(const_number, 1, f);
- return;
- }
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetUniformObjects(0, const_number, f);
@@ -551,11 +536,6 @@ void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
void SetMultiGLSLPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
- if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
- {
- glUniform4fv(const_number, count, f);
- return;
- }
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetUniformObjects(0, const_number, f, count);