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authorJordan Woyak <jordan.woyak@gmail.com>2013-03-03 19:56:36 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2013-03-03 19:56:36 -0600
commitfcf87f6c53fd26b4dcbba5151185f3c4f4d4bd1d (patch)
tree08fd3277db552867f251bed449400f68387ac6f6 /Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
parentcedfa452b4497590f828306b42b1e7c24915fd58 (diff)
parent814c2ffdfd213dfa78078471d298e2657b7e14e9 (diff)
Merge branch 'windows-unicode'
Fixed unicode filename handling on Windows. Made all significant projects build with "Unicode" option on Windows. Fixed unicode string handling in GUI code on all OSes. From now on: std::string == UTF-8. Fixed issue 4111. Fixed issue 5178. Fixed issue 5980.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
index 61e41008b3..572c7f19c7 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
@@ -264,7 +264,8 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%sbad_ps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
- std::ofstream file(szTemp);
+ std::ofstream file;
+ OpenFStream(file, szTemp, std::ios_base::out);
file << pstrprogram;
file.close();