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authorhrydgard <hrydgard@gmail.com>2009-09-13 08:21:35 +0000
committerhrydgard <hrydgard@gmail.com>2009-09-13 08:21:35 +0000
commit700f2ff694a67b21272b81a7ca80ba5572e794d9 (patch)
tree1b30e220aac51ed530d94bc110985cf3f90cba94 /Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
parent52ea8a0fd10f6f4103befb091c1fdc20c2caf8f7 (diff)
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
index 87099a88d3..93ebe767de 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
@@ -45,11 +45,11 @@ void ReloadShader()
bool ApplyShader()
{
- if (s_currentShader != "User/Shaders/" + g_Config.sPostProcessingShader + ".txt")
+ if (s_currentShader != "User/Shaders/" + g_ActiveConfig.sPostProcessingShader + ".txt")
{
// Set immediately to prevent endless recompiles on failure.
- if (!g_Config.sPostProcessingShader.empty())
- s_currentShader = "User/Shaders/" + g_Config.sPostProcessingShader + ".txt";
+ if (!g_ActiveConfig.sPostProcessingShader.empty())
+ s_currentShader = "User/Shaders/" + g_ActiveConfig.sPostProcessingShader + ".txt";
else
s_currentShader.clear();