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authordegasus <wickmarkus@web.de>2013-03-07 19:51:57 +0100
committerdegasus <wickmarkus@web.de>2013-03-07 19:51:57 +0100
commit8b232c7a4d89134e434d9c4c1996098ccc17d1ec (patch)
tree2d090ac0db600fb395695e9fcefec563e4171b81 /Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
parentebb34ced91038ee9d53cf9e20b17046490861d1a (diff)
fix "some" pp shaders ...
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
index 3be735e612..cbb2680e46 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
@@ -116,7 +116,7 @@ void BlitToScreen()
glBindVertexArray(s_vao);
s_shader.Bind();
- glUniform2f(s_uniform_resolution, (float)s_width, (float)s_height);
+ glUniform4f(s_uniform_resolution, (float)s_width, (float)s_height, 1.0f/(float)s_width, 1.0f/(float)s_height);
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D, s_texture);