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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-11 06:18:01 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-11 06:18:01 -0600
commitad13f2d23d8dd809e5f5246a7ea45bbcb0b3fc70 (patch)
tree2440e1a9971afbe9118c1600a8f68a788edeed49 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
parentc908e1173d9a1d54645249f8a942d18203cd7244 (diff)
Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
index 26d5735ce6..4830f28849 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
@@ -72,7 +72,6 @@ struct PROGRAMSHADER
PROGRAMSHADER() : glprogid(0), vsid(0), psid(0){}
GLuint glprogid; // opengl program id
GLuint vsid, psid;
- GLint attrLoc[3];
GLint UniformLocations[NUM_UNIFORMS];
};
@@ -100,7 +99,6 @@ class ProgramShaderCache
public:
static PROGRAMSHADER GetShaderProgram(void);
- static GLint GetAttr(int num);
static void SetBothShaders(GLuint PS, GLuint VS);
static GLuint GetCurrentProgram(void);