diff options
| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-11-27 19:42:27 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-11-27 19:42:27 +0000 |
| commit | 5e31f22e50a2dddc0b0a7e5b2fcb515c4e574e60 (patch) | |
| tree | ce9b12f4dc7dfd79170009e3548ed1a76ed7b289 /Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | |
| parent | f69184b88722cd65364937611a481860f7f7f3c0 (diff) | |
small code reorganization.
Now efb to ram display correctly but still is misaligned by one pixel
please test and give me feedback
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4618 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/Render.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index 6fd6aaa9d4..c573db1daf 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -154,6 +154,15 @@ static const GLenum glDestFactors[8] = { GL_ONE_MINUS_DST_ALPHA }; +static const GLenum glCmpFuncs[8] = { + GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS +}; + +static const GLenum glLogicOpCodes[16] = { + GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP, GL_XOR, + GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET +}; + void SetDefaultRectTexParams() { // Set some standard texture filter modes. @@ -1374,3 +1383,70 @@ void UpdateViewport() glViewport(GLx, GLy, GLWidth, GLHeight); glDepthRange(GLNear, GLFar); } + +void Renderer::SetGenerationMode() +{ + // none, ccw, cw, ccw + if (bpmem.genMode.cullmode > 0) + { + glEnable(GL_CULL_FACE); + glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW); + } + else + glDisable(GL_CULL_FACE); +} + +void Renderer::SetDepthMode() +{ + if (bpmem.zmode.testenable) + { + glEnable(GL_DEPTH_TEST); + glDepthMask(bpmem.zmode.updateenable ? GL_TRUE : GL_FALSE); + glDepthFunc(glCmpFuncs[bpmem.zmode.func]); + } + else + { + // if the test is disabled write is disabled too + glDisable(GL_DEPTH_TEST); + glDepthMask(GL_FALSE); + } +} + +void Renderer::SetLogicOpMode() +{ + if (bpmem.blendmode.logicopenable) + { + glEnable(GL_COLOR_LOGIC_OP); + glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]); + } + else + glDisable(GL_COLOR_LOGIC_OP); +} + +void Renderer::SetDitherMode() +{ + if (bpmem.blendmode.dither) + glEnable(GL_DITHER); + else + glDisable(GL_DITHER); +} + + +void Renderer::SetLineWidth() +{ + float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f; + if (bpmem.lineptwidth.linesize > 0) + glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths + if (bpmem.lineptwidth.pointsize > 0) + glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f); +} + +void Renderer::SetSamplerState(int stage,int texindex) +{ + // TODO +} + +void Renderer::SetInterlacingMode() +{ + // TODO +} |
