diff options
| author | hrydgard <hrydgard@gmail.com> | 2008-10-17 11:30:14 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2008-10-17 11:30:14 +0000 |
| commit | dcbc8e78d47dabd3762d9c654df01ba57dfd8d4c (patch) | |
| tree | c5fa39bf50e6471e848ac93ac0e173d8aa92530d /Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp | |
| parent | 4477f77cf6c37e07433979331c22f362602ac76c (diff) | |
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp | 411 |
1 files changed, 44 insertions, 367 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp index 8d7500cabc..a5b13cd879 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp @@ -16,16 +16,19 @@ // http://code.google.com/p/dolphin-emu/
#include "Globals.h"
+
#include <fstream>
#include <assert.h>
#include "Common.h"
+#include "ImageWrite.h"
#include "x64Emitter.h"
#include "ABI.h"
#include "Profiler.h"
#include "StringUtil.h"
#include "Render.h"
+#include "VertexManager.h"
#include "VertexLoader.h"
#include "BPStructs.h"
#include "DataReader.h"
@@ -38,17 +41,7 @@ #include <fstream>
-#define MAX_BUFFER_SIZE 0x4000
-
-
-// internal state for loading vertices
-static u32 s_prevvbstride, s_prevcomponents; // previous state set
-static u8 *s_pBaseBufferPointer = NULL;
-static GLuint s_vboBuffers[0x40] = {0};
-static int s_nCurVBOIndex = 0; // current free buffer
-static GLenum s_prevprimitive = 0; // current primitive type
-static vector< pair<int, int> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
-static void (*fnSetupVertexPointers)() = NULL;
+extern void (*fnSetupVertexPointers)();
//these don't need to be saved
static float posScale;
@@ -62,11 +55,18 @@ static int colIndex; #define inline
#endif
+TVtxDesc VertexManager::s_GlobalVtxDesc;
+float VertexManager::shiftLookup[32];
+
+
+
// ==============================================================================
// Direct
// ==============================================================================
-static u8 s_curposmtx, s_curtexmtx[8];
-static int s_texmtxwrite = 0, s_texmtxread = 0;
+static u8 s_curposmtx;
+static u8 s_curtexmtx[8];
+static int s_texmtxwrite = 0;
+static int s_texmtxread = 0;
void LOADERDECL PosMtx_ReadDirect_UByte(void* _p)
{
@@ -150,7 +150,7 @@ int VertexLoader::ComputeVertexSize() m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex;
}
- if( fnSetupVertexPointers != NULL && fnSetupVertexPointers == (void (*)())(void*)m_compiledCode )
+ if (fnSetupVertexPointers != NULL && fnSetupVertexPointers == (void (*)())(void*)m_compiledCode)
VertexManager::Flush();
m_AttrDirty = 1;
@@ -258,7 +258,6 @@ int VertexLoader::ComputeVertexSize() return m_VertexSize;
}
-
// Note the use of CallCdeclFunction3I etc.
// This is a horrible hack that is necessary because Opengl32.dll is based way, way above the 32-bit address space
// that is within reach of a CALL, and just doing &fn gives us these high uncallable addresses. So we want to grab
@@ -519,8 +518,8 @@ void VertexLoader::ProcessFormat() ABI_RestoreStack(1 * 4);
#endif
#endif
- if( m_components&(VB_HAS_TEXMTXIDX0<<i) ) {
- if( tc[i] != NOT_PRESENT ) {
+ if (m_components & (VB_HAS_TEXMTXIDX0 << i)) {
+ if (tc[i] != NOT_PRESENT) {
CallCdeclFunction4_I(glTexCoordPointer, 3, GL_FLOAT, m_VBVertexStride, offset);
offset += 12;
}
@@ -668,32 +667,31 @@ void VertexLoader::WriteCall(void (LOADERDECL *func)(void *)) void VertexLoader::RunVertices(int primitive, int count)
{
- ComputeVertexSize(); // HACK for underruns in Super Monkey Ball etc. !!!!
+ DVSTARTPROFILE();
- if( count <= 0 )
+ ComputeVertexSize(); // HACK for underruns in Super Monkey Ball etc. !!!! dirty handling must be wrong.
+ if (count <= 0)
return;
- if( fnSetupVertexPointers != NULL && fnSetupVertexPointers != (void (*)())(void*)m_compiledCode )
+ if (fnSetupVertexPointers != NULL && fnSetupVertexPointers != (void (*)())(void*)m_compiledCode)
VertexManager::Flush();
- if( bpmem.genMode.cullmode == 3 && primitive < 5)
+ if (bpmem.genMode.cullmode == 3 && primitive < 5)
{
// if cull mode is none, ignore triangles and quads
DataSkip(count*m_VertexSize);
return;
}
- DVSTARTPROFILE();
ProcessFormat();
-
fnSetupVertexPointers = (void (*)())(void*)m_compiledCode;
- if (s_prevcomponents != m_components) {
-
+ // Move this code into VertexManager?
+ if (VertexManager::s_prevcomponents != m_components) {
VertexManager::Flush();
// matrices
- if ((m_components & VB_HAS_POSMTXIDX) != (s_prevcomponents&VB_HAS_POSMTXIDX)) {
+ if ((m_components & VB_HAS_POSMTXIDX) != (VertexManager::s_prevcomponents & VB_HAS_POSMTXIDX)) {
if (m_components & VB_HAS_POSMTXIDX)
glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
else
@@ -701,13 +699,13 @@ void VertexLoader::RunVertices(int primitive, int count) }
// normals
- if ((m_components & VB_HAS_NRM0) != (s_prevcomponents&VB_HAS_NRM0)) {
+ if ((m_components & VB_HAS_NRM0) != (VertexManager::s_prevcomponents & VB_HAS_NRM0)) {
if (m_components & VB_HAS_NRM0)
glEnableClientState(GL_NORMAL_ARRAY);
else
glDisableClientState(GL_NORMAL_ARRAY);
}
- if ((m_components & VB_HAS_NRM1) != (s_prevcomponents&VB_HAS_NRM1)) {
+ if ((m_components & VB_HAS_NRM1) != (VertexManager::s_prevcomponents & VB_HAS_NRM1)) {
if (m_components & VB_HAS_NRM1) {
glEnableVertexAttribArray(SHADER_NORM1_ATTRIB);
glEnableVertexAttribArray(SHADER_NORM2_ATTRIB);
@@ -719,29 +717,28 @@ void VertexLoader::RunVertices(int primitive, int count) }
// color
- for(int i = 0; i < 2; ++i) {
- if ( (m_components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i)) ) {
+ for (int i = 0; i < 2; ++i) {
+ if ((m_components & (VB_HAS_COL0 << i)) != (VertexManager::s_prevcomponents & (VB_HAS_COL0 << i))) {
if (m_components & (VB_HAS_COL0 << 0))
- glEnableClientState(i?GL_SECONDARY_COLOR_ARRAY:GL_COLOR_ARRAY);
+ glEnableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
else
- glDisableClientState(i?GL_SECONDARY_COLOR_ARRAY:GL_COLOR_ARRAY);
+ glDisableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
}
}
// tex
for (int i = 0; i < 8; ++i) {
- if ((m_components&(VB_HAS_UV0<<i)) != (s_prevcomponents&(VB_HAS_UV0<<i))) {
-
- glClientActiveTexture(GL_TEXTURE0+i);
- if (m_components&(VB_HAS_UV0<<i))
+ if ((m_components & (VB_HAS_UV0 << i)) != (VertexManager::s_prevcomponents & (VB_HAS_UV0 << i))) {
+ glClientActiveTexture(GL_TEXTURE0 + i);
+ if (m_components & (VB_HAS_UV0 << i))
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
- s_prevcomponents = m_components;
- s_prevvbstride = m_VBVertexStride;
+ VertexManager::s_prevcomponents = m_components;
+ VertexManager::s_prevvbstride = m_VBVertexStride;
}
PrepareRun();
@@ -771,20 +768,20 @@ void VertexLoader::RunVertices(int primitive, int count) }
int startv = 0, extraverts = 0;
- for (int v = 0; v < count; v++) {
-
- if( (v % granularity) == 0 ) {
+ for (int v = 0; v < count; v++)
+ {
+ if ((v % granularity) == 0)
+ {
if (VertexManager::GetRemainingSize() < granularity*m_VBVertexStride) {
u8* plastptr = VertexManager::s_pCurBufferPointer;
- if( v-startv > 0 )
+ if (v-startv > 0)
VertexManager::AddVertices(primitive, v-startv+extraverts);
VertexManager::Flush();
-
- switch( primitive ) {
+ // Why does this need to be so complicated?
+ switch (primitive) {
case 3: // triangle strip, copy last two vertices
-
// a little trick since we have to keep track of signs
- if( v & 1 ) {
+ if (v & 1) {
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*m_VBVertexStride, m_VBVertexStride);
memcpy_gc(VertexManager::s_pCurBufferPointer+m_VBVertexStride, plastptr-m_VBVertexStride*2, 2*m_VBVertexStride);
VertexManager::s_pCurBufferPointer += m_VBVertexStride*3;
@@ -812,339 +809,19 @@ void VertexLoader::RunVertices(int primitive, int count) extraverts = 0;
break;
}
-
startv = v;
}
}
-
tcIndex = 0;
colIndex = 0;
s_texmtxwrite = s_texmtxread = 0;
-
- // int pred_size = m_VertexSize;
-
- //int start = GetBufferPosition();
- //if (!m_numPipelineStates)
- // PanicAlert("trying to draw with no pipeline");
for (int i = 0; i < m_numPipelineStates; i++)
m_PipelineStates[i](&m_VtxAttr);
- //int end = GetBufferPosition();
-
- //if (end - start != pred_size) {
- // std::string vtx_summary;
- // vtx_summary += StringFromFormat("Nrm d:%i f:%i e:%i 3:%i", m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
- // PanicAlert((vtx_summary + "\nWTF %i %i").c_str(), end - start, pred_size);
- //}
VertexManager::s_pCurBufferPointer += m_VBStridePad;
PRIM_LOG("\n");
}
- if( startv < count )
+ if (startv < count)
VertexManager::AddVertices(primitive, count-startv+extraverts);
}
-
-///////////////////
-// VertexManager //
-///////////////////
-
-TVtxDesc VertexManager::s_GlobalVtxDesc;
-u8* VertexManager::s_pCurBufferPointer=NULL;
-float VertexManager::shiftLookup[32];
-
-const GLenum c_primitiveType[8] =
-{
- GL_QUADS,
- 0, //nothing
- GL_TRIANGLES,
- GL_TRIANGLE_STRIP,
- GL_TRIANGLE_FAN,
- GL_LINES,
- GL_LINE_STRIP,
- GL_POINTS
-};
-
-bool VertexManager::Init()
-{
- Destroy();
-
- s_GlobalVtxDesc.Hex = 0;
- s_prevcomponents = 0;
- s_prevvbstride = 12; // just pos
- s_prevprimitive = 0;
- s_pBaseBufferPointer = (u8*)AllocateMemoryPages(MAX_BUFFER_SIZE);
- s_pCurBufferPointer = s_pBaseBufferPointer;
-
- for (u32 i = 0; i < ARRAYSIZE(shiftLookup); i++)
- shiftLookup[i] = 1.0f / float(1 << i);
-
- s_nCurVBOIndex = 0;
- glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
- for (u32 i = 0; i < ARRAYSIZE(s_vboBuffers); ++i) {
- glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[i]);
- glBufferData(GL_ARRAY_BUFFER, MAX_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
- }
-
- glEnableClientState(GL_VERTEX_ARRAY);
- fnSetupVertexPointers = NULL;
- GL_REPORT_ERRORD();
-
- return true;
-}
-
-void VertexManager::Destroy()
-{
- FreeMemoryPages(s_pBaseBufferPointer, MAX_BUFFER_SIZE); s_pBaseBufferPointer = s_pCurBufferPointer = NULL;
- glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
- memset(s_vboBuffers, 0, sizeof(s_vboBuffers));
-
- s_vStoredPrimitives.resize(0);
- s_nCurVBOIndex = 0;
- ResetBuffer();
-}
-
-void VertexManager::ResetBuffer()
-{
- s_nCurVBOIndex = (s_nCurVBOIndex+1)%ARRAYSIZE(s_vboBuffers);
- s_pCurBufferPointer = s_pBaseBufferPointer;
- s_vStoredPrimitives.resize(0);
-}
-
-void VertexManager::ResetComponents()
-{
- s_prevcomponents = 0;
- s_prevvbstride = 12; // just pos
- s_prevprimitive = 0;
- glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableVertexAttribArray(SHADER_NORM1_ATTRIB);
- glDisableVertexAttribArray(SHADER_NORM2_ATTRIB);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
- for (int i = 0; i < 8; ++i) glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-int VertexManager::GetRemainingSize()
-{
- return MAX_BUFFER_SIZE - (int)(s_pCurBufferPointer-s_pBaseBufferPointer);
-}
-
-void VertexManager::AddVertices(int primitive, int numvertices)
-{
- _assert_( numvertices > 0 );
-
- ADDSTAT(stats.thisFrame.numPrims, numvertices);
- s_vStoredPrimitives.push_back(pair<int, int>(c_primitiveType[primitive], numvertices));
-
-#ifdef _DEBUG
- static const char *sprims[8] = {"quads", "nothing", "tris", "tstrip", "tfan", "lines", "lstrip", "points"};
- PRIM_LOG("prim: %s, c=%d\n", sprims[primitive], numvertices);
-#endif
-}
-
-void VertexManager::Flush()
-{
- if (s_vStoredPrimitives.size() == 0)
- return;
-
- _assert_( fnSetupVertexPointers != NULL );
- _assert_( s_pCurBufferPointer != s_pBaseBufferPointer );
-
-#ifdef _DEBUG
- PRIM_LOG("frame%d:\ncomps=0x%x, texgen=%d, numchan=%d, dualtex=%d, ztex=%d, proj=%d, cole=%d, alpe=%d, ze=%d\n", g_Config.iSaveTargetId, s_prevcomponents, xfregs.numTexGens,
- xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op, VertexShaderMngr::rawProjection[6]==0,
- bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
- for(int i = 0; i < xfregs.nNumChans; ++i) {
- LitChannel* ch = &xfregs.colChans[i].color;
- PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
- ch = &xfregs.colChans[i].alpha;
- PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
- }
- for(int i = 0; i < xfregs.numTexGens; ++i) {
- TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
- if( tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP ) tinfo.hex &= 0x7ff;
- if( tinfo.texgentype != XF_TEXGEN_REGULAR ) tinfo.projection = 0;
-
- PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d\n",
- i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
- xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
- }
-
- PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x\n", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
- bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
-#endif
-
- DVSTARTPROFILE();
-
- GL_REPORT_ERRORD();
-
- glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
- glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer-s_pBaseBufferPointer, s_pBaseBufferPointer, GL_STREAM_DRAW);
- GL_REPORT_ERRORD();
-
- // setup the pointers
- fnSetupVertexPointers();
- GL_REPORT_ERRORD();
-
- // set the textures
- {
- DVProfileFunc _pf("VertexManager::Flush:textures");
-
- u32 usedtextures = 0;
- for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
- if( bpmem.tevorders[i/2].getEnable(i&1) )
- usedtextures |= 1<<bpmem.tevorders[i/2].getTexMap(i&1);
- }
-
- if( bpmem.genMode.numindstages > 0 ) {
- for(u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
- if( bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages ) {
- usedtextures |= 1<<bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
- }
- }
- }
-
- u32 nonpow2tex = 0;
- for (int i = 0; i < 8; i++) {
-
- if (usedtextures&(1<<i)) {
- glActiveTexture(GL_TEXTURE0+i);
-
- FourTexUnits &tex = bpmem.tex[i>>2];
- TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
- tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
- tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
-
- if( tentry != NULL ) {
- // texture loaded fine, set dims for pixel shader
- if( tentry->isNonPow2 ) {
- PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
- nonpow2tex |= 1<<i;
- if( tentry->mode.wrap_s > 0 ) nonpow2tex |= 1<<(8+i);
- if( tentry->mode.wrap_t > 0 ) nonpow2tex |= 1<<(16+i);
- TextureMngr::EnableTexRECT(i);
- }
- // if texture is power of two, set to ones (since don't need scaling)
- else
- {
- PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, 0, 0);
- TextureMngr::EnableTex2D(i);
- }
-
- if( g_Config.iLog & CONF_PRIMLOG ) {
- // save the textures
- char strfile[255];
- sprintf(strfile, "frames/tex%.3d_%d.tga", g_Config.iSaveTargetId, i);
- SaveTexture(strfile, tentry->isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
- }
- }
- else {
- ERROR_LOG("error loading tex\n");
- TextureMngr::DisableStage(i); // disable since won't be used
- }
- }
- else {
- TextureMngr::DisableStage(i); // disable since won't be used
- }
- }
-
- PixelShaderMngr::SetTexturesUsed(nonpow2tex);
- }
-
- FRAGMENTSHADER* ps = PixelShaderMngr::GetShader();
- VERTEXSHADER* vs = VertexShaderMngr::GetShader(s_prevcomponents);
- _assert_( ps != NULL && vs != NULL );
-
- bool bRestoreBuffers = false;
- if( Renderer::GetZBufferTarget() ) {
- if( bpmem.zmode.updateenable ) {
- if( !bpmem.blendmode.colorupdate ) {
- Renderer::SetRenderMode(bpmem.blendmode.alphaupdate?Renderer::RM_ZBufferAlpha:Renderer::RM_ZBufferOnly);
- }
- }
- else {
- Renderer::SetRenderMode(Renderer::RM_Normal);
- // remove temporarily
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
- bRestoreBuffers = true;
- }
- }
- else
- Renderer::SetRenderMode(Renderer::RM_Normal);
-
- // set global constants
- VertexShaderMngr::SetConstants(*vs);
- PixelShaderMngr::SetConstants(*ps);
-
- // finally bind
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs->glprogid);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ps->glprogid);
-
- PRIM_LOG("\n");
-
- int offset = 0;
- vector< pair<int, int> >::iterator it;
- for (it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it) {
- glDrawArrays(it->first, offset, it->second);
- offset += it->second;
- }
-
-#ifdef _DEBUG
- if( g_Config.iLog & CONF_PRIMLOG ) {
- // save the shaders
- char strfile[255];
- sprintf(strfile, "frames/ps%.3d.txt", g_Config.iSaveTargetId);
- std::ofstream fps(strfile);
- fps << ps->strprog.c_str();
- sprintf(strfile, "frames/vs%.3d.txt", g_Config.iSaveTargetId);
- ofstream fvs(strfile);
- fvs << vs->strprog.c_str();
- }
-
- if( g_Config.iLog & CONF_SAVETARGETS ) {
- char str[128];
- sprintf(str, "frames/targ%.3d.tga", g_Config.iSaveTargetId);
- Renderer::SaveRenderTarget(str, 0);
- }
-#endif
- g_Config.iSaveTargetId++;
-
- GL_REPORT_ERRORD();
-
- if( bRestoreBuffers ) {
- GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
- glDrawBuffers(2, s_drawbuffers);
- SetColorMask();
- }
-
- ResetBuffer();
-}
-
-void VertexManager::LoadCPReg(u32 SubCmd, u32 Value)
-{
- switch (SubCmd & 0xF0)
- {
- case 0x30:
- VertexShaderMngr::SetTexMatrixChangedA(Value);
- break;
- case 0x40:
- VertexShaderMngr::SetTexMatrixChangedB(Value);
- break;
-
- case 0x50:
- s_GlobalVtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
- s_GlobalVtxDesc.Hex |= Value;
- break;
- case 0x60:
- s_GlobalVtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
- s_GlobalVtxDesc.Hex |= (u64)Value << 17;
- break;
-
- case 0x70: g_VertexLoaders[SubCmd & 7].SetVAT_group0(Value); _assert_((SubCmd & 0x0F) < 8); break;
- case 0x80: g_VertexLoaders[SubCmd & 7].SetVAT_group1(Value); _assert_((SubCmd & 0x0F) < 8); break;
- case 0x90: g_VertexLoaders[SubCmd & 7].SetVAT_group2(Value); _assert_((SubCmd & 0x0F) < 8); break;
-
- case 0xA0: arraybases[SubCmd & 0xF] = Value & 0xFFFFFFFF; break;
- case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF; break;
- }
-}
|
