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authorskidau <skidau@gmail.com>2013-03-27 13:19:23 +1100
committerskidau <skidau@gmail.com>2013-03-27 13:19:23 +1100
commit7784fa4c67cc8d2545f45694d83805e7e89cd583 (patch)
tree7724133aabe971ec417d1dea0977a525bb8debfb /Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
parentd33c19b0cd2bae982c8d35e86a9d3551f9e5c72f (diff)
parent5cea0d9defeaa23e7af94adf7615a44fb2c9c173 (diff)
Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others # Via degasus (12) and others * master: (625 commits) Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds. Array overrun fixed in VertexShaderCache for the DX11 plugin. Fixed DSPTool build. Windows build fix Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031. VideoSoftware: Improve fog range adjustment by using less magic and more comments. revert RasterFont for VideoSoftware ogl: fix virtual xfb Windows build fix from web interface... Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play. Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check. VideoSoftware: Implement fog range adjustment, fixing issue 6147. implement 4xSSAA for OGL move ogl-only settings into backend Fix description of disable fog, and move it to enhancements tab. Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4. Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4. Forced the external exception check to occur sooner by changing the downcount. Mark the Direct3D9 backend deprecated. Prefer D3D11 and OpenGL over D3D9 by default. ... Conflicts: CMakeLists.txt Source/Core/Common/Common.vcxproj.filters Source/Core/Common/Src/CommonPaths.h Source/Core/Core/Core.vcxproj.filters Source/Core/Core/Src/Core.cpp Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp Source/VSProps/Dolphin.Win32.props Source/VSProps/Dolphin.x64.props
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp268
1 files changed, 68 insertions, 200 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
index dbbb7ee29b..038021c490 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
@@ -26,7 +26,7 @@
#include "Render.h"
#include "VertexShaderGen.h"
#include "VertexShaderManager.h"
-#include "VertexShaderCache.h"
+#include "ProgramShaderCache.h"
#include "VertexManager.h"
#include "VertexLoader.h"
#include "XFMemory.h"
@@ -37,236 +37,104 @@
namespace OGL
{
-VertexShaderCache::VSCache VertexShaderCache::vshaders;
-GLuint VertexShaderCache::CurrentShader;
-bool VertexShaderCache::ShaderEnabled;
-
-VertexShaderCache::VSCacheEntry* VertexShaderCache::last_entry = NULL;
-VERTEXSHADERUID VertexShaderCache::last_uid;
-
-static int s_nMaxVertexInstructions;
-
-
-void VertexShaderCache::Init()
+void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
- glEnable(GL_VERTEX_PROGRAM_ARB);
- ShaderEnabled = true;
- CurrentShader = 0;
- last_entry = NULL;
-
- glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
- if (strstr((const char*)glGetString(GL_VENDOR), "Humper") != NULL) s_nMaxVertexInstructions = 4096;
-#if CG_VERSION_NUM == 2100
- if (strstr((const char*)glGetString(GL_VENDOR), "ATI") != NULL)
+ ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
+ for (int a = 0; a < NUM_UNIFORMS; ++a)
{
- s_nMaxVertexInstructions = 4096;
+ if (!strcmp(name, UniformNames[a]))
+ {
+ if (tmp.shader.UniformLocations[a] == -1)
+ return;
+ else
+ {
+ glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f);
+ return;
+ }
+ }
}
-#endif
}
-void VertexShaderCache::Shutdown()
+void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
- for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
- iter->second.Destroy();
- vshaders.clear();
-}
+ float const buf[4] = {f1, f2, f3, f4};
-
-VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
-{
- VERTEXSHADERUID uid;
- GetVertexShaderId(&uid, components);
- if (last_entry)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- if (uid == last_uid)
- {
- GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
- ValidateVertexShaderIDs(API_OPENGL, vshaders[uid].safe_uid, vshaders[uid].shader.strprog, components);
- return &last_entry->shader;
- }
+ ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, 1);
+ return;
}
-
- last_uid = uid;
-
- VSCache::iterator iter = vshaders.find(uid);
- if (iter != vshaders.end())
+ for (unsigned int a = 0; a < 9; ++a)
{
- VSCacheEntry &entry = iter->second;
- last_entry = &entry;
-
- GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
- ValidateVertexShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, components);
- return &last_entry->shader;
- }
-
- // Make an entry in the table
- VSCacheEntry& entry = vshaders[uid];
- last_entry = &entry;
- const char *code = GenerateVertexShaderCode(components, API_OPENGL);
- GetSafeVertexShaderId(&entry.safe_uid, components);
-
-#if defined(_DEBUG) || defined(DEBUGFAST)
- if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
- static int counter = 0;
- char szTemp[MAX_PATH];
- sprintf(szTemp, "%svs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
-
- SaveData(szTemp, code);
- }
-#endif
-
- if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
- GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
- return NULL;
+ if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
+ {
+ unsigned int offset = const_number - VSVar_Loc[a].reg;
+ SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf);
+ return;
+ }
}
-
- INCSTAT(stats.numVertexShadersCreated);
- SETSTAT(stats.numVertexShadersAlive, vshaders.size());
- GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
- return &last_entry->shader;
}
-bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
+void Renderer::SetVSConstant4fv(unsigned int const_number, const float *f)
{
- // Reset GL error before compiling shaders. Yeah, we need to investigate the causes of these.
- GLenum err = GL_REPORT_ERROR();
- if (err != GL_NO_ERROR)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- ERROR_LOG(VIDEO, "glError %08x before VS!", err);
- }
-
-#if defined HAVE_CG && HAVE_CG
- char stropt[64];
- sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
- const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
- CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
- if (!cgIsProgram(tempprog)) {
- static int num_failures = 0;
- char szTemp[MAX_PATH];
- sprintf(szTemp, "%sbad_vs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
- std::ofstream file(szTemp);
- file << pstrprogram;
- file.close();
-
- PanicAlert("Failed to compile vertex shader!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%d):\n%s",
- szTemp,
- g_cgfProf,
- cgGetLastListing(g_cgcontext));
-
- cgDestroyProgram(tempprog);
- ERROR_LOG(VIDEO, "Failed to load vs %s:", cgGetLastListing(g_cgcontext));
- ERROR_LOG(VIDEO, "%s", pstrprogram);
- return false;
+ ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, 1);
+ return;
}
-
- if (cgGetError() != CG_NO_ERROR)
+ for (unsigned int a = 0; a < 9; ++a)
{
- WARN_LOG(VIDEO, "Failed to load vs %s:", cgGetLastListing(g_cgcontext));
- WARN_LOG(VIDEO, "%s", pstrprogram);
- }
-
- // This looks evil - we modify the program through the const char * we got from cgGetProgramString!
- // It SHOULD not have any nasty side effects though - but you never know...
- char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
- char *plocal = strstr(pcompiledprog, "program.local");
- while (plocal != NULL) {
- const char* penv = " program.env";
- memcpy(plocal, penv, 13);
- plocal = strstr(plocal + 13, "program.local");
- }
- glGenProgramsARB(1, &vs.glprogid);
- SetCurrentShader(vs.glprogid);
-
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
- err = GL_REPORT_ERROR();
- if (err != GL_NO_ERROR) {
- ERROR_LOG(VIDEO, "%s", pstrprogram);
- ERROR_LOG(VIDEO, "%s", pcompiledprog);
+ if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
+ {
+ unsigned int offset = const_number - VSVar_Loc[a].reg;
+ SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f);
+ return;
+ }
}
-
- cgDestroyProgram(tempprog);
-#endif
-
- if (g_ActiveConfig.bEnableShaderDebugging)
- vs.strprog = pstrprogram;
-
- return true;
}
-void VertexShaderCache::DisableShader()
+void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
- if (ShaderEnabled)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- glDisable(GL_VERTEX_PROGRAM_ARB);
- ShaderEnabled = false;
+ ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, count);
+ return;
+ }
+ for (unsigned int a = 0; a < 9; ++a)
+ {
+ if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
+ {
+ unsigned int offset = const_number - VSVar_Loc[a].reg;
+ SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f, count);
+ return;
+ }
}
}
-
-void VertexShaderCache::SetCurrentShader(GLuint Shader)
+void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
{
- if (!ShaderEnabled)
+ float buf[4 * C_VENVCONST_END];
+ for (unsigned int i = 0; i < count; i++)
{
- glEnable(GL_VERTEX_PROGRAM_ARB);
- ShaderEnabled= true;
+ buf[4*i ] = *f++;
+ buf[4*i+1] = *f++;
+ buf[4*i+2] = *f++;
+ buf[4*i+3] = 0.f;
}
- if (CurrentShader != Shader)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- if(Shader != 0)
- CurrentShader = Shader;
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, CurrentShader);
+ ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, count);
+ return;
}
-}
-
-void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
-{
- glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, const_number, f1, f2, f3, f4);
-}
-
-void Renderer::SetVSConstant4fv(unsigned int const_number, const float *f)
-{
- glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, f);
-}
-
-void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
-{
- if(GLEW_EXT_gpu_program_parameters)
- {
- glProgramEnvParameters4fvEXT(GL_VERTEX_PROGRAM_ARB, const_number, count, f);
- }
- else
- {
- for (unsigned int i = 0; i < count; i++,f+=4)
- glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number + i, f);
- }
-}
-
-void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
-{
- if(GLEW_EXT_gpu_program_parameters)
+ for (unsigned int a = 0; a < 9; ++a)
{
- float buf[4 * C_VENVCONST_END];
- for (unsigned int i = 0; i < count; i++)
- {
- buf[4*i ] = *f++;
- buf[4*i+1] = *f++;
- buf[4*i+2] = *f++;
- buf[4*i+3] = 0.f;
- }
- glProgramEnvParameters4fvEXT(GL_VERTEX_PROGRAM_ARB, const_number, count, buf);
- }
- else
- {
- for (unsigned int i = 0; i < count; i++)
- {
- float buf[4];
- buf[0] = *f++;
- buf[1] = *f++;
- buf[2] = *f++;
- buf[3] = 0.f;
- glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number + i, buf);
- }
- }
+ if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
+ {
+ unsigned int offset = const_number - VSVar_Loc[a].reg;
+ SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf, count);
+ return;
+ }
+ }
}
} // namespace OGL