diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-08 03:20:31 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-08 03:20:31 -0600 |
| commit | cecc3c3873c6aaabea514b3a5eff380e5a32856f (patch) | |
| tree | 30b8de4c172ee25353e188e0e238d49d28ea67f8 /Source/Plugins/Plugin_VideoOGL | |
| parent | 1201988fe4e94720f32f2165ee03d5debf957cd7 (diff) | |
Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp index 5ee839676c..f4f9a46e72 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp @@ -80,10 +80,11 @@ void PixelShaderCache::Init() pCompilePixelShader = CompileGLSLPixelShader; // Should this be set here? if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_shading_language_420pack") != NULL) - g_ActiveConfig.backend_info.bSupportsGLSLBinding = true; + g_Config.backend_info.bSupportsGLSLBinding = true; // This bit doesn't quite work yet, always set to false //if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_separate_shader_objects") != NULL) - g_ActiveConfig.backend_info.bSupportsGLSLLocation = false; + g_Config.backend_info.bSupportsGLSLLocation = false; + UpdateActiveConfig(); } else { |
