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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-10 15:40:10 -0600 |
|---|---|---|
| committer | Sonicadvance1 <sonicadvance1@RH-Live.(none)> | 2012-10-09 23:41:06 -0500 |
| commit | 5b06bbf87d75cb3d06dfae6c58c05ade0374a676 (patch) | |
| tree | 8f7b7f6fe9f0cfdc518230ab642d03c5e581a402 /Source/Plugins/Plugin_VideoSoftware/Src/OpcodeDecoder.cpp | |
| parent | 5bcbf92f439663900a8fe60c1fee4eea2d96a192 (diff) | |
Use UBOs in every shader. I had missed a few. Only cache Uniform locations if we aren't using UBOs.
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/OpcodeDecoder.cpp')
0 files changed, 0 insertions, 0 deletions
