diff options
| author | Glenn Rice <glennricster@gmail.com> | 2010-07-16 21:56:40 +0000 |
|---|---|---|
| committer | Glenn Rice <glennricster@gmail.com> | 2010-07-16 21:56:40 +0000 |
| commit | 25efe443eae400a216fb4e2e1695446e344a4001 (patch) | |
| tree | a9f8ecc7979afd50b6b99af8d717584d582cb5ab /Source/Plugins/Plugin_VideoSoftware/Src/SConscript | |
| parent | aa88d8b790c8fcc8cf0a4e6f7497a3b36eb129c1 (diff) | |
Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5889 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SConscript')
| -rw-r--r-- | Source/Plugins/Plugin_VideoSoftware/Src/SConscript | 38 |
1 files changed, 13 insertions, 25 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SConscript b/Source/Plugins/Plugin_VideoSoftware/Src/SConscript index cceb2914d9..6a5b762b42 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/SConscript +++ b/Source/Plugins/Plugin_VideoSoftware/Src/SConscript @@ -1,11 +1,7 @@ # -*- python -*- Import('env') -# can we import path in one place? import sys -sys.path.append(env['base_dir']+'SconsTests') -import utils -import platform name = "Plugin_VideoSoftware" @@ -25,38 +21,30 @@ files = [ 'Rasterizer.cpp', 'RasterFont.cpp', 'Renderer.cpp', - 'SetupUnit.cpp', - 'Statistics.cpp', - 'Tev.cpp', - 'TextureEncoder.cpp', - 'TextureSampler.cpp', - 'TransformUnit.cpp', - 'VertexFormatConverter.cpp', - 'VertexLoader.cpp', - 'VideoConfig.cpp', - 'XFMemLoader.cpp', - ] -linkFlags = [ + 'SetupUnit.cpp', + 'Statistics.cpp', + 'Tev.cpp', + 'TextureEncoder.cpp', + 'TextureSampler.cpp', + 'TransformUnit.cpp', + 'VertexFormatConverter.cpp', + 'VertexLoader.cpp', + 'VideoConfig.cpp', + 'XFMemLoader.cpp', ] + libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ] gfxenv = env.Clone() -if sys.platform == 'win32': - files += [ 'Win32.cpp' ] - if sys.platform == 'darwin': files += [ 'cocoaGL.m', ] if sys.platform == 'win32': - files += [ - 'Win32.cpp' - ] - libs += [ - env['base_dir'] + '/Externals/Cg/' - ] + files += [ 'Win32.cpp' ] + libs += [ env['base_dir'] + '/Externals/Cg/' ] gfxenv['CPPPATH'] += libs gfxenv.SharedLibrary( |
