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authorGlenn Rice <glennricster@gmail.com>2010-07-16 21:56:40 +0000
committerGlenn Rice <glennricster@gmail.com>2010-07-16 21:56:40 +0000
commit25efe443eae400a216fb4e2e1695446e344a4001 (patch)
treea9f8ecc7979afd50b6b99af8d717584d582cb5ab /Source/Plugins/Plugin_VideoSoftware/Src/SConscript
parentaa88d8b790c8fcc8cf0a4e6f7497a3b36eb129c1 (diff)
Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5889 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SConscript')
-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/SConscript38
1 files changed, 13 insertions, 25 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SConscript b/Source/Plugins/Plugin_VideoSoftware/Src/SConscript
index cceb2914d9..6a5b762b42 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/SConscript
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/SConscript
@@ -1,11 +1,7 @@
# -*- python -*-
Import('env')
-# can we import path in one place?
import sys
-sys.path.append(env['base_dir']+'SconsTests')
-import utils
-import platform
name = "Plugin_VideoSoftware"
@@ -25,38 +21,30 @@ files = [
'Rasterizer.cpp',
'RasterFont.cpp',
'Renderer.cpp',
- 'SetupUnit.cpp',
- 'Statistics.cpp',
- 'Tev.cpp',
- 'TextureEncoder.cpp',
- 'TextureSampler.cpp',
- 'TransformUnit.cpp',
- 'VertexFormatConverter.cpp',
- 'VertexLoader.cpp',
- 'VideoConfig.cpp',
- 'XFMemLoader.cpp',
- ]
-linkFlags = [
+ 'SetupUnit.cpp',
+ 'Statistics.cpp',
+ 'Tev.cpp',
+ 'TextureEncoder.cpp',
+ 'TextureSampler.cpp',
+ 'TransformUnit.cpp',
+ 'VertexFormatConverter.cpp',
+ 'VertexLoader.cpp',
+ 'VideoConfig.cpp',
+ 'XFMemLoader.cpp',
]
+
libs = [
'videocommon', 'GLEW', 'SOIL', 'common'
]
gfxenv = env.Clone()
-if sys.platform == 'win32':
- files += [ 'Win32.cpp' ]
-
if sys.platform == 'darwin':
files += [ 'cocoaGL.m', ]
if sys.platform == 'win32':
- files += [
- 'Win32.cpp'
- ]
- libs += [
- env['base_dir'] + '/Externals/Cg/'
- ]
+ files += [ 'Win32.cpp' ]
+ libs += [ env['base_dir'] + '/Externals/Cg/' ]
gfxenv['CPPPATH'] += libs
gfxenv.SharedLibrary(