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| author | Jordan Woyak <jordan.woyak@gmail.com> | 2013-03-02 15:33:32 -0600 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2013-03-02 15:33:32 -0600 |
| commit | 2b1af36900bcb13102690bd862246b9cc3b7d541 (patch) | |
| tree | 50a950e592d7bfcaab9a575ddfa8037e9701b1f2 /Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp | |
| parent | e079d2491282f334f0d87dd16801550efcf8d4d1 (diff) | |
| parent | 2356e5c0e7dab9c0f541e48f8df5fd663d3b671f (diff) | |
Merge branch 'master' into windows-unicode
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp index 72b26338b5..6cc4ee4dc8 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp @@ -57,6 +57,15 @@ CPReg cpreg; // shared between gfx and emulator thread void DoState(PointerWrap &p) { p.Do(cpreg); + p.DoArray(commandBuffer, commandBufferSize); + p.Do(readPos); + p.Do(writePos); + p.Do(et_UpdateInterrupts); + p.Do(interruptSet); + p.Do(interruptWaiting); + + // Is this right? + p.DoArray(g_pVideoData,writePos); } // does it matter that there is no synchronization between threads during writes? |
