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authorRachel Bryk <RachelBryk@gmail.com>2013-02-25 20:05:02 -0500
committerRachel Bryk <RachelBryk@gmail.com>2013-02-25 20:05:02 -0500
commit415a2f17c95db405309d9d259134a40f21a3582d (patch)
treed4135617cdfc95a20729445ea02be9fc26aba569 /Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp
parente5c53e371f5ea96504b7c903239c2059b2f288bc (diff)
Begin implementing save states to video software. Kind of works, sometimes.
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp
index b9afc1abb5..97a99ff710 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp
@@ -57,6 +57,11 @@ CPReg cpreg; // shared between gfx and emulator thread
void DoState(PointerWrap &p)
{
p.Do(cpreg);
+ p.Do(readPos);
+ p.Do(writePos);
+ p.Do(et_UpdateInterrupts);
+ p.Do(interruptSet);
+ p.Do(interruptWaiting);
}
// does it matter that there is no synchronization between threads during writes?