diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2012-12-26 10:33:45 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2012-12-26 10:33:45 -0600 |
| commit | 2d4c3c7c918877c844babaa5ac4c23f8a441fb64 (patch) | |
| tree | cd9505df74b2bda4d92aed93dcea5c3f2afb44ad /Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp | |
| parent | e2489196e4e93eacbe17af3c1d6eb53d9aabee59 (diff) | |
Beautify some tabs.
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp index fceb19e0a9..ba7dd73e6f 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp @@ -41,7 +41,7 @@ void SWRenderer::Init() void SWRenderer::Shutdown() { glDeleteProgram(program); - glDeleteTextures(1, &s_RenderTarget); + glDeleteTextures(1, &s_RenderTarget); #ifndef USE_GLES delete s_pfont; s_pfont = 0; @@ -79,12 +79,12 @@ void CreateShaders() void SWRenderer::Prepare() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment - glGenTextures(1, &s_RenderTarget); + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment + glGenTextures(1, &s_RenderTarget); CreateShaders(); #ifndef USE_GLES - s_pfont = new RasterFont(); + s_pfont = new RasterFont(); glEnable(GL_TEXTURE_RECTANGLE_ARB); #endif GL_REPORT_ERRORD(); @@ -106,7 +106,7 @@ void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color) void SWRenderer::DrawDebugText() { - char debugtext_buffer[8192]; + char debugtext_buffer[8192]; char *p = debugtext_buffer; p[0] = 0; @@ -134,21 +134,21 @@ void SWRenderer::DrawDebugText() void SWRenderer::DrawTexture(u8 *texture, int width, int height) { - GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth(); + GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth(); GLsizei glHeight = (GLsizei)GLInterface->GetBackBufferHeight(); // Update GLViewPort glViewport(0, 0, glWidth, glHeight); - glScissor(0, 0, glWidth, glHeight); + glScissor(0, 0, glWidth, glHeight); - glBindTexture(TEX2D, s_RenderTarget); + glBindTexture(TEX2D, s_RenderTarget); - glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); - glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); + glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(TEX2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - GLfloat u_max = (GLfloat)width; - GLfloat v_max = (GLfloat)glHeight; + GLfloat u_max = (GLfloat)width; + GLfloat v_max = (GLfloat)glHeight; static const GLfloat verts[4][2] = { { -1, -1}, // Left top @@ -174,30 +174,30 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height) #endif glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, verts); glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, texverts); - glEnableVertexAttribArray(attr_pos); + glEnableVertexAttribArray(attr_pos); glEnableVertexAttribArray(attr_tex); glActiveTexture(GL_TEXTURE0); glUniform1i(uni_tex, 0); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glDisableVertexAttribArray(attr_pos); + glDisableVertexAttribArray(attr_pos); glDisableVertexAttribArray(attr_tex); - glBindTexture(TEX2D, 0); + glBindTexture(TEX2D, 0); GL_REPORT_ERRORD(); } void SWRenderer::SwapBuffer() { - DrawDebugText(); + DrawDebugText(); - glFlush(); + glFlush(); GLInterface->Swap(); - swstats.ResetFrame(); + swstats.ResetFrame(); #ifndef USE_GLES - glClearDepth(1.0f); + glClearDepth(1.0f); #endif glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
