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authorRyan Houdek <Sonicadvance1@gmail.com>2013-04-14 20:43:42 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2013-04-14 20:43:42 -0500
commit37b67971e7def8dcd0dae3209afc6c69b52d0609 (patch)
tree510eccb41b0653225ec3af6bf02b425c72a195e1 /Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
parentbde7ea00ef9fd625a4e453ee9598fc20382a35a5 (diff)
parentb91930a2d4742ec001d0b1df1abe938da7527d03 (diff)
Merge remote-tracking branch 'origin/master' into Android-trash
Conflicts: Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
index e922d9aa45..c5f02f6a80 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
@@ -12,7 +12,7 @@
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
-// Official SVN repository and contact information can be found at
+// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
@@ -116,20 +116,20 @@ void SWRenderer::DrawDebugText()
if (g_SWVideoConfig.bShowStats)
{
- p+=sprintf(p,"Objects: %i\n",swstats.thisFrame.numDrawnObjects);
- p+=sprintf(p,"Primitives: %i\n",swstats.thisFrame.numPrimatives);
- p+=sprintf(p,"Vertices Loaded: %i\n",swstats.thisFrame.numVerticesLoaded);
-
- p+=sprintf(p,"Triangles Input: %i\n",swstats.thisFrame.numTrianglesIn);
- p+=sprintf(p,"Triangles Rejected: %i\n",swstats.thisFrame.numTrianglesRejected);
- p+=sprintf(p,"Triangles Culled: %i\n",swstats.thisFrame.numTrianglesCulled);
- p+=sprintf(p,"Triangles Clipped: %i\n",swstats.thisFrame.numTrianglesClipped);
- p+=sprintf(p,"Triangles Drawn: %i\n",swstats.thisFrame.numTrianglesDrawn);
-
- p+=sprintf(p,"Rasterized Pix: %i\n",swstats.thisFrame.rasterizedPixels);
- p+=sprintf(p,"TEV Pix In: %i\n",swstats.thisFrame.tevPixelsIn);
- p+=sprintf(p,"TEV Pix Out: %i\n",swstats.thisFrame.tevPixelsOut);
-}
+ p+=sprintf(p,"Objects: %i\n",swstats.thisFrame.numDrawnObjects);
+ p+=sprintf(p,"Primitives: %i\n",swstats.thisFrame.numPrimatives);
+ p+=sprintf(p,"Vertices Loaded: %i\n",swstats.thisFrame.numVerticesLoaded);
+
+ p+=sprintf(p,"Triangles Input: %i\n",swstats.thisFrame.numTrianglesIn);
+ p+=sprintf(p,"Triangles Rejected: %i\n",swstats.thisFrame.numTrianglesRejected);
+ p+=sprintf(p,"Triangles Culled: %i\n",swstats.thisFrame.numTrianglesCulled);
+ p+=sprintf(p,"Triangles Clipped: %i\n",swstats.thisFrame.numTrianglesClipped);
+ p+=sprintf(p,"Triangles Drawn: %i\n",swstats.thisFrame.numTrianglesDrawn);
+
+ p+=sprintf(p,"Rasterized Pix: %i\n",swstats.thisFrame.rasterizedPixels);
+ p+=sprintf(p,"TEV Pix In: %i\n",swstats.thisFrame.tevPixelsIn);
+ p+=sprintf(p,"TEV Pix Out: %i\n",swstats.thisFrame.tevPixelsOut);
+ }
// Render a shadow, and then the text.
SWRenderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000);
@@ -206,9 +206,9 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, texverts);
glEnableVertexAttribArray(attr_pos);
glEnableVertexAttribArray(attr_tex);
- glUniform1i(uni_tex, 0);
- glActiveTexture(GL_TEXTURE0);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glUniform1i(uni_tex, 0);
+ glActiveTexture(GL_TEXTURE0);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(attr_pos);
glDisableVertexAttribArray(attr_tex);
@@ -226,7 +226,7 @@ void SWRenderer::SwapBuffer()
glFlush();
GLInterface->Swap();
-
+
swstats.ResetFrame();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);