diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-04-14 20:43:42 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-04-14 20:43:42 -0500 |
| commit | 37b67971e7def8dcd0dae3209afc6c69b52d0609 (patch) | |
| tree | 510eccb41b0653225ec3af6bf02b425c72a195e1 /Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp | |
| parent | bde7ea00ef9fd625a4e453ee9598fc20382a35a5 (diff) | |
| parent | b91930a2d4742ec001d0b1df1abe938da7527d03 (diff) | |
Merge remote-tracking branch 'origin/master' into Android-trash
Conflicts:
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp index e922d9aa45..c5f02f6a80 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp @@ -12,7 +12,7 @@ // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ -// Official SVN repository and contact information can be found at +// Official Git repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" @@ -116,20 +116,20 @@ void SWRenderer::DrawDebugText() if (g_SWVideoConfig.bShowStats) { - p+=sprintf(p,"Objects: %i\n",swstats.thisFrame.numDrawnObjects); - p+=sprintf(p,"Primitives: %i\n",swstats.thisFrame.numPrimatives); - p+=sprintf(p,"Vertices Loaded: %i\n",swstats.thisFrame.numVerticesLoaded); - - p+=sprintf(p,"Triangles Input: %i\n",swstats.thisFrame.numTrianglesIn); - p+=sprintf(p,"Triangles Rejected: %i\n",swstats.thisFrame.numTrianglesRejected); - p+=sprintf(p,"Triangles Culled: %i\n",swstats.thisFrame.numTrianglesCulled); - p+=sprintf(p,"Triangles Clipped: %i\n",swstats.thisFrame.numTrianglesClipped); - p+=sprintf(p,"Triangles Drawn: %i\n",swstats.thisFrame.numTrianglesDrawn); - - p+=sprintf(p,"Rasterized Pix: %i\n",swstats.thisFrame.rasterizedPixels); - p+=sprintf(p,"TEV Pix In: %i\n",swstats.thisFrame.tevPixelsIn); - p+=sprintf(p,"TEV Pix Out: %i\n",swstats.thisFrame.tevPixelsOut); -} + p+=sprintf(p,"Objects: %i\n",swstats.thisFrame.numDrawnObjects); + p+=sprintf(p,"Primitives: %i\n",swstats.thisFrame.numPrimatives); + p+=sprintf(p,"Vertices Loaded: %i\n",swstats.thisFrame.numVerticesLoaded); + + p+=sprintf(p,"Triangles Input: %i\n",swstats.thisFrame.numTrianglesIn); + p+=sprintf(p,"Triangles Rejected: %i\n",swstats.thisFrame.numTrianglesRejected); + p+=sprintf(p,"Triangles Culled: %i\n",swstats.thisFrame.numTrianglesCulled); + p+=sprintf(p,"Triangles Clipped: %i\n",swstats.thisFrame.numTrianglesClipped); + p+=sprintf(p,"Triangles Drawn: %i\n",swstats.thisFrame.numTrianglesDrawn); + + p+=sprintf(p,"Rasterized Pix: %i\n",swstats.thisFrame.rasterizedPixels); + p+=sprintf(p,"TEV Pix In: %i\n",swstats.thisFrame.tevPixelsIn); + p+=sprintf(p,"TEV Pix Out: %i\n",swstats.thisFrame.tevPixelsOut); + } // Render a shadow, and then the text. SWRenderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000); @@ -206,9 +206,9 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height) glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, texverts); glEnableVertexAttribArray(attr_pos); glEnableVertexAttribArray(attr_tex); - glUniform1i(uni_tex, 0); - glActiveTexture(GL_TEXTURE0); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glUniform1i(uni_tex, 0); + glActiveTexture(GL_TEXTURE0); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableVertexAttribArray(attr_pos); glDisableVertexAttribArray(attr_tex); @@ -226,7 +226,7 @@ void SWRenderer::SwapBuffer() glFlush(); GLInterface->Swap(); - + swstats.ResetFrame(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
