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authorSoren Jorvang <soren.jorvang@gmail.com>2011-02-03 19:55:30 +0000
committerSoren Jorvang <soren.jorvang@gmail.com>2011-02-03 19:55:30 +0000
commit1619e176ff70ad8b47a6dd4fcb4b8721e0c528bf (patch)
tree5fc7e5a33ddf48896b87b368c3cd98e28e9ae2e0 /Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp
parent439baff4ccec3074d09da35897b87205b3990cac (diff)
Use brute force to link the software plugin.
Not yet functional. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp
index f17074d1c9..dd804aac5a 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp
@@ -85,22 +85,22 @@ void MultipleVec3Ortho(const Vec3 &vec, const float *proj, Vec4 &result)
void TransformPosition(const InputVertexData *src, OutputVertexData *dst)
{
- const float* mat = (const float*)&xfregs.posMatrices[src->posMtx * 4];
+ const float* mat = (const float*)&swxfregs.posMatrices[src->posMtx * 4];
MultiplyVec3Mat34(src->position, mat, dst->mvPosition);
- if (xfregs.projection[6] == 0)
+ if (swxfregs.projection[6] == 0)
{
- MultipleVec3Perspective(dst->mvPosition, xfregs.projection, dst->projectedPosition);
+ MultipleVec3Perspective(dst->mvPosition, swxfregs.projection, dst->projectedPosition);
}
else
{
- MultipleVec3Ortho(dst->mvPosition, xfregs.projection, dst->projectedPosition);
+ MultipleVec3Ortho(dst->mvPosition, swxfregs.projection, dst->projectedPosition);
}
}
void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst)
{
- const float* mat = (const float*)&xfregs.normalMatrices[(src->posMtx & 31) * 3];
+ const float* mat = (const float*)&swxfregs.normalMatrices[(src->posMtx & 31) * 3];
if (nbt)
{
@@ -139,7 +139,7 @@ inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bo
break;
}
- const float *mat = (const float*)&xfregs.posMatrices[srcVertex->texMtx[coordNum] * 4];
+ const float *mat = (const float*)&swxfregs.posMatrices[srcVertex->texMtx[coordNum] * 4];
Vec3 *dst = &dstVertex->texCoords[coordNum];
if (texinfo.projection == XF_TEXPROJ_ST)
@@ -159,13 +159,13 @@ inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bo
MultiplyVec3Mat34(*src, mat, *dst);
}
- if (xfregs.dualTexTrans)
+ if (swxfregs.dualTexTrans)
{
Vec3 tempCoord;
// normalize
- const PostMtxInfo &postInfo = xfregs.postMtxInfo[coordNum];
- const float *postMat = (const float*)&xfregs.postMatrices[postInfo.index * 4];
+ const PostMtxInfo &postInfo = swxfregs.postMtxInfo[coordNum];
+ const float *postMat = (const float*)&swxfregs.postMatrices[postInfo.index * 4];
if (specialCase)
{
@@ -227,7 +227,7 @@ inline float SafeDivide(float n, float d)
void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, Vec3 &lightCol)
{
- const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum];
+ const LightPointer *light = (const LightPointer*)&swxfregs.lights[0x10*lightNum];
if (!(chan.attnfunc & 1)) {
// atten disabled
@@ -304,7 +304,7 @@ void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, float &lightCol)
{
- const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum];
+ const LightPointer *light = (const LightPointer*)&swxfregs.lights[0x10*lightNum];
if (!(chan.attnfunc & 1)) {
// atten disabled
@@ -377,18 +377,18 @@ void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
void TransformColor(const InputVertexData *src, OutputVertexData *dst)
{
- for (u32 chan = 0; chan < xfregs.nNumChans; chan++)
+ for (u32 chan = 0; chan < swxfregs.nNumChans; chan++)
{
// abgr
u8 matcolor[4];
u8 chancolor[4];
// color
- LitChannel &colorchan = xfregs.color[chan];
+ LitChannel &colorchan = swxfregs.color[chan];
if (colorchan.matsource)
*(u32*)matcolor = *(u32*)src->color[chan]; // vertex
else
- *(u32*)matcolor = xfregs.matColor[chan];
+ *(u32*)matcolor = swxfregs.matColor[chan];
if (colorchan.enablelighting)
{
@@ -402,7 +402,7 @@ void TransformColor(const InputVertexData *src, OutputVertexData *dst)
}
else
{
- u8 *ambColor = (u8*)&xfregs.ambColor[chan];
+ u8 *ambColor = (u8*)&swxfregs.ambColor[chan];
lightCol.x = ambColor[1];
lightCol.y = ambColor[2];
lightCol.z = ambColor[3];
@@ -425,19 +425,19 @@ void TransformColor(const InputVertexData *src, OutputVertexData *dst)
}
// alpha
- LitChannel &alphachan = xfregs.alpha[chan];
+ LitChannel &alphachan = swxfregs.alpha[chan];
if (alphachan.matsource)
matcolor[0] = src->color[chan][0]; // vertex
else
- matcolor[0] = xfregs.matColor[chan] & 0xff;
+ matcolor[0] = swxfregs.matColor[chan] & 0xff;
- if (xfregs.alpha[chan].enablelighting)
+ if (swxfregs.alpha[chan].enablelighting)
{
float lightCol;
if (alphachan.ambsource)
lightCol = src->color[chan][0]; // vertex
else
- lightCol = (float)(xfregs.ambColor[chan] & 0xff);
+ lightCol = (float)(swxfregs.ambColor[chan] & 0xff);
u8 mask = alphachan.GetFullLightMask();
for (int i = 0; i < 8; ++i) {
@@ -459,9 +459,9 @@ void TransformColor(const InputVertexData *src, OutputVertexData *dst)
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase)
{
- for (u32 coordNum = 0; coordNum < xfregs.numTexGens; coordNum++)
+ for (u32 coordNum = 0; coordNum < swxfregs.numTexGens; coordNum++)
{
- const TexMtxInfo &texinfo = xfregs.texMtxInfo[coordNum];
+ const TexMtxInfo &texinfo = swxfregs.texMtxInfo[coordNum];
switch (texinfo.texgentype)
{
@@ -470,7 +470,7 @@ void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool s
break;
case XF_TEXGEN_EMBOSS_MAP:
{
- const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*texinfo.embosslightshift];
+ const LightPointer *light = (const LightPointer*)&swxfregs.lights[0x10*texinfo.embosslightshift];
Vec3 ldir = (light->pos - dst->mvPosition).normalized();
float d1 = ldir * dst->normal[1];
@@ -500,7 +500,7 @@ void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool s
}
}
- for (u32 coordNum = 0; coordNum < xfregs.numTexGens; coordNum++)
+ for (u32 coordNum = 0; coordNum < swxfregs.numTexGens; coordNum++)
{
dst->texCoords[coordNum][0] *= (bpmem.texcoords[coordNum].s.scale_minus_1 + 1);
dst->texCoords[coordNum][1] *= (bpmem.texcoords[coordNum].t.scale_minus_1 + 1);