diff options
| author | degasus <wickmarkus@web.de> | 2013-03-17 12:37:37 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-03-17 12:37:37 +0100 |
| commit | 7597b8b8d50e14f3244d40d992746d500404a42e (patch) | |
| tree | e9c923abfa52a6ed872cf33cea2e15bb9375dae7 /Source/Plugins/Plugin_VideoSoftware | |
| parent | 2312a8d9d5d15836dedc857d22ffdc23418ba00f (diff) | |
fix software backend
ogl rasterfont sets vao and vbo, but both aren't used on software backend
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware')
| -rw-r--r-- | Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp index 91d35af849..f57d0b334b 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp @@ -20,6 +20,7 @@ #include "../../Plugin_VideoOGL/Src/GLUtil.h" #include "../../Plugin_VideoOGL/Src/RasterFont.h" +#include "../../Plugin_VideoOGL/Src/ProgramShaderCache.h" #include "SWRenderer.h" #include "SWStatistics.h" @@ -30,6 +31,7 @@ static GLint uni_tex = -1; static GLuint program; // Rasterfont isn't compatible with GLES +// degasus: I think it does, but I can't test it #ifndef USE_GLES OGL::RasterFont* s_pfont = NULL; #endif @@ -45,6 +47,7 @@ void SWRenderer::Shutdown() #ifndef USE_GLES delete s_pfont; s_pfont = 0; + OGL::ProgramShaderCache::Shutdown(); #endif } @@ -87,6 +90,8 @@ void SWRenderer::Prepare() CreateShaders(); // TODO: Enable for GLES once RasterFont supports GLES #ifndef USE_GLES + // ogl rasterfont depends on ogl programshadercache + OGL::ProgramShaderCache::Init(); s_pfont = new OGL::RasterFont(); glEnable(GL_TEXTURE_2D); #endif @@ -103,6 +108,9 @@ void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color) left * 2.0f / (float)nBackbufferWidth - 1, 1 - top * 2.0f / (float)nBackbufferHeight, 0, nBackbufferWidth, nBackbufferHeight, color); + + glBindVertexArray(0); + glBindBuffer(GL_ARRAY_BUFFER, 0); #endif } |
