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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2011-01-23 15:29:57 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2011-01-23 15:29:57 +0000
commit7cd7c2838be2266c598b60cb10638fb3679ae3fc (patch)
tree2b5cd7d21198f7419124683804726c2fe66b4438 /Source/Plugins/Plugin_VideoSoftware
parent9749d617d054b12a3507eba88b3e466bb913c35c (diff)
2 fixes one for dx9 and one for software plugin.
some little optimization to normal loading. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6898 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware')
-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/VertexFormatConverter.cpp28
1 files changed, 16 insertions, 12 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/VertexFormatConverter.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/VertexFormatConverter.cpp
index 4dbb5e806d..a26a8407b8 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/VertexFormatConverter.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/VertexFormatConverter.cpp
@@ -22,18 +22,22 @@
namespace VertexFormatConverter
{
+ // This fracs are fixed acording to format
+#define S8FRAC 0.015625f; // 1.0f / (1U << 6)
+#define S16FRAC 0.00006103515625f; // 1.0f / (1U << 14)
+
void LoadNormal1_Byte(InputVertexData *dst, u8 *src)
{
- dst->normal[0].x = (float)(s8)src[0] / 128;
- dst->normal[0].y = (float)(s8)src[1] / 128;
- dst->normal[0].z = (float)(s8)src[2] / 128;
+ dst->normal[0].x = ((s8)src[0]) * S8FRAC;
+ dst->normal[0].y = ((s8)src[1]) * S8FRAC;
+ dst->normal[0].z = ((s8)src[2]) * S8FRAC;
}
void LoadNormal1_Short(InputVertexData *dst, u8 *src)
{
- dst->normal[0].x = (float)((s16*)src)[0] / 32768;
- dst->normal[0].y = (float)((s16*)src)[1] / 32768;
- dst->normal[0].z = (float)((s16*)src)[2] / 32768;
+ dst->normal[0].x = ((s16*)src)[0] * S16FRAC;
+ dst->normal[0].y = ((s16*)src)[1] * S16FRAC;
+ dst->normal[0].z = ((s16*)src)[2] * S16FRAC;
}
void LoadNormal1_Float(InputVertexData *dst, u8 *src)
@@ -47,9 +51,9 @@ namespace VertexFormatConverter
{
for (int i = 0, j = 0; i < 3; i++, j+=3)
{
- dst->normal[i].x = (float)(s8)src[j + 0] / 128;
- dst->normal[i].y = (float)(s8)src[j + 1] / 128;
- dst->normal[i].z = (float)(s8)src[j + 2] / 128;
+ dst->normal[i].x = ((s8)src[j + 0]) * S8FRAC;
+ dst->normal[i].y = ((s8)src[j + 1]) * S8FRAC;
+ dst->normal[i].z = ((s8)src[j + 2]) * S8FRAC;
}
}
@@ -57,9 +61,9 @@ namespace VertexFormatConverter
{
for (int i = 0, j = 0; i < 3; i++, j+=3)
{
- dst->normal[i].x = (float)((s16*)src)[j + 0] / 32768;
- dst->normal[i].y = (float)((s16*)src)[j + 1] / 32768;
- dst->normal[i].z = (float)((s16*)src)[j + 2] / 32768;
+ dst->normal[i].x = ((s16*)src)[j + 0] * S16FRAC;
+ dst->normal[i].y = ((s16*)src)[j + 1] * S16FRAC;
+ dst->normal[i].z = ((s16*)src)[j + 2] * S16FRAC;
}
}