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authorJohn Peterson <jpeterson57@gmail.com>2009-02-08 15:05:03 +0000
committerJohn Peterson <jpeterson57@gmail.com>2009-02-08 15:05:03 +0000
commit94d8eb5d4e085ae5b0815aa876eb04cb52f0daa2 (patch)
treeceeff5b7c308f6be6e5506d2d8128d115b89a555 /Source/Plugins
parentc225e839139b4b84af5002ae5e4d0a0017326ede (diff)
InputCommon and nJoy: Moved more functions to InputCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2150 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins')
-rw-r--r--Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp6
-rw-r--r--Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.cpp122
-rw-r--r--Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.h2
3 files changed, 10 insertions, 120 deletions
diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp b/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp
index b2f2d8bdb6..bffb715001 100644
--- a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp
+++ b/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp
@@ -92,7 +92,7 @@ void ConfigBox::PadGetStatus()
int main_x_after = main_x, main_y_after = main_y;
if(PadMapping[notebookpage].bSquareToCircle)
{
- std::vector<int> main_xy = Pad_Square_to_Circle(main_x, main_y, notebookpage);
+ std::vector<int> main_xy = InputCommon::Pad_Square_to_Circle(main_x, main_y, notebookpage, PadMapping[notebookpage]);
main_x_after = main_xy.at(0);
main_y_after = main_xy.at(1);
}
@@ -146,8 +146,8 @@ void ConfigBox::PadGetStatus()
// Convert the triggers values
if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL)
{
- TriggerLeft = Pad_Convert(TriggerLeft);
- TriggerRight = Pad_Convert(TriggerRight);
+ TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
+ TriggerRight = InputCommon::Pad_Convert(TriggerRight);
}
// If we don't have any axis selected for the shoulder buttons
diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.cpp b/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.cpp
index 185df15abc..9f6c15e03b 100644
--- a/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.cpp
+++ b/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.cpp
@@ -419,22 +419,22 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
// Check if we should make adjustments
if(PadMapping[_numPAD].bSquareToCircle)
{
- std::vector<int> main_xy = Pad_Square_to_Circle(i_main_stick_x, i_main_stick_y, _numPAD);
+ std::vector<int> main_xy = InputCommon::Pad_Square_to_Circle(i_main_stick_x, i_main_stick_y, _numPAD, PadMapping[_numPAD]);
i_main_stick_x = main_xy.at(0);
i_main_stick_y = main_xy.at(1);
}
// Convert axis values
- u8 main_stick_x = Pad_Convert(i_main_stick_x);
- u8 main_stick_y = Pad_Convert(i_main_stick_y);
- u8 sub_stick_x = Pad_Convert(i_sub_stick_x);
- u8 sub_stick_y = Pad_Convert(i_sub_stick_y);
+ u8 main_stick_x = InputCommon::Pad_Convert(i_main_stick_x);
+ u8 main_stick_y = InputCommon::Pad_Convert(i_main_stick_y);
+ u8 sub_stick_x = InputCommon::Pad_Convert(i_sub_stick_x);
+ u8 sub_stick_y = InputCommon::Pad_Convert(i_sub_stick_y);
// Convert the triggers values, if we are using analog triggers at all
if(PadMapping[_numPAD].triggertype == InputCommon::CTL_TRIGGER_SDL)
{
- if(PadMapping[_numPAD].buttons[InputCommon::CTL_L_SHOULDER] >= 1000) TriggerLeft = Pad_Convert(TriggerLeft);
- if(PadMapping[_numPAD].buttons[InputCommon::CTL_R_SHOULDER] >= 1000) TriggerRight = Pad_Convert(TriggerRight);
+ if(PadMapping[_numPAD].buttons[InputCommon::CTL_L_SHOULDER] >= 1000) TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
+ if(PadMapping[_numPAD].buttons[InputCommon::CTL_R_SHOULDER] >= 1000) TriggerRight = InputCommon::Pad_Convert(TriggerRight);
}
// Set Deadzones (perhaps out of function?)
@@ -582,115 +582,7 @@ bool IsFocus()
}
-//////////////////////////////////////////////////////////////////////////////////////////
-// Convert stick values
-// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-
-/* Convert stick values.
-
- The value returned by SDL_JoystickGetAxis is a signed integer s16
- (-32768 to 32767). The value used for the gamecube controller is an unsigned
- char u8 (0 to 255) with neutral at 0x80 (128), so that it's equivalent to a signed
- -128 to 127.
-*/
-// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-int Pad_Convert(int _val)
-{
- /* If the limits on PadState[].axis[] actually is a u16 then we don't need this
- but if it's not actually limited to that we need to apply these limits */
- if(_val > 32767) _val = 32767; // upper limit
- if(_val < -32768) _val = -32768; // lower limit
-
- // Convert the range (-0x8000 to 0x7fff) to (0 to 0xffff)
- _val = 0x8000 +_val;
-
- // Convert the range (-32768 to 32767) to (-128 to 127)
- _val = _val >> 8;
-
- //Console::Print("0x%04x %06i\n\n", _val, _val);
-
- return _val;
-}
-
-
-/* Convert the stick raidus from a circular to a square. I don't know what input values
- the actual GC controller produce for the GC, it may be a square, a circle or something
- in between. But one thing that is certain is that PC pads differ in their output (as
- shown in the list below), so it may be beneficiary to convert whatever radius they
- produce to the radius the GC games expect. This is the first implementation of this
- that convert a square radius to a circual radius. Use the advanced settings to enable
- and calibrate it.
-
- Observed diagonals:
- Perfect circle: 71% = sin(45)
- Logitech Dual Action: 100%
- Dual Shock 2 (Original) with Super Dual Box Pro: 90%
- XBox 360 Wireless: 85%
- GameCube Controller (Third Party) with EMS TrioLinker Plus II: 60%
-*/
-// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-float SquareDistance(float deg)
-{
- // See if we have to adjust the angle
- deg = abs(deg);
- if( (deg > 45 && deg < 135) ) deg = deg - 90;
-
- float rad = deg * M_PI / 180;
-
- float val = abs(cos(rad));
- float dist = 1 / val; // Calculate distance from center
- //m_frame->m_pStatusBar2->SetLabel(wxString::Format("Deg:%f Val:%f Dist:%f", deg, val, dist));
-
- return dist;
-}
-std::vector<int> Pad_Square_to_Circle(int _x, int _y, int _pad)
-{
- /* Do we need this? */
- if(_x > 32767) _x = 32767; if(_y > 32767) _y = 32767; // upper limit
- if(_x < -32768) _x = -32768; if(_y > 32767) _y = 32767; // lower limit
-
- // ====================================
- // Convert to circle
- // -----------
- int Tmp = atoi (PadMapping[_pad].SDiagonal.substr(0, PadMapping[_pad].SDiagonal.length() - 1).c_str());
- float Diagonal = Tmp / 100.0;
-
- // First make a perfect square in case we don't have one already
- float OrigDist = sqrt( pow((float)_y, 2) + pow((float)_x, 2) ); // Get current distance
- float rad = atan2((float)_y, (float)_x); // Get current angle
- float deg = rad * 180 / M_PI;
-
- // A diagonal of 85% means a distance of 1.20
- float corner_circle_dist = ( Diagonal / sin(45 * M_PI / 180) );
- float SquareDist = SquareDistance(deg);
- float adj_ratio1; // The original-to-square distance adjustment
- float adj_ratio2 = SquareDist; // The circle-to-square distance adjustment
- // float final_ratio; // The final adjustment to the current distance //TODO: This is not used
- float result_dist; // The resulting distance
-
- // Calculate the corner-to-square adjustment ratio
- if(corner_circle_dist < SquareDist) adj_ratio1 = SquareDist / corner_circle_dist;
- else adj_ratio1 = 1;
-
- // Calculate the resulting distance
- result_dist = OrigDist * adj_ratio1 / adj_ratio2;
-
- float x = result_dist * cos(rad); // calculate x
- float y = result_dist * sin(rad); // calculate y
-
- int int_x = (int)floor(x);
- int int_y = (int)floor(y);
-
- // Debugging
- //m_frame->m_pStatusBar2->SetLabel(wxString::Format("%f %f %i", corner_circle_dist, Diagonal, Tmp));
-
- std::vector<int> vec;
- vec.push_back(int_x);
- vec.push_back(int_y);
- return vec;
-}
-///////////////////////////////////////////////////////////////////// Convert stick values
diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.h b/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.h
index 556bfc6f28..8377b5c003 100644
--- a/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.h
+++ b/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.h
@@ -136,8 +136,6 @@ void DEBUG_QUIT();
bool IsFocus();
void Pad_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus); // Rumble
-int Pad_Convert(int _val); // Value conversion
-std::vector<int> Pad_Square_to_Circle(int _x, int _y, int _pad); // Value conversion
//void SaveConfig();
//void LoadConfig();