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authordegasus <wickmarkus@web.de>2015-05-28 09:00:53 +0200
committerdegasus <wickmarkus@web.de>2015-05-30 13:40:36 +0200
commit9c730b0a1f50b32348b28d14726ad88bbae691d0 (patch)
tree612d366813334568bfdd3ffdf258bd7c352fd7bf /Source/UnitTests/Common/BlockingLoopTest.cpp
parentbfa61105d5a96306a98fa807c3f94b0b9178591d (diff)
Unittests: Add BlockingLoopTest
Diffstat (limited to 'Source/UnitTests/Common/BlockingLoopTest.cpp')
-rw-r--r--Source/UnitTests/Common/BlockingLoopTest.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/Source/UnitTests/Common/BlockingLoopTest.cpp b/Source/UnitTests/Common/BlockingLoopTest.cpp
new file mode 100644
index 0000000000..805aca446c
--- /dev/null
+++ b/Source/UnitTests/Common/BlockingLoopTest.cpp
@@ -0,0 +1,84 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <atomic>
+#include <thread>
+
+#include <gtest/gtest.h>
+
+#include "Common/BlockingLoop.h"
+
+TEST(BlockingLoop, MultiThreaded)
+{
+ Common::BlockingLoop loop;
+ std::atomic<int> signaled_a(0);
+ std::atomic<int> received_a(0);
+ std::atomic<int> signaled_b(0);
+ std::atomic<int> received_b(0);
+ for (int i = 0; i < 100; i++)
+ {
+ // Invalidate the current state.
+ received_a.store(signaled_a.load() + 1);
+ received_b.store(signaled_b.load() + 123);
+
+ // Must not block as the loop is stopped.
+ loop.Wait();
+
+ std::thread loop_thread(
+ [&]() {
+ loop.Run(
+ [&]() {
+ received_a.store(signaled_a.load());
+ received_b.store(signaled_b.load());
+ });
+ });
+
+ // Now Wait must block.
+ loop.Prepare();
+
+ // The payload must run at least once on startup.
+ loop.Wait();
+ EXPECT_EQ(signaled_a.load(), received_a.load());
+ EXPECT_EQ(signaled_b.load(), received_b.load());
+
+ std::thread run_a_thread(
+ [&]() {
+ for (int j = 0; j < 100; j++)
+ {
+ for (int k = 0; k < 100; k++)
+ {
+ signaled_a++;
+ loop.Wakeup();
+ }
+
+ loop.Wait();
+ EXPECT_EQ(signaled_a.load(), received_a.load());
+ }
+ });
+ std::thread run_b_thread(
+ [&]() {
+ for (int j = 0; j < 100; j++)
+ {
+ for (int k = 0; k < 100; k++)
+ {
+ signaled_b++;
+ loop.Wakeup();
+ }
+
+ loop.Wait();
+ EXPECT_EQ(signaled_b.load(), received_b.load());
+ }
+ });
+
+ run_a_thread.join();
+ run_b_thread.join();
+
+ loop.Stop();
+
+ // Must not block
+ loop.Wait();
+
+ loop_thread.join();
+ }
+}