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authorSintendo <3380580+Sintendo@users.noreply.github.com>2026-01-17 19:02:37 +0100
committerSintendo <3380580+Sintendo@users.noreply.github.com>2026-01-17 20:11:38 +0100
commit1e0473e44f5e21558d75b0121bd935bb50825c26 (patch)
tree09ddd41f1d76589db003550271f2a74d58b271ab /Source/UnitTests/Common/BusyLoopTest.cpp
parent9ec1d70f513a3e71b64fe08f7ba4e52df3d060a2 (diff)
Fix various typos and spelling mistakes
Diffstat (limited to 'Source/UnitTests/Common/BusyLoopTest.cpp')
-rw-r--r--Source/UnitTests/Common/BusyLoopTest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/UnitTests/Common/BusyLoopTest.cpp b/Source/UnitTests/Common/BusyLoopTest.cpp
index 4108876aad..8cb62ca1af 100644
--- a/Source/UnitTests/Common/BusyLoopTest.cpp
+++ b/Source/UnitTests/Common/BusyLoopTest.cpp
@@ -32,7 +32,7 @@ TEST(BusyLoopTest, MultiThreaded)
{
// We normally have to call Wakeup to assure the Event is triggered.
// But this check is for an internal feature of the BlockingLoop.
- // It's implemented to fall back to a busy loop regulary.
+ // It's implemented to fall back to a busy loop regularly.
// If we're in the busy loop, the payload (and so the Event) is called all the time.
// loop.Wakeup();
e.Wait();