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authorNiel Lebeck <niel.lebeck@gmail.com>2024-04-22 21:51:09 -0700
committerNiel Lebeck <niel.lebeck@gmail.com>2024-04-23 17:19:01 -0700
commit36cdb4a544341e45155ff750c5f67ece71348a52 (patch)
tree9db98e0d553b226d6fd27d86c93a45f7da314fc3 /Source/UnitTests/Common/SettingsHandlerTest.cpp
parente69486d2cb4e3e01dd622d760350b26d6cbd59f5 (diff)
Eliminate SettingsHandler's `SetBytes` and `Reset` methods
Also make the `Decrypt` method private. As far as I can tell, the only motivation for exposing the `SetBytes` and `Reset` methods is to allow `CBoot::SetupWiiMemory` to use the same `SettingsHandler` instance to read settings data and then write it back. It seems cleaner to just use two separate instances, and require a given `SettingsHandler` instance to be used for either writing data to a buffer or reading data from a buffer, but not both. A natural next step is to split the `SettingsHandler` class into two classes, one for writing data and one for reading data. I've deferred that change for a future PR.
Diffstat (limited to 'Source/UnitTests/Common/SettingsHandlerTest.cpp')
-rw-r--r--Source/UnitTests/Common/SettingsHandlerTest.cpp24
1 files changed, 0 insertions, 24 deletions
diff --git a/Source/UnitTests/Common/SettingsHandlerTest.cpp b/Source/UnitTests/Common/SettingsHandlerTest.cpp
index e482531bfe..f480c0636e 100644
--- a/Source/UnitTests/Common/SettingsHandlerTest.cpp
+++ b/Source/UnitTests/Common/SettingsHandlerTest.cpp
@@ -75,35 +75,11 @@ TEST(SettingsHandlerTest, DecryptMultipleSettings)
EXPECT_EQ(handler.GetValue("foo"), "bar");
}
-TEST(SettingsHandlerTest, SetBytesOverwritesExistingBuffer)
-{
- Common::SettingsHandler handler(BUFFER_A);
- ASSERT_EQ(handler.GetValue("key"), "val");
- ASSERT_EQ(handler.GetValue("foo"), "");
-
- handler.SetBytes(BUFFER_B);
- EXPECT_EQ(handler.GetValue("foo"), "bar");
- EXPECT_EQ(handler.GetValue("key"), "");
-}
-
TEST(SettingsHandlerTest, GetValueOnSameInstance)
{
Common::SettingsHandler handler;
handler.AddSetting("key", "val");
EXPECT_EQ(handler.GetValue("key"), "");
-
- Common::SettingsHandler::Buffer buffer = handler.GetBytes();
- handler.SetBytes(buffer);
- EXPECT_EQ(handler.GetValue("key"), "val");
-}
-
-TEST(SettingsHandlerTest, GetValueAfterReset)
-{
- Common::SettingsHandler handler(BUFFER_A);
- ASSERT_EQ(handler.GetValue("key"), "val");
-
- handler.Reset();
- EXPECT_EQ(handler.GetValue("key"), "");
}
TEST(SettingsHandlerTest, EncryptAddsLFOnNullChar)