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| author | Niel Lebeck <niel.lebeck@gmail.com> | 2024-04-22 21:51:09 -0700 |
|---|---|---|
| committer | Niel Lebeck <niel.lebeck@gmail.com> | 2024-04-23 17:19:01 -0700 |
| commit | 36cdb4a544341e45155ff750c5f67ece71348a52 (patch) | |
| tree | 9db98e0d553b226d6fd27d86c93a45f7da314fc3 /Source/UnitTests/Common/SettingsHandlerTest.cpp | |
| parent | e69486d2cb4e3e01dd622d760350b26d6cbd59f5 (diff) | |
Eliminate SettingsHandler's `SetBytes` and `Reset` methods
Also make the `Decrypt` method private.
As far as I can tell, the only motivation for exposing the `SetBytes`
and `Reset` methods is to allow `CBoot::SetupWiiMemory` to use the same
`SettingsHandler` instance to read settings data and then write it back.
It seems cleaner to just use two separate instances, and require a given
`SettingsHandler` instance to be used for either writing data to a
buffer or reading data from a buffer, but not both.
A natural next step is to split the `SettingsHandler` class into two
classes, one for writing data and one for reading data. I've deferred
that change for a future PR.
Diffstat (limited to 'Source/UnitTests/Common/SettingsHandlerTest.cpp')
| -rw-r--r-- | Source/UnitTests/Common/SettingsHandlerTest.cpp | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/Source/UnitTests/Common/SettingsHandlerTest.cpp b/Source/UnitTests/Common/SettingsHandlerTest.cpp index e482531bfe..f480c0636e 100644 --- a/Source/UnitTests/Common/SettingsHandlerTest.cpp +++ b/Source/UnitTests/Common/SettingsHandlerTest.cpp @@ -75,35 +75,11 @@ TEST(SettingsHandlerTest, DecryptMultipleSettings) EXPECT_EQ(handler.GetValue("foo"), "bar"); } -TEST(SettingsHandlerTest, SetBytesOverwritesExistingBuffer) -{ - Common::SettingsHandler handler(BUFFER_A); - ASSERT_EQ(handler.GetValue("key"), "val"); - ASSERT_EQ(handler.GetValue("foo"), ""); - - handler.SetBytes(BUFFER_B); - EXPECT_EQ(handler.GetValue("foo"), "bar"); - EXPECT_EQ(handler.GetValue("key"), ""); -} - TEST(SettingsHandlerTest, GetValueOnSameInstance) { Common::SettingsHandler handler; handler.AddSetting("key", "val"); EXPECT_EQ(handler.GetValue("key"), ""); - - Common::SettingsHandler::Buffer buffer = handler.GetBytes(); - handler.SetBytes(buffer); - EXPECT_EQ(handler.GetValue("key"), "val"); -} - -TEST(SettingsHandlerTest, GetValueAfterReset) -{ - Common::SettingsHandler handler(BUFFER_A); - ASSERT_EQ(handler.GetValue("key"), "val"); - - handler.Reset(); - EXPECT_EQ(handler.GetValue("key"), ""); } TEST(SettingsHandlerTest, EncryptAddsLFOnNullChar) |
