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| author | cristian64 <cristian64@gmail.com> | 2026-06-29 22:29:37 +0100 |
|---|---|---|
| committer | cristian64 <cristian64@gmail.com> | 2026-07-11 23:02:54 +0100 |
| commit | 03b1f2148b080adc9ed15ecc40e3948404388b61 (patch) | |
| tree | e864f20de1b27770f9ad6deeab68813ab95a7e44 /Source/UnitTests/Core/PowerPC/PageTableHostMappingTest.cpp | |
| parent | ebcbb79f70a25fa75cbd30da39a65eac8dd9eddd (diff) | |
DolphinAnalytics: Add game quirk for game simulated memory size.
This is the 32-bit unsigned integer that is seen at offset `0x04` in the
`bi2.bin` file.
The intent is to study what games define values that departure from the
norm. Common values are 0 MiB (Wii games) and 24 MiB (GameCube games),
with some debug and demo builds featuring 48 MiB (e.g. the debug build
of _Mario Kart: Double Dash!!_).
Diffstat (limited to 'Source/UnitTests/Core/PowerPC/PageTableHostMappingTest.cpp')
0 files changed, 0 insertions, 0 deletions
