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authorcristian64 <cristian64@gmail.com>2026-06-29 22:29:37 +0100
committercristian64 <cristian64@gmail.com>2026-07-11 23:02:54 +0100
commit03b1f2148b080adc9ed15ecc40e3948404388b61 (patch)
treee864f20de1b27770f9ad6deeab68813ab95a7e44 /Source/UnitTests/Core/PowerPC/PageTableHostMappingTest.cpp
parentebcbb79f70a25fa75cbd30da39a65eac8dd9eddd (diff)
DolphinAnalytics: Add game quirk for game simulated memory size.
This is the 32-bit unsigned integer that is seen at offset `0x04` in the `bi2.bin` file. The intent is to study what games define values that departure from the norm. Common values are 0 MiB (Wii games) and 24 MiB (GameCube games), with some debug and demo builds featuring 48 MiB (e.g. the debug build of _Mario Kart: Double Dash!!_).
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