summaryrefslogtreecommitdiff
path: root/Source/UnitTests/StubHost.cpp
diff options
context:
space:
mode:
authorLéo Lam <leo@innovatetechnologi.es>2017-07-19 15:55:45 +0800
committerLéo Lam <leo@innovatetechnologi.es>2017-07-23 15:47:32 +0800
commitee868e2362d09427d6416c52f37dff85bf25a6e1 (patch)
treeb19c3c92a6010b8542c601ec4704f2ed4ec2bce8 /Source/UnitTests/StubHost.cpp
parent9237137c3a23938ab8c3fd98d1864a5cf8f0af5a (diff)
Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote connect code as part of the Host interface, and have that called from both the UI code and the core. And then hack around it by having "force connect" events whenever Host_ConnectWiimote is called from the core...
Diffstat (limited to 'Source/UnitTests/StubHost.cpp')
-rw-r--r--Source/UnitTests/StubHost.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/UnitTests/StubHost.cpp b/Source/UnitTests/StubHost.cpp
index eec3d99557..6348b1c776 100644
--- a/Source/UnitTests/StubHost.cpp
+++ b/Source/UnitTests/StubHost.cpp
@@ -51,9 +51,6 @@ bool Host_RendererIsFullscreen()
{
return false;
}
-void Host_ConnectWiimote(int, bool)
-{
-}
void Host_ShowVideoConfig(void*, const std::string&)
{
}