diff options
| author | Léo Lam <leo@innovatetechnologi.es> | 2017-07-19 15:55:45 +0800 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2017-07-23 15:47:32 +0800 |
| commit | ee868e2362d09427d6416c52f37dff85bf25a6e1 (patch) | |
| tree | b19c3c92a6010b8542c601ec4704f2ed4ec2bce8 /Source/UnitTests/StubHost.cpp | |
| parent | 9237137c3a23938ab8c3fd98d1864a5cf8f0af5a (diff) | |
Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
Diffstat (limited to 'Source/UnitTests/StubHost.cpp')
| -rw-r--r-- | Source/UnitTests/StubHost.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/UnitTests/StubHost.cpp b/Source/UnitTests/StubHost.cpp index eec3d99557..6348b1c776 100644 --- a/Source/UnitTests/StubHost.cpp +++ b/Source/UnitTests/StubHost.cpp @@ -51,9 +51,6 @@ bool Host_RendererIsFullscreen() { return false; } -void Host_ConnectWiimote(int, bool) -{ -} void Host_ShowVideoConfig(void*, const std::string&) { } |
