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authorPokechu22 <Pokechu022@gmail.com>2023-12-02 15:39:43 -0800
committerPokechu22 <Pokechu022@gmail.com>2023-12-02 15:54:52 -0800
commit1ee6824324979b186baca2b5266be9c20e88c78a (patch)
treecdfd574d2f276f11cc410060824dc0129cd74fbe /Source/UnitTests/VideoCommon/VertexLoaderTest.cpp
parent530590d1622b09568ddfa74eaf8764490a59ca65 (diff)
VertexLoaderTest: Add test for skipped texture coordinates
Jimmie Johnson's Anything with an Engine is known to use texture coordinate 7 (and only texture coordinate 7) in some cases. There are a lot of possible edge-cases, so this test brute-forces all combinations with coordinates 0, 1, and 2.
Diffstat (limited to 'Source/UnitTests/VideoCommon/VertexLoaderTest.cpp')
-rw-r--r--Source/UnitTests/VideoCommon/VertexLoaderTest.cpp178
1 files changed, 178 insertions, 0 deletions
diff --git a/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp b/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp
index 828716e8a9..f467fcd23b 100644
--- a/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp
+++ b/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp
@@ -859,6 +859,184 @@ TEST_P(VertexLoaderSkippedColorsTest, SkippedColors)
EXPECT_EQ((m_dst.Read<u32, true>()), 0x08090a0bu);
}
+class VertexLoaderSkippedTexCoordsTest : public VertexLoaderTest,
+ public ::testing::WithParamInterface<u32>
+{
+public:
+ static constexpr u32 NUM_COMPONENTS_TO_TEST = 3;
+ static constexpr u32 NUM_PARAMETERS_PER_COMPONENT = 3;
+ static constexpr u32 NUM_COMBINATIONS =
+ 1 << (NUM_COMPONENTS_TO_TEST * NUM_PARAMETERS_PER_COMPONENT);
+};
+INSTANTIATE_TEST_SUITE_P(AllCombinations, VertexLoaderSkippedTexCoordsTest,
+ ::testing::Range(0u, VertexLoaderSkippedTexCoordsTest::NUM_COMBINATIONS));
+
+TEST_P(VertexLoaderSkippedTexCoordsTest, SkippedTextures)
+{
+ std::array<bool, NUM_COMPONENTS_TO_TEST> enable_tex, enable_matrix, use_st;
+ const u32 param = GetParam();
+ for (u32 component = 0; component < NUM_COMPONENTS_TO_TEST; component++)
+ {
+ const u32 bits = param >> (component * NUM_PARAMETERS_PER_COMPONENT);
+ enable_tex[component] = (bits & 1);
+ enable_matrix[component] = (bits & 2);
+ use_st[component] = (bits & 4);
+ }
+
+ size_t input_size = 1;
+ size_t output_size = 3 * sizeof(float);
+
+ std::array<bool, NUM_COMPONENTS_TO_TEST> component_enabled{};
+ std::array<size_t, NUM_COMPONENTS_TO_TEST> component_offset{};
+
+ m_vtx_desc.low.Position = VertexComponentFormat::Index8;
+ m_vtx_attr.g0.PosElements = CoordComponentCount::XYZ;
+ m_vtx_attr.g0.PosFormat = ComponentFormat::Float;
+
+ for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
+ {
+ if (enable_matrix[i] || enable_tex[i])
+ {
+ component_enabled[i] = true;
+ component_offset[i] = output_size;
+ if (enable_matrix[i])
+ {
+ output_size += 3 * sizeof(float);
+ }
+ else
+ {
+ if (use_st[i])
+ {
+ output_size += 2 * sizeof(float);
+ }
+ else
+ {
+ output_size += sizeof(float);
+ }
+ }
+ }
+ if (enable_matrix[i])
+ {
+ m_vtx_desc.low.TexMatIdx[i] = enable_matrix[i];
+ input_size++;
+ }
+ if (enable_tex[i])
+ {
+ m_vtx_desc.high.TexCoord[i] = VertexComponentFormat::Index8;
+ input_size++;
+ }
+
+ m_vtx_attr.SetTexElements(i, use_st[i] ? TexComponentCount::ST : TexComponentCount::S);
+ m_vtx_attr.SetTexFormat(i, ComponentFormat::Float);
+ m_vtx_attr.SetTexFrac(i, 0);
+ }
+
+ CreateAndCheckSizes(input_size, output_size);
+
+ // Vertex 0
+ for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
+ {
+ if (enable_matrix[i])
+ Input<u8>(u8(20 + i));
+ }
+ Input<u8>(1); // Position
+ for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
+ {
+ if (enable_tex[i])
+ Input<u8>(1);
+ }
+ // Vertex 1
+ for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
+ {
+ if (enable_matrix[i])
+ Input<u8>(u8(10 + i));
+ }
+ Input<u8>(0); // Position
+ for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
+ {
+ if (enable_tex[i])
+ Input<u8>(0);
+ }
+ // Position array
+ VertexLoaderManager::cached_arraybases[CPArray::Position] = m_src.GetPointer();
+ g_main_cp_state.array_strides[CPArray::Position] =
+ sizeof(float); // so 1, 2, 3 for index 0; 2, 3, 4 for index 1
+ Input(1.f);
+ Input(2.f);
+ Input(3.f);
+ Input(4.f);
+ // Texture coord arrays
+ for (u8 i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
+ {
+ VertexLoaderManager::cached_arraybases[CPArray::TexCoord0 + i] = m_src.GetPointer();
+ g_main_cp_state.array_strides[CPArray::TexCoord0 + i] = 2 * sizeof(float);
+ Input<float>(i * 100 + 11);
+ Input<float>(i * 100 + 12);
+ Input<float>(i * 100 + 21);
+ Input<float>(i * 100 + 22);
+ }
+
+ for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
+ {
+ ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[i].enable, component_enabled[i]);
+ if (component_enabled[i])
+ ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[i].offset, component_offset[i]);
+ }
+
+ RunVertices(2);
+
+ // Vertex 0
+ ExpectOut(2);
+ ExpectOut(3);
+ ExpectOut(4);
+ for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
+ {
+ size_t num_read = 0;
+ if (enable_tex[i])
+ {
+ ExpectOut(i * 100 + 21);
+ num_read++;
+ if (use_st[i])
+ {
+ ExpectOut(i * 100 + 22);
+ num_read++;
+ }
+ }
+ if (enable_matrix[i])
+ {
+ // With a matrix there are always 3 components; otherwise-unused components should be 0
+ while (num_read++ < 2)
+ ExpectOut(0);
+ ExpectOut(20 + i);
+ }
+ }
+ // Vertex 1
+ ExpectOut(1);
+ ExpectOut(2);
+ ExpectOut(3);
+ for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
+ {
+ size_t num_read = 0;
+ if (enable_tex[i])
+ {
+ ExpectOut(i * 100 + 11);
+ num_read++;
+ if (use_st[i])
+ {
+ ExpectOut(i * 100 + 12);
+ num_read++;
+ }
+ }
+ if (enable_matrix[i])
+ {
+ // With a matrix there are always 3 components; otherwise-unused components should be 0
+ while (num_read++ < 2)
+ ExpectOut(0);
+ ExpectOut(10 + i);
+ }
+ }
+}
+
// For gtest, which doesn't know about our fmt::formatters by default
static void PrintTo(const VertexComponentFormat& t, std::ostream* os)
{