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authorPierre Bourdon <delroth@gmail.com>2014-08-02 14:02:38 -0700
committerPierre Bourdon <delroth@gmail.com>2014-08-02 14:02:38 -0700
commit35654513c1ba0eb9ccd39b1e49254b8d2786e184 (patch)
tree9d848ad9d52999e303ae73b49f2d38e02a488d95 /Source/UnitTests/VideoCommon/VertexLoaderTest.cpp
parentc39ef56db5b26f7bd9170ba2ee7168332bcbef9f (diff)
VertexLoader: Add more tests, including a few small benchmarks
Diffstat (limited to 'Source/UnitTests/VideoCommon/VertexLoaderTest.cpp')
-rw-r--r--Source/UnitTests/VideoCommon/VertexLoaderTest.cpp211
1 files changed, 175 insertions, 36 deletions
diff --git a/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp b/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp
index c529a628e6..1126cbd73a 100644
--- a/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp
+++ b/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp
@@ -13,7 +13,9 @@ TEST(VertexLoaderUID, UniqueEnough)
std::set<VertexLoaderUID> uids;
TVtxDesc vtx_desc;
+ memset(&vtx_desc, 0, sizeof (vtx_desc));
VAT vat;
+ memset(&vat, 0, sizeof (vat));
uids.insert(VertexLoaderUID(vtx_desc, vat));
vtx_desc.Hex = 0xFEDCBA9876543210ull;
@@ -27,21 +29,22 @@ TEST(VertexLoaderUID, UniqueEnough)
uids.insert(VertexLoaderUID(vtx_desc, vat));
}
+static u8 input_memory[16 * 1024 * 1024];
+static u8 output_memory[16 * 1024 * 1024];
+
class VertexLoaderTest : public testing::Test
{
protected:
+
void SetUp() override
{
- // The vertex loading code is still using global variables to specify
- // where to load and store data.
- //
- // Reserve 64K of memory for both.
- m_input_memory.clear(); m_input_memory.resize(65536);
- m_output_memory.clear(); m_output_memory.resize(65536);
- g_pVideoData = m_input_memory.data();
- VertexManager::s_pCurBufferPointer = m_output_memory.data();
+ memset(&input_memory[0], 0, sizeof (input_memory));
+ memset(&output_memory[0], 0, sizeof (input_memory));
- m_input_pos = m_output_pos = 0;
+ memset(&m_vtx_desc, 0, sizeof (m_vtx_desc));
+ memset(&m_vtx_attr, 0, sizeof (m_vtx_attr));
+
+ ResetPointers();
}
// Pushes a value to the input stream.
@@ -49,7 +52,7 @@ protected:
void Input(T val)
{
// Converts *to* big endian, not from.
- *(T*)(&m_input_memory[m_input_pos]) = Common::FromBigEndian(val);
+ *(T*)(&input_memory[m_input_pos]) = Common::FromBigEndian(val);
m_input_pos += sizeof (val);
}
@@ -57,28 +60,38 @@ protected:
template <typename T>
T Output()
{
- T out = *(T*)&m_output_memory[m_output_pos];
+ T out = *(T*)&output_memory[m_output_pos];
m_output_pos += sizeof (out);
return out;
}
+ // Combination of EXPECT_EQ and Output.
+ template <typename T>
+ void ExpectOut(T val)
+ {
+ EXPECT_EQ(val, Output<T>());
+ }
+
+ void ResetPointers()
+ {
+ g_pVideoData = &input_memory[0];
+ VertexManager::s_pCurBufferPointer = &output_memory[0];
+ m_input_pos = m_output_pos = 0;
+ }
+
u32 m_input_pos, m_output_pos;
- std::vector<u8> m_input_memory, m_output_memory;
+
+ TVtxDesc m_vtx_desc;
+ VAT m_vtx_attr;
};
-TEST_F(VertexLoaderTest, PositionDirectXYZ)
+TEST_F(VertexLoaderTest, PositionDirectFloatXYZ)
{
- TVtxDesc vtx_desc;
- VAT vtx_attr;
-
- memset(&vtx_desc, 0, sizeof (vtx_desc));
- memset(&vtx_attr, 0, sizeof (vtx_attr));
-
- vtx_desc.Position = 1; // Direct.
- vtx_attr.g0.PosElements = 1; // XYZ
- vtx_attr.g0.PosFormat = 4; // Float
+ m_vtx_desc.Position = 1; // Direct
+ m_vtx_attr.g0.PosElements = 1; // XYZ
+ m_vtx_attr.g0.PosFormat = 4; // Float
- VertexLoader loader(vtx_desc, vtx_attr);
+ VertexLoader loader(m_vtx_desc, m_vtx_attr);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize());
@@ -90,21 +103,147 @@ TEST_F(VertexLoaderTest, PositionDirectXYZ)
Input(0.0f); Input(0.0f); Input(1.0f);
// Convert 4 points. "7" -> primitive are points.
- loader.RunVertices(vtx_attr, 7, 4);
+ loader.RunVertices(m_vtx_attr, 7, 4);
+
+ ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
+ ExpectOut(1.0f); ExpectOut(0.0f); ExpectOut(0.0f);
+ ExpectOut(0.0f); ExpectOut(1.0f); ExpectOut(0.0f);
+ ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(1.0f);
+
+ // Test that scale does nothing for floating point inputs.
+ Input(1.0f); Input(2.0f); Input(4.0f);
+ m_vtx_attr.g0.PosFrac = 1;
+ loader.RunVertices(m_vtx_attr, 7, 1);
+ ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(4.0f);
+}
+
+TEST_F(VertexLoaderTest, PositionDirectU16XY)
+{
+ m_vtx_desc.Position = 1; // Direct
+ m_vtx_attr.g0.PosElements = 0; // XY
+ m_vtx_attr.g0.PosFormat = 2; // U16
+
+ VertexLoader loader(m_vtx_desc, m_vtx_attr);
+
+ ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
+ ASSERT_EQ(2 * sizeof (u16), (u32)loader.GetVertexSize());
+
+ // Write some vertices.
+ Input<u16>(0); Input<u16>(0);
+ Input<u16>(1); Input<u16>(2);
+ Input<u16>(256); Input<u16>(257);
+ Input<u16>(65535); Input<u16>(65534);
+ Input<u16>(12345); Input<u16>(54321);
+
+ // Convert 5 points. "7" -> primitive are points.
+ loader.RunVertices(m_vtx_attr, 7, 5);
+
+ ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
+ ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(0.0f);
+ ExpectOut(256.0f); ExpectOut(257.0f); ExpectOut(0.0f);
+ ExpectOut(65535.0f); ExpectOut(65534.0f); ExpectOut(0.0f);
+ ExpectOut(12345.0f); ExpectOut(54321.0f); ExpectOut(0.0f);
+
+ // Test that scale works on U16 inputs.
+ Input<u16>(42); Input<u16>(24);
+ m_vtx_attr.g0.PosFrac = 1;
+ loader.RunVertices(m_vtx_attr, 7, 1);
+ ExpectOut(21.0f); ExpectOut(12.0f); ExpectOut(0.0f);
+}
+
+TEST_F(VertexLoaderTest, PositionDirectFloatXYZSpeed)
+{
+ m_vtx_desc.Position = 1; // Direct
+ m_vtx_attr.g0.PosElements = 1; // XYZ
+ m_vtx_attr.g0.PosFormat = 4; // Float
- EXPECT_EQ(0.0f, Output<float>());
- EXPECT_EQ(0.0f, Output<float>());
- EXPECT_EQ(0.0f, Output<float>());
+ VertexLoader loader(m_vtx_desc, m_vtx_attr);
- EXPECT_EQ(1.0f, Output<float>());
- EXPECT_EQ(0.0f, Output<float>());
- EXPECT_EQ(0.0f, Output<float>());
+ ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
+ ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize());
- EXPECT_EQ(0.0f, Output<float>());
- EXPECT_EQ(1.0f, Output<float>());
- EXPECT_EQ(0.0f, Output<float>());
+ for (int i = 0; i < 1000; ++i)
+ {
+ ResetPointers();
+ loader.RunVertices(m_vtx_attr, 7, 100000);
+ }
+}
- EXPECT_EQ(0.0f, Output<float>());
- EXPECT_EQ(0.0f, Output<float>());
- EXPECT_EQ(1.0f, Output<float>());
+TEST_F(VertexLoaderTest, PositionDirectU16XYSpeed)
+{
+ m_vtx_desc.Position = 1; // Direct
+ m_vtx_attr.g0.PosElements = 0; // XY
+ m_vtx_attr.g0.PosFormat = 2; // U16
+
+ VertexLoader loader(m_vtx_desc, m_vtx_attr);
+
+ ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
+ ASSERT_EQ(2 * sizeof (u16), (u32)loader.GetVertexSize());
+
+ for (int i = 0; i < 1000; ++i)
+ {
+ ResetPointers();
+ loader.RunVertices(m_vtx_attr, 7, 100000);
+ }
+}
+
+TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
+{
+ // Enables most attributes in floating point direct mode to test speed.
+ m_vtx_desc.PosMatIdx = 1;
+ m_vtx_desc.Tex0MatIdx = 1;
+ m_vtx_desc.Tex1MatIdx = 1;
+ m_vtx_desc.Tex2MatIdx = 1;
+ m_vtx_desc.Tex3MatIdx = 1;
+ m_vtx_desc.Tex4MatIdx = 1;
+ m_vtx_desc.Tex5MatIdx = 1;
+ m_vtx_desc.Tex6MatIdx = 1;
+ m_vtx_desc.Tex7MatIdx = 1;
+ m_vtx_desc.Position = 1;
+ m_vtx_desc.Normal = 1;
+ m_vtx_desc.Color0 = 1;
+ m_vtx_desc.Color1 = 1;
+ m_vtx_desc.Tex0Coord = 1;
+ m_vtx_desc.Tex1Coord = 1;
+ m_vtx_desc.Tex2Coord = 1;
+ m_vtx_desc.Tex3Coord = 1;
+ m_vtx_desc.Tex4Coord = 1;
+ m_vtx_desc.Tex5Coord = 1;
+ m_vtx_desc.Tex6Coord = 1;
+ m_vtx_desc.Tex7Coord = 1;
+
+ m_vtx_attr.g0.PosElements = 1; // XYZ
+ m_vtx_attr.g0.PosFormat = 4; // Float
+ m_vtx_attr.g0.NormalElements = 1; // NBT
+ m_vtx_attr.g0.NormalFormat = 4; // Float
+ m_vtx_attr.g0.Color0Elements = 1; // Has Alpha
+ m_vtx_attr.g0.Color0Comp = 5; // RGBA8888
+ m_vtx_attr.g0.Color1Elements = 1; // Has Alpha
+ m_vtx_attr.g0.Color1Comp = 5; // RGBA8888
+ m_vtx_attr.g0.Tex0CoordElements = 1; // ST
+ m_vtx_attr.g0.Tex0CoordFormat = 4; // Float
+ m_vtx_attr.g1.Tex1CoordElements = 1; // ST
+ m_vtx_attr.g1.Tex1CoordFormat = 4; // Float
+ m_vtx_attr.g1.Tex2CoordElements = 1; // ST
+ m_vtx_attr.g1.Tex2CoordFormat = 4; // Float
+ m_vtx_attr.g1.Tex3CoordElements = 1; // ST
+ m_vtx_attr.g1.Tex3CoordFormat = 4; // Float
+ m_vtx_attr.g1.Tex4CoordElements = 1; // ST
+ m_vtx_attr.g1.Tex4CoordFormat = 4; // Float
+ m_vtx_attr.g2.Tex5CoordElements = 1; // ST
+ m_vtx_attr.g2.Tex5CoordFormat = 4; // Float
+ m_vtx_attr.g2.Tex6CoordElements = 1; // ST
+ m_vtx_attr.g2.Tex6CoordFormat = 4; // Float
+ m_vtx_attr.g2.Tex7CoordElements = 1; // ST
+ m_vtx_attr.g2.Tex7CoordFormat = 4; // Float
+
+ VertexLoader loader(m_vtx_desc, m_vtx_attr);
+
+ // This test is only done 100x in a row since it's ~20x slower using the
+ // current vertex loader implementation.
+ for (int i = 0; i < 100; ++i)
+ {
+ ResetPointers();
+ loader.RunVertices(m_vtx_attr, 7, 100000);
+ }
}