diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2014-08-03 21:14:59 -0700 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-08-03 21:14:59 -0700 |
| commit | e15ec56bf0237dba3db5cf969d68566af3a79194 (patch) | |
| tree | 110dba64d967a44be6c1699f9331320cd21e877d /Source/UnitTests/VideoCommon/VertexLoaderTest.cpp | |
| parent | 89adfba67bdf145ad0eae174cbe755f9aa7aa802 (diff) | |
| parent | 1fcf07f9cccf838894bf7a869ec0749cf2abbb2d (diff) | |
Merge pull request #716 from delroth/vertex-loader
Make vertex loader testable
Diffstat (limited to 'Source/UnitTests/VideoCommon/VertexLoaderTest.cpp')
| -rw-r--r-- | Source/UnitTests/VideoCommon/VertexLoaderTest.cpp | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp b/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp new file mode 100644 index 0000000000..1126cbd73a --- /dev/null +++ b/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp @@ -0,0 +1,249 @@ +#include <set> + +#include "Common/Common.h" +#include "VideoCommon/DataReader.h" +#include "VideoCommon/VertexLoader.h" + +// Needs to be included later because it defines a TEST macro that conflicts +// with a TEST method definition in x64Emitter.h. +#include <gtest/gtest.h> // NOLINT + +TEST(VertexLoaderUID, UniqueEnough) +{ + std::set<VertexLoaderUID> uids; + + TVtxDesc vtx_desc; + memset(&vtx_desc, 0, sizeof (vtx_desc)); + VAT vat; + memset(&vat, 0, sizeof (vat)); + uids.insert(VertexLoaderUID(vtx_desc, vat)); + + vtx_desc.Hex = 0xFEDCBA9876543210ull; + EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat))); + uids.insert(VertexLoaderUID(vtx_desc, vat)); + + vat.g0.Hex = 0xFFFFFFFF; + vat.g1.Hex = 0xFFFFFFFF; + vat.g2.Hex = 0xFFFFFFFF; + EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat))); + uids.insert(VertexLoaderUID(vtx_desc, vat)); +} + +static u8 input_memory[16 * 1024 * 1024]; +static u8 output_memory[16 * 1024 * 1024]; + +class VertexLoaderTest : public testing::Test +{ +protected: + + void SetUp() override + { + memset(&input_memory[0], 0, sizeof (input_memory)); + memset(&output_memory[0], 0, sizeof (input_memory)); + + memset(&m_vtx_desc, 0, sizeof (m_vtx_desc)); + memset(&m_vtx_attr, 0, sizeof (m_vtx_attr)); + + ResetPointers(); + } + + // Pushes a value to the input stream. + template <typename T> + void Input(T val) + { + // Converts *to* big endian, not from. + *(T*)(&input_memory[m_input_pos]) = Common::FromBigEndian(val); + m_input_pos += sizeof (val); + } + + // Reads a value from the output stream. + template <typename T> + T Output() + { + T out = *(T*)&output_memory[m_output_pos]; + m_output_pos += sizeof (out); + return out; + } + + // Combination of EXPECT_EQ and Output. + template <typename T> + void ExpectOut(T val) + { + EXPECT_EQ(val, Output<T>()); + } + + void ResetPointers() + { + g_pVideoData = &input_memory[0]; + VertexManager::s_pCurBufferPointer = &output_memory[0]; + m_input_pos = m_output_pos = 0; + } + + u32 m_input_pos, m_output_pos; + + TVtxDesc m_vtx_desc; + VAT m_vtx_attr; +}; + +TEST_F(VertexLoaderTest, PositionDirectFloatXYZ) +{ + m_vtx_desc.Position = 1; // Direct + m_vtx_attr.g0.PosElements = 1; // XYZ + m_vtx_attr.g0.PosFormat = 4; // Float + + VertexLoader loader(m_vtx_desc, m_vtx_attr); + + ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride); + ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize()); + + // Write some vertices. + Input(0.0f); Input(0.0f); Input(0.0f); + Input(1.0f); Input(0.0f); Input(0.0f); + Input(0.0f); Input(1.0f); Input(0.0f); + Input(0.0f); Input(0.0f); Input(1.0f); + + // Convert 4 points. "7" -> primitive are points. + loader.RunVertices(m_vtx_attr, 7, 4); + + ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f); + ExpectOut(1.0f); ExpectOut(0.0f); ExpectOut(0.0f); + ExpectOut(0.0f); ExpectOut(1.0f); ExpectOut(0.0f); + ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(1.0f); + + // Test that scale does nothing for floating point inputs. + Input(1.0f); Input(2.0f); Input(4.0f); + m_vtx_attr.g0.PosFrac = 1; + loader.RunVertices(m_vtx_attr, 7, 1); + ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(4.0f); +} + +TEST_F(VertexLoaderTest, PositionDirectU16XY) +{ + m_vtx_desc.Position = 1; // Direct + m_vtx_attr.g0.PosElements = 0; // XY + m_vtx_attr.g0.PosFormat = 2; // U16 + + VertexLoader loader(m_vtx_desc, m_vtx_attr); + + ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride); + ASSERT_EQ(2 * sizeof (u16), (u32)loader.GetVertexSize()); + + // Write some vertices. + Input<u16>(0); Input<u16>(0); + Input<u16>(1); Input<u16>(2); + Input<u16>(256); Input<u16>(257); + Input<u16>(65535); Input<u16>(65534); + Input<u16>(12345); Input<u16>(54321); + + // Convert 5 points. "7" -> primitive are points. + loader.RunVertices(m_vtx_attr, 7, 5); + + ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f); + ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(0.0f); + ExpectOut(256.0f); ExpectOut(257.0f); ExpectOut(0.0f); + ExpectOut(65535.0f); ExpectOut(65534.0f); ExpectOut(0.0f); + ExpectOut(12345.0f); ExpectOut(54321.0f); ExpectOut(0.0f); + + // Test that scale works on U16 inputs. + Input<u16>(42); Input<u16>(24); + m_vtx_attr.g0.PosFrac = 1; + loader.RunVertices(m_vtx_attr, 7, 1); + ExpectOut(21.0f); ExpectOut(12.0f); ExpectOut(0.0f); +} + +TEST_F(VertexLoaderTest, PositionDirectFloatXYZSpeed) +{ + m_vtx_desc.Position = 1; // Direct + m_vtx_attr.g0.PosElements = 1; // XYZ + m_vtx_attr.g0.PosFormat = 4; // Float + + VertexLoader loader(m_vtx_desc, m_vtx_attr); + + ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride); + ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize()); + + for (int i = 0; i < 1000; ++i) + { + ResetPointers(); + loader.RunVertices(m_vtx_attr, 7, 100000); + } +} + +TEST_F(VertexLoaderTest, PositionDirectU16XYSpeed) +{ + m_vtx_desc.Position = 1; // Direct + m_vtx_attr.g0.PosElements = 0; // XY + m_vtx_attr.g0.PosFormat = 2; // U16 + + VertexLoader loader(m_vtx_desc, m_vtx_attr); + + ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride); + ASSERT_EQ(2 * sizeof (u16), (u32)loader.GetVertexSize()); + + for (int i = 0; i < 1000; ++i) + { + ResetPointers(); + loader.RunVertices(m_vtx_attr, 7, 100000); + } +} + +TEST_F(VertexLoaderTest, LargeFloatVertexSpeed) +{ + // Enables most attributes in floating point direct mode to test speed. + m_vtx_desc.PosMatIdx = 1; + m_vtx_desc.Tex0MatIdx = 1; + m_vtx_desc.Tex1MatIdx = 1; + m_vtx_desc.Tex2MatIdx = 1; + m_vtx_desc.Tex3MatIdx = 1; + m_vtx_desc.Tex4MatIdx = 1; + m_vtx_desc.Tex5MatIdx = 1; + m_vtx_desc.Tex6MatIdx = 1; + m_vtx_desc.Tex7MatIdx = 1; + m_vtx_desc.Position = 1; + m_vtx_desc.Normal = 1; + m_vtx_desc.Color0 = 1; + m_vtx_desc.Color1 = 1; + m_vtx_desc.Tex0Coord = 1; + m_vtx_desc.Tex1Coord = 1; + m_vtx_desc.Tex2Coord = 1; + m_vtx_desc.Tex3Coord = 1; + m_vtx_desc.Tex4Coord = 1; + m_vtx_desc.Tex5Coord = 1; + m_vtx_desc.Tex6Coord = 1; + m_vtx_desc.Tex7Coord = 1; + + m_vtx_attr.g0.PosElements = 1; // XYZ + m_vtx_attr.g0.PosFormat = 4; // Float + m_vtx_attr.g0.NormalElements = 1; // NBT + m_vtx_attr.g0.NormalFormat = 4; // Float + m_vtx_attr.g0.Color0Elements = 1; // Has Alpha + m_vtx_attr.g0.Color0Comp = 5; // RGBA8888 + m_vtx_attr.g0.Color1Elements = 1; // Has Alpha + m_vtx_attr.g0.Color1Comp = 5; // RGBA8888 + m_vtx_attr.g0.Tex0CoordElements = 1; // ST + m_vtx_attr.g0.Tex0CoordFormat = 4; // Float + m_vtx_attr.g1.Tex1CoordElements = 1; // ST + m_vtx_attr.g1.Tex1CoordFormat = 4; // Float + m_vtx_attr.g1.Tex2CoordElements = 1; // ST + m_vtx_attr.g1.Tex2CoordFormat = 4; // Float + m_vtx_attr.g1.Tex3CoordElements = 1; // ST + m_vtx_attr.g1.Tex3CoordFormat = 4; // Float + m_vtx_attr.g1.Tex4CoordElements = 1; // ST + m_vtx_attr.g1.Tex4CoordFormat = 4; // Float + m_vtx_attr.g2.Tex5CoordElements = 1; // ST + m_vtx_attr.g2.Tex5CoordFormat = 4; // Float + m_vtx_attr.g2.Tex6CoordElements = 1; // ST + m_vtx_attr.g2.Tex6CoordFormat = 4; // Float + m_vtx_attr.g2.Tex7CoordElements = 1; // ST + m_vtx_attr.g2.Tex7CoordFormat = 4; // Float + + VertexLoader loader(m_vtx_desc, m_vtx_attr); + + // This test is only done 100x in a row since it's ~20x slower using the + // current vertex loader implementation. + for (int i = 0; i < 100; ++i) + { + ResetPointers(); + loader.RunVertices(m_vtx_attr, 7, 100000); + } +} |
