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authorPierre Bourdon <delroth@gmail.com>2014-08-03 21:14:59 -0700
committerPierre Bourdon <delroth@gmail.com>2014-08-03 21:14:59 -0700
commite15ec56bf0237dba3db5cf969d68566af3a79194 (patch)
tree110dba64d967a44be6c1699f9331320cd21e877d /Source/UnitTests/VideoCommon/VertexLoaderTest.cpp
parent89adfba67bdf145ad0eae174cbe755f9aa7aa802 (diff)
parent1fcf07f9cccf838894bf7a869ec0749cf2abbb2d (diff)
Merge pull request #716 from delroth/vertex-loader
Make vertex loader testable
Diffstat (limited to 'Source/UnitTests/VideoCommon/VertexLoaderTest.cpp')
-rw-r--r--Source/UnitTests/VideoCommon/VertexLoaderTest.cpp249
1 files changed, 249 insertions, 0 deletions
diff --git a/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp b/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp
new file mode 100644
index 0000000000..1126cbd73a
--- /dev/null
+++ b/Source/UnitTests/VideoCommon/VertexLoaderTest.cpp
@@ -0,0 +1,249 @@
+#include <set>
+
+#include "Common/Common.h"
+#include "VideoCommon/DataReader.h"
+#include "VideoCommon/VertexLoader.h"
+
+// Needs to be included later because it defines a TEST macro that conflicts
+// with a TEST method definition in x64Emitter.h.
+#include <gtest/gtest.h> // NOLINT
+
+TEST(VertexLoaderUID, UniqueEnough)
+{
+ std::set<VertexLoaderUID> uids;
+
+ TVtxDesc vtx_desc;
+ memset(&vtx_desc, 0, sizeof (vtx_desc));
+ VAT vat;
+ memset(&vat, 0, sizeof (vat));
+ uids.insert(VertexLoaderUID(vtx_desc, vat));
+
+ vtx_desc.Hex = 0xFEDCBA9876543210ull;
+ EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat)));
+ uids.insert(VertexLoaderUID(vtx_desc, vat));
+
+ vat.g0.Hex = 0xFFFFFFFF;
+ vat.g1.Hex = 0xFFFFFFFF;
+ vat.g2.Hex = 0xFFFFFFFF;
+ EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat)));
+ uids.insert(VertexLoaderUID(vtx_desc, vat));
+}
+
+static u8 input_memory[16 * 1024 * 1024];
+static u8 output_memory[16 * 1024 * 1024];
+
+class VertexLoaderTest : public testing::Test
+{
+protected:
+
+ void SetUp() override
+ {
+ memset(&input_memory[0], 0, sizeof (input_memory));
+ memset(&output_memory[0], 0, sizeof (input_memory));
+
+ memset(&m_vtx_desc, 0, sizeof (m_vtx_desc));
+ memset(&m_vtx_attr, 0, sizeof (m_vtx_attr));
+
+ ResetPointers();
+ }
+
+ // Pushes a value to the input stream.
+ template <typename T>
+ void Input(T val)
+ {
+ // Converts *to* big endian, not from.
+ *(T*)(&input_memory[m_input_pos]) = Common::FromBigEndian(val);
+ m_input_pos += sizeof (val);
+ }
+
+ // Reads a value from the output stream.
+ template <typename T>
+ T Output()
+ {
+ T out = *(T*)&output_memory[m_output_pos];
+ m_output_pos += sizeof (out);
+ return out;
+ }
+
+ // Combination of EXPECT_EQ and Output.
+ template <typename T>
+ void ExpectOut(T val)
+ {
+ EXPECT_EQ(val, Output<T>());
+ }
+
+ void ResetPointers()
+ {
+ g_pVideoData = &input_memory[0];
+ VertexManager::s_pCurBufferPointer = &output_memory[0];
+ m_input_pos = m_output_pos = 0;
+ }
+
+ u32 m_input_pos, m_output_pos;
+
+ TVtxDesc m_vtx_desc;
+ VAT m_vtx_attr;
+};
+
+TEST_F(VertexLoaderTest, PositionDirectFloatXYZ)
+{
+ m_vtx_desc.Position = 1; // Direct
+ m_vtx_attr.g0.PosElements = 1; // XYZ
+ m_vtx_attr.g0.PosFormat = 4; // Float
+
+ VertexLoader loader(m_vtx_desc, m_vtx_attr);
+
+ ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
+ ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize());
+
+ // Write some vertices.
+ Input(0.0f); Input(0.0f); Input(0.0f);
+ Input(1.0f); Input(0.0f); Input(0.0f);
+ Input(0.0f); Input(1.0f); Input(0.0f);
+ Input(0.0f); Input(0.0f); Input(1.0f);
+
+ // Convert 4 points. "7" -> primitive are points.
+ loader.RunVertices(m_vtx_attr, 7, 4);
+
+ ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
+ ExpectOut(1.0f); ExpectOut(0.0f); ExpectOut(0.0f);
+ ExpectOut(0.0f); ExpectOut(1.0f); ExpectOut(0.0f);
+ ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(1.0f);
+
+ // Test that scale does nothing for floating point inputs.
+ Input(1.0f); Input(2.0f); Input(4.0f);
+ m_vtx_attr.g0.PosFrac = 1;
+ loader.RunVertices(m_vtx_attr, 7, 1);
+ ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(4.0f);
+}
+
+TEST_F(VertexLoaderTest, PositionDirectU16XY)
+{
+ m_vtx_desc.Position = 1; // Direct
+ m_vtx_attr.g0.PosElements = 0; // XY
+ m_vtx_attr.g0.PosFormat = 2; // U16
+
+ VertexLoader loader(m_vtx_desc, m_vtx_attr);
+
+ ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
+ ASSERT_EQ(2 * sizeof (u16), (u32)loader.GetVertexSize());
+
+ // Write some vertices.
+ Input<u16>(0); Input<u16>(0);
+ Input<u16>(1); Input<u16>(2);
+ Input<u16>(256); Input<u16>(257);
+ Input<u16>(65535); Input<u16>(65534);
+ Input<u16>(12345); Input<u16>(54321);
+
+ // Convert 5 points. "7" -> primitive are points.
+ loader.RunVertices(m_vtx_attr, 7, 5);
+
+ ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
+ ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(0.0f);
+ ExpectOut(256.0f); ExpectOut(257.0f); ExpectOut(0.0f);
+ ExpectOut(65535.0f); ExpectOut(65534.0f); ExpectOut(0.0f);
+ ExpectOut(12345.0f); ExpectOut(54321.0f); ExpectOut(0.0f);
+
+ // Test that scale works on U16 inputs.
+ Input<u16>(42); Input<u16>(24);
+ m_vtx_attr.g0.PosFrac = 1;
+ loader.RunVertices(m_vtx_attr, 7, 1);
+ ExpectOut(21.0f); ExpectOut(12.0f); ExpectOut(0.0f);
+}
+
+TEST_F(VertexLoaderTest, PositionDirectFloatXYZSpeed)
+{
+ m_vtx_desc.Position = 1; // Direct
+ m_vtx_attr.g0.PosElements = 1; // XYZ
+ m_vtx_attr.g0.PosFormat = 4; // Float
+
+ VertexLoader loader(m_vtx_desc, m_vtx_attr);
+
+ ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
+ ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize());
+
+ for (int i = 0; i < 1000; ++i)
+ {
+ ResetPointers();
+ loader.RunVertices(m_vtx_attr, 7, 100000);
+ }
+}
+
+TEST_F(VertexLoaderTest, PositionDirectU16XYSpeed)
+{
+ m_vtx_desc.Position = 1; // Direct
+ m_vtx_attr.g0.PosElements = 0; // XY
+ m_vtx_attr.g0.PosFormat = 2; // U16
+
+ VertexLoader loader(m_vtx_desc, m_vtx_attr);
+
+ ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
+ ASSERT_EQ(2 * sizeof (u16), (u32)loader.GetVertexSize());
+
+ for (int i = 0; i < 1000; ++i)
+ {
+ ResetPointers();
+ loader.RunVertices(m_vtx_attr, 7, 100000);
+ }
+}
+
+TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
+{
+ // Enables most attributes in floating point direct mode to test speed.
+ m_vtx_desc.PosMatIdx = 1;
+ m_vtx_desc.Tex0MatIdx = 1;
+ m_vtx_desc.Tex1MatIdx = 1;
+ m_vtx_desc.Tex2MatIdx = 1;
+ m_vtx_desc.Tex3MatIdx = 1;
+ m_vtx_desc.Tex4MatIdx = 1;
+ m_vtx_desc.Tex5MatIdx = 1;
+ m_vtx_desc.Tex6MatIdx = 1;
+ m_vtx_desc.Tex7MatIdx = 1;
+ m_vtx_desc.Position = 1;
+ m_vtx_desc.Normal = 1;
+ m_vtx_desc.Color0 = 1;
+ m_vtx_desc.Color1 = 1;
+ m_vtx_desc.Tex0Coord = 1;
+ m_vtx_desc.Tex1Coord = 1;
+ m_vtx_desc.Tex2Coord = 1;
+ m_vtx_desc.Tex3Coord = 1;
+ m_vtx_desc.Tex4Coord = 1;
+ m_vtx_desc.Tex5Coord = 1;
+ m_vtx_desc.Tex6Coord = 1;
+ m_vtx_desc.Tex7Coord = 1;
+
+ m_vtx_attr.g0.PosElements = 1; // XYZ
+ m_vtx_attr.g0.PosFormat = 4; // Float
+ m_vtx_attr.g0.NormalElements = 1; // NBT
+ m_vtx_attr.g0.NormalFormat = 4; // Float
+ m_vtx_attr.g0.Color0Elements = 1; // Has Alpha
+ m_vtx_attr.g0.Color0Comp = 5; // RGBA8888
+ m_vtx_attr.g0.Color1Elements = 1; // Has Alpha
+ m_vtx_attr.g0.Color1Comp = 5; // RGBA8888
+ m_vtx_attr.g0.Tex0CoordElements = 1; // ST
+ m_vtx_attr.g0.Tex0CoordFormat = 4; // Float
+ m_vtx_attr.g1.Tex1CoordElements = 1; // ST
+ m_vtx_attr.g1.Tex1CoordFormat = 4; // Float
+ m_vtx_attr.g1.Tex2CoordElements = 1; // ST
+ m_vtx_attr.g1.Tex2CoordFormat = 4; // Float
+ m_vtx_attr.g1.Tex3CoordElements = 1; // ST
+ m_vtx_attr.g1.Tex3CoordFormat = 4; // Float
+ m_vtx_attr.g1.Tex4CoordElements = 1; // ST
+ m_vtx_attr.g1.Tex4CoordFormat = 4; // Float
+ m_vtx_attr.g2.Tex5CoordElements = 1; // ST
+ m_vtx_attr.g2.Tex5CoordFormat = 4; // Float
+ m_vtx_attr.g2.Tex6CoordElements = 1; // ST
+ m_vtx_attr.g2.Tex6CoordFormat = 4; // Float
+ m_vtx_attr.g2.Tex7CoordElements = 1; // ST
+ m_vtx_attr.g2.Tex7CoordFormat = 4; // Float
+
+ VertexLoader loader(m_vtx_desc, m_vtx_attr);
+
+ // This test is only done 100x in a row since it's ~20x slower using the
+ // current vertex loader implementation.
+ for (int i = 0; i < 100; ++i)
+ {
+ ResetPointers();
+ loader.RunVertices(m_vtx_attr, 7, 100000);
+ }
+}